Relooped
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completed
24 ratings
rated 2.9 stars, 24 ratings.
Posted February 15, 2025. Updated February 16, 2025. Played 1041 times for a total of 605 hours.
description
A mod of delooped by ducdat0507 that adds new upgrades and meta-progression! Currently in beta. Feedback appreciated :)
latest update
QoL Patch #1 0.6.1 February 19, 2025
- Added the option to open 10 capsules at once
- Added a new research upgrade
newest comments
dont get me wrong snail isnt bad by any means, its just that its not viable if you wanna go for high round runs especially early game
yk maemoon this isnt bad, but the fact that you are literally basically just fighting like the amount of money you need to place another tower down, there's no far range characters that are that good, snail is ok but the fact that you cant affect it with influencers brings it down a lot
WYSI IS A TOWER WHAT LOLLLL
TLDR: plasma good, beamer bad
I love tower defense games. but this one feels pretty overwhelming.
buying new towers is not a good idea, because it scales pretty fast. and it scales every other building.
but upgrading existing towers is also not a good idea. because the dots are going to be in other loops. not the one you have coverage on.
It doesn't feel rewarding, like you're doing something wrong but you don't know what it is.. i like the gameplay loop of roguelikes and btd6. and, i feel like this is a mix between the 2. a tower defense with random aspects. and you need to adapt to how the rounds go by. but. free play, in btd6 has scaling. it's supposed to be hard. but here. you're dropped into free play. the game becoming harder by the minute. I do like the idea of this game. but, there's something missing, maybe a tutorial?.. maybe make it easier to unlock stuff but harder gamemodes?.. idk.
can't place benjamin on round 1. :(
top comments
Really interesting, but has a lot of features that inhibit fun.
There's ultimately very little tension between building tall or building wide. You have no way to funnel units to your strong setup. You must cover a certain percentage of the grid with damaging or mitigating towers to survive, but buying cheap towers scales all the costs and pushes your ideal setup way farther into the future. This might have led to fun gameplay where you have to reorganize on the fly, except you are also heavily punished and prohibited from trying to sell and rebuild. There's a huge focus on boosting income, but everything suffers from "exponential cost, linear benefit."
There's seemingly little thought to quality of life. At a certain point in a run it becomes optimal to upgrade all your towers once rather than buying a new tower, but who wants to click 50 times to improve your overall dps by 3% rather than buying a new tower that increases it by 2%. The margins can be narrow, so you probably have to, but it's miserable. You have to individually go through the quest log clicking each one to get the rewards. You have to click the open capsule button over and over to get its tiny benefits, which nonetheless must be what drives the plot forward.
Reading through the towers, there are so many things going on that I would love to experiment with, that genuinely seem to lead to different playstyles and win conditions, but I just don't want to click that "Start Game" button again.
Of course, there will definitely be people who will love all the optimizing of early game builds to get you into whatever dream setup you want, or people who will be happy to grind capsules until it doesn't matter what they decide to build because everything works. And that's great.
didn't understand what to do but okay
I love tower defense games. but this one feels pretty overwhelming.
buying new towers is not a good idea, because it scales pretty fast. and it scales every other building.
but upgrading existing towers is also not a good idea. because the dots are going to be in other loops. not the one you have coverage on.
It doesn't feel rewarding, like you're doing something wrong but you don't know what it is.. i like the gameplay loop of roguelikes and btd6. and, i feel like this is a mix between the 2. a tower defense with random aspects. and you need to adapt to how the rounds go by. but. free play, in btd6 has scaling. it's supposed to be hard. but here. you're dropped into free play. the game becoming harder by the minute. I do like the idea of this game. but, there's something missing, maybe a tutorial?.. maybe make it easier to unlock stuff but harder gamemodes?.. idk.
can't place benjamin on round 1. :(
TLDR: plasma good, beamer bad
WYSI IS A TOWER WHAT LOLLLL