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comments for Crinchure Collector

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aKasimyr March 6, 2025
+16comment score: 16

I think this game has a good sense of style, and I like that there's something plot-adjacent going on with your sick partner. The thing I'm conflicted about is that though this hard deadline adds a sense of urgency --not a bad thing on its own-- it doesn't feel very compatible with a luck-heavy creature collection game. It gives me the sense of "why bother trying, even if I play the same few minigames perfectly every single time, I could still fail due to poor luck." Since the minigames are simple and repetitive, the idea of getting to the end, failing due to bad luck, and then having to play them hundreds of times again, fills me with dread lol. Perhaps this isn't the case and I need to get further into the game (only in zone 2 atm), but that's how it feels now. It could also be very hard to fail, or continue after the (what appears to be hard) deadline-- but that's not something the player would know just starting out. Still, this is more of a personal thing about 100%-ing collections, so I regardless think it deserves a higher rating. I would definitely keep playing, as I'm curious about these mentioned darker aspects and further zones, but that hard deadline just takes the wind out my sails. I want to collect 100%, or none at all lol. I'd love a setting to toggle it off, but I understand that it would make the point of the game moot in some respects. It may just not be for me.

Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!

developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.

my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?

lot's to think about, thanks again!

PhoQueue March 6, 2025
+4comment score: 4

so loud :(

developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!

unlucky_star March 7, 2025
+4comment score: 4

It doesn't seem to run very well on chrome. The minigames don't respond very well while they're so laggy.

developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!

Logan_Insomnaic March 7, 2025
+3comment score: 3

the music jumpscared me lmao

developer response: thanks for the feedback; this has been fixed!

galaxyuser63274 countest March 8, 2025
+1comment score: 1

Kinda reminds me of Poofle Mutation Idle

developer response: that's great to hear, because that's our other game! I'm glad the vibes are consistent 💖 thanks for playing!

Derpzones March 8, 2025
+1comment score: 1

Beat the game in a couple hours. I love the visuals, they're super cute, but it could be a bit longer. I would also appreciate some aspect of automation.

developer response: thanks for playing! v2 will feature a large number of new collectables to gather!

rewqewq March 8, 2025
+1comment score: 1

good game

developer response: thank you for playing!!

Nayelianne March 8, 2025
+1comment score: 1

Nice concept, but gets a bit repetitive, would be nice if certain critters added some sort of variety to the gameplay.
A way to skip/disable certain animations would go a long way as well. After a certain amount of captures you really start getting tired of seeing the animation for the Results screen, day change and captures.

developer response: thanks for playing! and I hear ya! love the idea of gameplay interactions from certain Crinchures; will probably not come out until v3 but that sounds great!

I'll see what I can do about adding an impatient toggle to the settings (no flame, I'm impatient too LOL) thanks again!!

help today
+1comment score: 1

gamblimnbg...

developer response: gambling but like...without blowing away all the money in your wallet leaving you a sad blubbling mess (definitely not me spending all my money on gacha games haha......)

pugmode March 6, 2025
0comment score: 0

this might be a peak game

developer response: thank you so much! would love to know what more you'd like to see from it!

yhvr owner March 6, 2025
0comment score: 0

PhoQueue: there's options where you can turn down sounds

bluebowls March 8, 2025
0comment score: 0

MUTE TAB BEFORE THE GAME LOADS

developer response: this has been fixed!

ddyven March 8, 2025
0comment score: 0

just beat the game with both endings, the bad ending seems to be broken (it won't let me finish the dialogs)
also this game is short (got all crinchures in a few hours), maybe u could make it longer?
maybe add more minigames and zones too (sadly I don't have ideas)
sorry for the poor comment btw I don't have much to say

developer response: thanks for playing and the feedback! sorry to hear the ending isn't working :( happy to make it longer! please look forward to the next version!