comments for Crinchure Collector
sort: go backThis is the most sapphic thing i have ever seen
developer response: hahahaha I have no idea how that's coming through but ya ain't wrong. thanks for playing!
It doesn't seem to run very well on chrome. The minigames don't respond very well while they're so laggy.
developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!
so loud :(
developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!
and it say %body% btw
developer response: (this was fixed too :))
I like the cute sprites.
developer response: thank you for playing!!
whenever i tried to click hang out with your smiling buddies on Supreme lucky charm of the wilds it wouldn't do anything and i couldn't click any of the buttons to move to a different screen
developer response: this should be fixed now, thank you so much!
the music jumpscared me lmao
developer response: thanks for the feedback; this has been fixed!
im getting just a white box ingredient somehow
developer response: this is fixed now, thank you for the report!!
very cute and silly
developer response: Thank you for playing!!
I just completed the game (all normies and supers), and overall I really like it (gave it 5/5). The graphics and animations are good, and the features are well balanced and feel finished enough. However, for me both the bad ending and the good ending don't seem to work. I found the last normie, and it's not letting me catch it. And the gameplay gets repetitive somewhere in the middle, but those are my only complaints. Great game with a few flaws.
developer response: so sorry to hear the endings aren't working :( I'll definitely make sure those are ironed out for the next version, thank you for playing!!
thanks for all the bug reports folks! will be posting fixes for the posted bugs along with other updates in this coming days!!
oh hey it's another freya game!
developer response: waves glad to see you back and thanks for playing!
pretty cute and fun! has a few bugs that need to be worked out (namely not being able to click anything and needing to refresh. SPOILER: I'm not able to click either option in the infini-cure screen. is this a bug or did I not meet conditions? i 100%ed. if bugged, it doesn't fix with the refresh.) also, desperately needs a few more many games
developer response: definitely just another bug unfortunately :( if you made it to the end-game screen, you already met the conditions. will get these worked out in the next version!
thanks so much for playing!!
Bug: if you are ever out of treats, you can't place treats until you reload.
developer response: this is fixed now, thank you for the post!
I'm getting an error "429 Too Many Requests"
developer response: I think this might have been an error from Itch.io? I had the same thing too right after I uploaded but it seems fine now.
I still love this game, and I love the new update, but there are a TON of bugs. I often had to reload the page to get the freestyle level to update correctly, and sometimes it wouldn't let me activate a treat and I had to reload the page for that as well. Trying to activate the Supremely Lucky Charm of the Wilds freezes the game. Once you beat it the bugs get worse- there's blank white tiles you can select as ingredients that don't do anything. I love the addition of the recipies and stuff, but this clearly needed some more testing.
developer response: got these all taken care of! thanks so much for the detailed feedback!!
To clarify about my previous comments meaning, i believe when a rare collectable spawns and there aren't any new ones in that area it shows i white square called body% and you get it if you click on it, then if you try to bake with it you softlock yourself into not being able to bake anything until reloading the tab. (hope this helps :3 )
developer response: Thanks for all the feedback and for playing!! After all the updates I haven't been able to replicate this, but I'll try a full playthrough start to finish in one sitting tomorrow and see if it's still around.
gamblimnbg...
developer response: gambling but like...without blowing away all the money in your wallet leaving you a sad blubbling mess (definitely not me spending all my money on gacha games haha......)
really like the basic idea. but as other mention not much meat on the bone.
1. a few more design of the creatures (f.e. 20 different ear forms, 20 different face forms, combine into 400 different creatures)
2. Bonuses that improve the game depending on the creatures (Automation, multipliers too get new/rarer ones, some way you actually use these creatures)
3. More to do
developer response: l love all these ideas! the second one won't make it into v2 but I've toyed with the idea of having places where you can park Crinchures of different types to give buffs so it'll probably come in a form like that.
thanks again for playing, hope to see you in the next version!
I think this game has a good sense of style, and I like that there's something plot-adjacent going on with your sick partner. The thing I'm conflicted about is that though this hard deadline adds a sense of urgency --not a bad thing on its own-- it doesn't feel very compatible with a luck-heavy creature collection game. It gives me the sense of "why bother trying, even if I play the same few minigames perfectly every single time, I could still fail due to poor luck." Since the minigames are simple and repetitive, the idea of getting to the end, failing due to bad luck, and then having to play them hundreds of times again, fills me with dread lol. Perhaps this isn't the case and I need to get further into the game (only in zone 2 atm), but that's how it feels now. It could also be very hard to fail, or continue after the (what appears to be hard) deadline-- but that's not something the player would know just starting out. Still, this is more of a personal thing about 100%-ing collections, so I regardless think it deserves a higher rating. I would definitely keep playing, as I'm curious about these mentioned darker aspects and further zones, but that hard deadline just takes the wind out my sails. I want to collect 100%, or none at all lol. I'd love a setting to toggle it off, but I understand that it would make the point of the game moot in some respects. It may just not be for me.
Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!
developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.
my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?
lot's to think about, thanks again!