Crinchure Collector
favorites
completed
94 ratings
Posted March 6, 2025. Updated May 20, 2025. Played 2523 times for a total of 3030 hours.
description
Load time is about 4-5 seconds, sorry! It'll cache though so you only need to go through that once!
What's this about?
- Your partner is dying of a horrific virus and you have 365 days to save them.
- Only the wondrous power of the mysterious new Crinchures can possibly save them!
- Explore a post-apocalyptic world where few mortals remain and collect 181 (*2) unique Crinchures in your quest to save those you love!
Other stuff:
- The game saves after every day!
- There is a lot of text in this game!
- The game can be pretty dark! Blushing Kitsune Basket is all about cute/unsettling and we hope you enjoy!
Credits:
- Art: Re-used game jam art from Crinchure Rescue and Poofle Mutation Idle (Credit to KeyDemon)
- Music/Writing/Coding/Design/Everything else: Fraytoria
- Beta Q/A: Day, Gelidity, Zosa
(Thank you so much to my wonderful friends for helping with early playtesting, you all save my sanity 💖)
Feedback Survey (Some spoilers about Crinchure designs, recommended to fill out after you're done!): https://forms.gle/k1mYGRPuHkAwGfgG6
latest update
Expanded Steam Version Work in Progress! June 20, 2025
It's official - we're bringing an expanded version of Crinchure Collector to Steam!
Look forward to new Crinchures (both Transcendent, and Crypid {huh?!}, Ingredients, Swords, Recipes, features, , a new EPIC ending and if ya like it - even more updates!
Wishlistable here:
https://store.steampowered.com/app/3713980/Crinchure_Collector/













newest comments
will probably play it again when the steam version releases.
top comments
Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!
developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.
my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?
lot's to think about, thanks again!
developer response: hahahaha I have no idea how that's coming through but ya ain't wrong. thanks for playing!
developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!
developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!
developer response: so sorry to hear the endings aren't working :( I'll definitely make sure those are ironed out for the next version, thank you for playing!!