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Crinchure Collector

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developed by

developed by FreyaArtoria gamedev

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completed

71 ratings

rated 3.4 stars, 71 ratings.
unityactivestoryhourstext-based

Posted March 6, 2025. Updated May 20, 2025. Played 2107 times for a total of 2386 hours.

description


Load time is about 4-5 seconds, sorry! It'll cache though so you only need to go through that once!

What's this about?

  • Your partner is dying of a horrific virus and you have 365 days to save them.
  • Only the wondrous power of the mysterious new Crinchures can possibly save them!
  • Explore a post-apocalyptic world where few mortals remain and collect 181 (*2) unique Crinchures in your quest to save those you love!

Other stuff:

  • The game saves after every day!
  • There is a lot of text in this game!
  • The game can be pretty dark! Blushing Kitsune Basket is all about cute/unsettling and we hope you enjoy!

Credits:

  • Art: Re-used game jam art from Crinchure Rescue and Poofle Mutation Idle (Credit to KeyDemon)
  • Music/Writing/Coding/Design/Everything else: Fraytoria
  • Beta Q/A: Day, Gelidity, Zosa

(Thank you so much to my wonderful friends for helping with early playtesting, you all save my sanity 💖)

Feedback Survey (Some spoilers about Crinchure designs, recommended to fill out after you're done!): https://forms.gle/k1mYGRPuHkAwGfgG6

latest update


Depths-Sucker AI Activated! v1.1.11 May 30, 2025

  • relax events will now properly progress in order until you've seen them all
  • certain events will no longer trigger if you've already gotten The Cure.
  • clicking a collectable that is on top of another collectable will no longer reward you both
  • added a new Scavenging option that shows up when you've gotten all the Rares at a Leyline - half snatch count/choice per snatch but it happens instantly - no extra clicks! (thank you Zetalight from Discord for the idea!)
  • added a + on snatch/choice count when you have the chance to get a stochastic bonus (.3 snatch count, for example, is a 30% chance of a bonus)
view all updates

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newest comments


onyxisntdead May 28, 2025
+1comment score: 1

whenever i try to use a treat on the left crinchure spot at the quarantine my game crashes

rateater May 24, 2025
+1comment score: 1

amazing game, but there are some issues:
1. this might be just me but it randomly crashes
2. you get way too many ingredients when in the late game and trying to 100% it, so when you get the all the swords, you really only gather to waste the night.
3. the gameplay is a bit mindless near the endgame where you're nearing 100%
and as a quality of life thing, you could seperate the dex by area

HOLDENMTHEINCREMENTALMASTER May 23, 2025
+2comment score: 2

Not gonna lie, that 100% ending really made me smile. Ive really enjoyed this game and cant wait for more in the future!!!!

developer response: thanks so much!

zetalight May 22, 2025
+2comment score: 2

Alright, just 100%'d start to end. Overall quite good, a few pieces of feedback:

#1: Unlocking new rare ingredient varieties updates with weird timing. For the region, it updates the new findable number only when you find a new ingredient, not when it unlocks. For the gathering points, it seems to only update the number once you finish the story.

#2: The game does drag toward the middle if you don't prioritize unlocking and then gathering the ingredient variants. Simply put, baking takes a long time and you get more than enough resources, so you rarely bake and resource gathering only happens because you can only sleep in the lot, and it takes too long to move back there. Personally I'd prefer to have a variant of resource gathering that's fully random once I've gotten the blades and recipes in a given region.

#3: I still got a companion dying message on day 300, despite saving them before then.

developer response: #1 should be fixed now, #3 is a great call-out, will definitely get that fixed!

I'm intrigued by the idea of #2, I'll DM you to clarify. Thanks so much for playing!!

Neffdigity May 22, 2025
+1comment score: 1

Had the game crash because of a javascript error.

developer response: sorry to hear that! I'll do another playthrough to try to figure out what happened, thanks for trying!

top comments


aKasimyr March 6, 2025
+19comment score: 19

I think this game has a good sense of style, and I like that there's something plot-adjacent going on with your sick partner. The thing I'm conflicted about is that though this hard deadline adds a sense of urgency --not a bad thing on its own-- it doesn't feel very compatible with a luck-heavy creature collection game. It gives me the sense of "why bother trying, even if I play the same few minigames perfectly every single time, I could still fail due to poor luck." Since the minigames are simple and repetitive, the idea of getting to the end, failing due to bad luck, and then having to play them hundreds of times again, fills me with dread lol. Perhaps this isn't the case and I need to get further into the game (only in zone 2 atm), but that's how it feels now. It could also be very hard to fail, or continue after the (what appears to be hard) deadline-- but that's not something the player would know just starting out. Still, this is more of a personal thing about 100%-ing collections, so I regardless think it deserves a higher rating. I would definitely keep playing, as I'm curious about these mentioned darker aspects and further zones, but that hard deadline just takes the wind out my sails. I want to collect 100%, or none at all lol. I'd love a setting to toggle it off, but I understand that it would make the point of the game moot in some respects. It may just not be for me.

Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!

developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.

my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?

lot's to think about, thanks again!

breadsmith March 24, 2025
+6comment score: 6

This is the most sapphic thing i have ever seen

developer response: hahahaha I have no idea how that's coming through but ya ain't wrong. thanks for playing!

unlucky_star March 7, 2025
+4comment score: 4

It doesn't seem to run very well on chrome. The minigames don't respond very well while they're so laggy.

developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!

PhoQueue March 6, 2025
+4comment score: 4

so loud :(

developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!

Schrottii gamedev March 9, 2025
+3comment score: 3

I just completed the game (all normies and supers), and overall I really like it (gave it 5/5). The graphics and animations are good, and the features are well balanced and feel finished enough. However, for me both the bad ending and the good ending don't seem to work. I found the last normie, and it's not letting me catch it. And the gameplay gets repetitive somewhere in the middle, but those are my only complaints. Great game with a few flaws.

developer response: so sorry to hear the endings aren't working :( I'll definitely make sure those are ironed out for the next version, thank you for playing!!

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