comments for Nullified Depths
sort: go backThe progression feels like the developer trying to balance it with his 100x tickspeed bonus after being gone for a long time mid-development
The number flickers a lot, that doesn't look good
Is auto being usable before buying the auto upgrades intended?
developer response: sorry... I forgot to hide it
For more consistent naming conventions, change planes to squares. Planes are 2d infinite spaces while everything else is contained within a set amount of space.
developer response: Ok!
One of the things that makes this game difficult and monotonous is that the first 4 layers aren't really prestiges and don't affect each other. dont provide a measurable benefit until the end of stage 4 but that's too late. gain is flat doesn't scale with any progression and since you need 5-6 resets to get it going makes the minimum time commitment before seeing any numbers go up of semi active play.
developer response: I thought I had made that... Try progressing a bit more
Feels like I'm playing Check Back but without background progress.
Also, I don't want to be mean, but when there is a side-bar to scroll downwards in case it doesn't fit the screen, and I can't scroll down because in full screen it fits but not in my usual screen, it's a bit irritating
antimatter dimensions
Would be nice if there was something like a way to keep automation of some sort on universe.
developer response: I thought I had made that... Try progressing a bit more
I got the no space foam after a universe reset bug and after a little bit of digging the command to add space foam is Player.stage1.spacefoam=(amount you want).
developer response: Bad question
You wouldn't have asked this if you had gone further.
This isn't untrue, but it did take me a long time to get to Depth
would be really nice if the universe gain scaled at all with the progress you made (pre depth). Either that or some form of scaling for the time layer based on universes at some point before 1x8. Overall its a great game just very slow (at least to begin I haven't gotten far).
developer response: I thought I had made that... Try progressing a bit more
Do the main layers interact with each other at all?
developer response: Bad question
You wouldn't have asked this if you had gone further.
I'm really sorry for all the bugs I have created in my game... I have let you down. Pleaseeeeeeeee continue to play this game UwU
the entirety of depth 1 was super slow due to lack of automation, got a little better with 1x8 but still felt extremely repeative
I've reached time, and I do like that space and time are quite different, but time is a bit more frustrating to play.
The universe reset doesn't seem to be working as intended, the first one I did only took away my last 3 Subatomic upgrades and put me back to ~1e10 relative mass, the next one didn't reset anything nor any of the subsequent ones, I am now sitting on a pile of 10000 universes with all the current depth upgrades bought.
Subatomic layer keeps staying unlocked on Universe resets and I'm not sure whether this is intended ... At least at first, there's no reason to bother with the other layers as I can just keep doing Subatomic alone.
Can't see the cost of upgrades, especially as more producers unlock: the info gets cut off at the bottom of the window area.
developer response: fixed
It's the 500th game on galaxy.click