Crinchure Collector

favorites
completed
75 ratings
Posted March 6, 2025. Updated May 20, 2025. Played 2173 times for a total of 2596 hours.
description
Load time is about 4-5 seconds, sorry! It'll cache though so you only need to go through that once!
What's this about?
- Your partner is dying of a horrific virus and you have 365 days to save them.
- Only the wondrous power of the mysterious new Crinchures can possibly save them!
- Explore a post-apocalyptic world where few mortals remain and collect 181 (*2) unique Crinchures in your quest to save those you love!
Other stuff:
- The game saves after every day!
- There is a lot of text in this game!
- The game can be pretty dark! Blushing Kitsune Basket is all about cute/unsettling and we hope you enjoy!
Credits:
- Art: Re-used game jam art from Crinchure Rescue and Poofle Mutation Idle (Credit to KeyDemon)
- Music/Writing/Coding/Design/Everything else: Fraytoria
- Beta Q/A: Day, Gelidity, Zosa
(Thank you so much to my wonderful friends for helping with early playtesting, you all save my sanity 💖)
Feedback Survey (Some spoilers about Crinchure designs, recommended to fill out after you're done!): https://forms.gle/k1mYGRPuHkAwGfgG6
latest update
Expanded Steam Version Work in Progress! June 20, 2025
It's official - we're bringing an expanded version of Crinchure Collector to Steam!
Look forward to new Crinchures (both Transcendent, and Crypid {huh?!}, Ingredients, Swords, Recipes, features, , a new EPIC ending and if ya like it - even more updates!
Wishlistable here:
https://store.steampowered.com/app/3713980/Crinchure_Collector/
newest comments
aaaaa, this has to be the sweetest and most unique game i've played!! catching all of these crinchures & saving my pal (named Polar) was real wholesome, all up to the end when i transcended the fabric of reality!! 10/10, super awesome, would be super happy to share my own ideas & fanart for this masterpiece right here! keep cooking, 'cuz this is one wicked appetizer of a game :) (for the record, i got all 362 and made it to 500 affinity! also got the full ending and 100%'d it all!)
developer response: would really love to see your fanart, if you don't mind dropping by our Discord or sending it some other way! also happy to hear your ideas there as well 💖
its possible to skip a mix tart by making way too many at once, making it impossible to get due to skipping that baking level
developer response: ohhh shoot, that's a good find - sorry that happened, but I'll make sure the next version takes that into account!
@FreyaArtoria Well apparently not, since I came back and saw that both slots were empty!
developer response: I'm unfortunately not able to replicate this :( Just made a new file, got a Crinchure, game saved fine for me...maybe your browser is blocking access to local storage? If you see "Game Saved" in the top-left corner and it's not saving at that point...it must be something browser-related - more info might help!
I think me and (probably) a bunch of other people would enjoy this more if the time limit was like, not there, or mabye if you could like make a partial cure, every 50 crinchures or so, to like push back when the virus kills the parter like 25 or 50 days, i just really dont enjoy time limit games!!! it stresses me out!!
developer response: understandable! thanks for trying!
HOW DO I SAVE!?!?!?!?!?!?!??!?
developer response: game saves automatically when you do stuff!
top comments
I think this game has a good sense of style, and I like that there's something plot-adjacent going on with your sick partner. The thing I'm conflicted about is that though this hard deadline adds a sense of urgency --not a bad thing on its own-- it doesn't feel very compatible with a luck-heavy creature collection game. It gives me the sense of "why bother trying, even if I play the same few minigames perfectly every single time, I could still fail due to poor luck." Since the minigames are simple and repetitive, the idea of getting to the end, failing due to bad luck, and then having to play them hundreds of times again, fills me with dread lol. Perhaps this isn't the case and I need to get further into the game (only in zone 2 atm), but that's how it feels now. It could also be very hard to fail, or continue after the (what appears to be hard) deadline-- but that's not something the player would know just starting out. Still, this is more of a personal thing about 100%-ing collections, so I regardless think it deserves a higher rating. I would definitely keep playing, as I'm curious about these mentioned darker aspects and further zones, but that hard deadline just takes the wind out my sails. I want to collect 100%, or none at all lol. I'd love a setting to toggle it off, but I understand that it would make the point of the game moot in some respects. It may just not be for me.
Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!
developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.
my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?
lot's to think about, thanks again!
This is the most sapphic thing i have ever seen
developer response: hahahaha I have no idea how that's coming through but ya ain't wrong. thanks for playing!
It doesn't seem to run very well on chrome. The minigames don't respond very well while they're so laggy.
developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!
so loud :(
developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!
I just completed the game (all normies and supers), and overall I really like it (gave it 5/5). The graphics and animations are good, and the features are well balanced and feel finished enough. However, for me both the bad ending and the good ending don't seem to work. I found the last normie, and it's not letting me catch it. And the gameplay gets repetitive somewhere in the middle, but those are my only complaints. Great game with a few flaws.
developer response: so sorry to hear the endings aren't working :( I'll definitely make sure those are ironed out for the next version, thank you for playing!!