comments for Relooped
sort: go backdidn't understand what to do but okay
I love tower defense games. but this one feels pretty overwhelming.
buying new towers is not a good idea, because it scales pretty fast. and it scales every other building.
but upgrading existing towers is also not a good idea. because the dots are going to be in other loops. not the one you have coverage on.
It doesn't feel rewarding, like you're doing something wrong but you don't know what it is.. i like the gameplay loop of roguelikes and btd6. and, i feel like this is a mix between the 2. a tower defense with random aspects. and you need to adapt to how the rounds go by. but. free play, in btd6 has scaling. it's supposed to be hard. but here. you're dropped into free play. the game becoming harder by the minute. I do like the idea of this game. but, there's something missing, maybe a tutorial?.. maybe make it easier to unlock stuff but harder gamemodes?.. idk.
buying new towers is not a good idea, because it scales pretty fast. and it scales every other building.
but upgrading existing towers is also not a good idea. because the dots are going to be in other loops. not the one you have coverage on.
It doesn't feel rewarding, like you're doing something wrong but you don't know what it is.. i like the gameplay loop of roguelikes and btd6. and, i feel like this is a mix between the 2. a tower defense with random aspects. and you need to adapt to how the rounds go by. but. free play, in btd6 has scaling. it's supposed to be hard. but here. you're dropped into free play. the game becoming harder by the minute. I do like the idea of this game. but, there's something missing, maybe a tutorial?.. maybe make it easier to unlock stuff but harder gamemodes?.. idk.
1st round was like... oh this is something new and innovative..
2nd round was like.. oh this is actually gonna be somewhat hard...
3rd round.. this is way to much rng and you have so little gains..
some rounds later im like.. should have given me a starting pill way earlier...
2nd round was like.. oh this is actually gonna be somewhat hard...
3rd round.. this is way to much rng and you have so little gains..
some rounds later im like.. should have given me a starting pill way earlier...
yk maemoon this isnt bad, but the fact that you are literally basically just fighting like the amount of money you need to place another tower down, there's no far range characters that are that good, snail is ok but the fact that you cant affect it with influencers brings it down a lot
Suggestion:
Add a heealth bar to the ennemy
I know the game is new and i think you alr think about but if you need suggestion send me a priv message :)
Add a heealth bar to the ennemy
I know the game is new and i think you alr think about but if you need suggestion send me a priv message :)
as with delooped this is a fun game but i have a bunch of qualms with it (aside from the ones mentioned here)
- towers probably should only increase the cost of other towers of the same kind? the cost scaling would probably be higher in exchange, but this'd help reduce the strength of plasma spam if its cost goes up a lot while also encouraging more experimentation with towers
- more towers that could hit out-of-loop enemies would be nice, even if not as fast-attacking and omni-ranged as something like snail is, though this realistically also sounds like a pain to implement. an idea i could see working out is a generic DoT tower as an Effector with low damage but a very high duration, either triggering on enter or exit loop. but i don't think this is maintained anyways...
- the cost of the speed manip researches should be lower (and the cost of unlocking the categories of upgrades removed {i think that there are categories that need XP to unlock?}). it gets tiring when you're moving at 1x speed for multiple runs
- the fact there's only one kind of enemy (from what i've seen up to cycle 50 in normal) really sucks, there could maybe be modifiers that add certain kinds of enemies? or they could be part of a full-game rebalance mod
- some of the researches should be cheaper or scale slower, doing multiple runs just to get your starting 50 exp sucks
- first playthrough, it's very hard to read the main menu UI, maybe text should be added under the bubbles
not sure if these issues make sense for others but this is how i feel after a bit of playing this
- towers probably should only increase the cost of other towers of the same kind? the cost scaling would probably be higher in exchange, but this'd help reduce the strength of plasma spam if its cost goes up a lot while also encouraging more experimentation with towers
- more towers that could hit out-of-loop enemies would be nice, even if not as fast-attacking and omni-ranged as something like snail is, though this realistically also sounds like a pain to implement. an idea i could see working out is a generic DoT tower as an Effector with low damage but a very high duration, either triggering on enter or exit loop. but i don't think this is maintained anyways...
- the cost of the speed manip researches should be lower (and the cost of unlocking the categories of upgrades removed {i think that there are categories that need XP to unlock?}). it gets tiring when you're moving at 1x speed for multiple runs
- the fact there's only one kind of enemy (from what i've seen up to cycle 50 in normal) really sucks, there could maybe be modifiers that add certain kinds of enemies? or they could be part of a full-game rebalance mod
- some of the researches should be cheaper or scale slower, doing multiple runs just to get your starting 50 exp sucks
- first playthrough, it's very hard to read the main menu UI, maybe text should be added under the bubbles
not sure if these issues make sense for others but this is how i feel after a bit of playing this
All I get when I try to start the game is
SyntaxError: illegal character U+0040
SyntaxError: illegal character U+0040
I don't know what's happening but I'm enjoying it
Not sure if the people who have posted comments noticed that there is a research bubble on the menu screen and you get xp from playing and from completed task. it cost 250 xp to unlock research and the first research upgrade gives you more income at the start and there is another that reduces the sell recharge time.
When you lose you can choose to restart or go to the main menu.
When you lose you can choose to restart or go to the main menu.
TLDR: plasma good, beamer bad
dont get me wrong snail isnt bad by any means, its just that its not viable if you wanna go for high round runs especially early game
WYSI IS A TOWER WHAT LOLLLL









There's ultimately very little tension between building tall or building wide. You have no way to funnel units to your strong setup. You must cover a certain percentage of the grid with damaging or mitigating towers to survive, but buying cheap towers scales all the costs and pushes your ideal setup way farther into the future. This might have led to fun gameplay where you have to reorganize on the fly, except you are also heavily punished and prohibited from trying to sell and rebuild. There's a huge focus on boosting income, but everything suffers from "exponential cost, linear benefit."
There's seemingly little thought to quality of life. At a certain point in a run it becomes optimal to upgrade all your towers once rather than buying a new tower, but who wants to click 50 times to improve your overall dps by 3% rather than buying a new tower that increases it by 2%. The margins can be narrow, so you probably have to, but it's miserable. You have to individually go through the quest log clicking each one to get the rewards. You have to click the open capsule button over and over to get its tiny benefits, which nonetheless must be what drives the plot forward.
Reading through the towers, there are so many things going on that I would love to experiment with, that genuinely seem to lead to different playstyles and win conditions, but I just don't want to click that "Start Game" button again.
Of course, there will definitely be people who will love all the optimizing of early game builds to get you into whatever dream setup you want, or people who will be happy to grind capsules until it doesn't matter what they decide to build because everything works. And that's great.