comments for Incremental Fortress
sort: go backAddicted immediately. Took a few days which was an enjoyable amount of time. I played almost entirely active, there was always a new milestone just within reach at any given moment and it just kept happening and I was hooked. New multipliers at every turn, fantastic stuff. And by far the most fun I had was . They have context and indication so figuring some out felt like being rewarded for good detective work, I loved it.
Opinions/Suggestions: Dev, if you're going to keep updating (which I would enjoy), I would have liked a "buy 50" or maybe a "buy next rank/hiring bonus". It would have made the milestone chasing even better. I would have liked to see many more outer wall stones. I would have loved to see more things happening at the , it felt too slow to enjoy engaging with, it was kind of a chore, although I understand its importance. I'd love to see have more effects, I only and only a few times with no incentive to the others.
I partially agree with others that the , however I still always had something else I could do and so I don't think it should be changed much, if at all.
Here's an FYI, maybe it'll give dev some insight for updates, or players a strategy to work with if they feel stuck.
developer response: Massive thanks for this kind comment!
"I played almost entirely active, there was always a new milestone just within reach at any given moment and it just kept happening and I was hooked"
This makes me very happy! This was exactly how I balanced the prices and exactly how I wanted the game to feel :)
"I'd love to see tower reinforcements have more effects"
I absolutely plan to add more, agreed
"buy next rank/hiring bonus"
Great idea! Won't comment on other suggestions, all sound great, some of 'em I have on my list already!
Since I see that this time the game is doing better, I will then definitely be considering a new version. Apart from improvements, I plan to add enemies: the fortress will occasionally have enemies attack it, and there will be different kinds that can be killed more easily either with certain items or when a certain item is equipped, things like that.
Again, massive thanks for the kind comment, this made my day! <3
Very Cool game, how do I get rid of Devil's exhale after unlocking the keep equiped item unlock
developer response: You need to give wine to the mortals so that they riot. Pick dwarves or weaklings!
Seems like even a decked-out aviary doesn't beat out dwarves (not even close)? Is the balance off?
Oh, well, I was assuming the aviary only applied to wyverns, but if it applies to all creatures, that would make sense.
developer response: Ah, I see. That's a reasonable conclusion. I'll see if I can make it clearer in the UI.
But yeah, Aviary is not massive-massive and is not meant to like explode the rate, but it does help reach the end of the game a bit faster, and a couple of Wyvern fortifications will give quite a boost :)
What does key and keyhole do? I tried combining keyhole with box and it says nothing interesting, which is odd as it usually say max potency 30. But that doesn't make sense either as the key and keyhole both add 10000 potency. I tried box keyhole and key, but when I added key to the mix it went from nothing interesting back to saying max potency 30. What do I combine them with?
developer response: You have to do Key and Keyhole. There is no need for a Box ;)
What a Great game! i Prestiged 2 times so far and kept enjoying the Gameplay, but i cant figure out how to get Cannibals? i bought it while prestiging but cant find a way to Produce them? whats the Clue pls help :D
developer response: Cannibals are gotten through items. You can get them in Gandlor's, through raids and through messengers. In the very beginning the game will quite aggressively push them so that you get enough.
Help how do you obtain Peacock and Flamingo ?? I'm also missing a bunch of items in the treasury, I litteraly tried EVERY combinations I could, with curses, keys and keyholes, and both, and there's some items I just can't find, neither randomly nor with workshop. Worst is it seems like I obtained a Peacock at some point but I can't remember how at all. Does anybody can helpp ??
developer response: Be sure to read the Volcano pop-up. The last phase of Volcano Breather maturation is Blaze Season during which Peacocks are winnable in Gandlor's. You can get lots of them, and they will also add +5% to the rate.
Flamingo you get through the Workshop. I don't remember if you can also win it in Dicebox.
- full/fuller/fullest moon - Equip Crescent Moon and spam Volcano Queen
- Blue Rose - Equip Minting Press and spam hammer until 8/8 coins
- Mosquito Swarm - Equip Drunken Rabbit Banner and spam Flying Ships for messengers
- Weed Pipe - Equip Devils Exhale after a raid or Unstable Pumpkin
Are some of the items I saw in the comments/online. Only I cant figure out Genie and Title of a Prince
Well for Genie I'm an idiot, it was craftable. Also finally I managed to get weed pipe, after about 1000 Unstable Pumpkins. I thought that after all other items were collected, Title of a Prince would unlock but I'm seeing nothing. The last one...
babe wake up new louigi verona game dropped
developer response: Yas! I hope you enjoy it! For the first time I am truly happy with Incremental Fortress. I have applied a lot of feedback from players, fixed so many things, and I think this is now a very solid classic incremental game.
Does anyone know how to get the or the ? I have everything else and while I could prestige I've done so much alchemy that losing my counts would be a waste at this point.
developer response: Blue Rose is gotten out of Minting Machine. Weed Pipe - either equip a Devil's Exhale after the riot is over, or else use Unstable Pumpkin
developer response: I have used Cookie Clicker as a starting point, seeing it more like a type of incremental games, a genre. However, "reskin" implies that this game is some sort of copy, which is just patently not true, and you clearly didn't actually play it, if this is your verdict.
Not only was my game written completely from scratch, it has a massive amount of mechanics and features that CC does not.
CC has an editor where people can create lookalikes. Those are reskins. This is not.
developer response: First of all, many of these are not specific to CC, apart from maybe sugar cubes. Synergy upgrades and bonuses when you click a specific unit? I am sorry, massive amount of games have that. It's the most basic idea ever and many of my other games have that exact mechanic too.
Secondly, you clearly didn't progress beyond the first prestige.
Most main sections of the game that are unlockable exactly after the things you list have no analogs in CC:
- raiders and different locations
- the item mechanic in general, including being able to equip items
- Hall of Giants (creates a giant per every 100 units, which contributes to a separate multiplier)
- Treasury (a special multiplier based on number of items encountered and owned)
- Gandlor's Cave and Dicebox (original mini-games. Their originality has little to do with whether you personally like them or not)
- Tower of Dragons (specifically powers up dwarves)
- Necropolis (a parallel world that contributes yet another Multiplier)
- Aviary (permanent bird items)
- Mystic Workshop (where you combine ingredients to create new items)
These are all original mechanics that I have developed from scratch. Apart from the basic building blocks of buying units and getting various bonuses based on that, the rest, perhaps 70-80% of the game is completely original and has no analogs in Cookie Clicker.
So, please, if you don't like my game, don't play it, but I ask you to not leave negative comments, especially ones that are factually incorrect.
You could've said, "Hey, this game is inspired by Cookie Clicker" (totally valid) or "Hey, some elements match the ones like in Cookie Clicker" (sure, why not). But it's not a "reskin of Cookie Clicker".
Still not sure what aviary does. It says permanent birds, but I bought aviary and it seems to have changed nothing. Does it just mean that when you prestige you keep all the bird items?
developer response: You have to add bird items to it, and as you do, it provides a permanent multiplier. It will keep all the bird items between prestiges, but! Only if you collect all of them during the run.
You can also use fortifications to increase the aviary effect by x9 with each fortification, making it a very formidable contribution to your rate!