Crinchure Collector

favorites
completed
60 ratings
rated 3.4 stars, 60 ratings.
Posted March 6, 2025. Updated April 26, 2025. Played 1734 times for a total of 1796 hours.
description
Load time is about 4-5 seconds, sorry! It'll cache though so you only need to go through that once!
What's this about?
- Your partner is dying of a horrific virus and you have 365 days to save them.
- Only the wondrous power of the mysterious new Crinchures can possibly save them!
- Explore a post-apocalyptic world where few mortals remain and collect 181 (*2) unique Crinchures in your quest to save those you love!
Other stuff:
- The game saves after every day!
- There is a lot of text in this game!
- The game can be pretty dark! Blushing Kitsune Basket is all about cute/unsettling and we hope you enjoy!
Credits:
- Art: Re-used game jam art from Crinchure Rescue and Poofle Mutation Idle (Credit to KeyDemon)
- Music/Writing/Coding/Design/Everything else: Fraytoria
- Beta Q/A: Day, Gelidity, Zosa
(Thank you so much to my wonderful friends for helping with early playtesting, you all save my sanity 💖)
Feedback Survey (Some spoilers about Crinchure designs, recommended to fill out after you're done!): https://forms.gle/k1mYGRPuHkAwGfgG6
latest update
Swords and Endings Fixed v1.1.7 May 2, 2025
Bug Fixes
- All Normie/Superdope reward now grants correctly - if your save should have gotten them and did not, they will be granted on load in
- Broken ending path fixed (if you got the item but weren't able to see to the end of the event, I've removed the item from your inventory so you can enjoy the fruits of your labor)
- Other issues fixed with Narrative Events
- Fixed Treats only counting on for the collection if you craft the base version
- Fixed Crinchures not moving when you hang out with them
- Also fixed a related bug that would cause you to have weird quantities of Crinchures surrounding random things after the ending.
Changes
- Day counter now only displays days - in a future patch there will be an option to discover how many days you have remaining and that will go above it but for now, enjoy a day counter :)
newest comments
hey y'all! currently working on a rather large gameplay style update that's getting a little delayed from rl stuff. probably won't be any new additions content-wise so I'll just mark it as a silent update but keep posting your bugs here or the discord and I'll try to get them addressed in the next update!
i think the update is soooo close to being bug free, but it's not there yet. first, i got EVERY crinchure including superdopes but i'm still missing one sword in the lot even after the update. I also got the secret ending and it moved me back to the lot and nothing happened even though the text led me to believe something would happen.
developer response: yaaargh! I tested that secret end for 3 days straight, in every permutation I could think of... and ya found the bug anyways xD!
any chance you remember what the last thing you got before the secret ending was, and what sword you're missing? (just like, what swords are around it in the dex would be great!)
Not bad, but unable to finish the game. The last sword doesn't seem to drop.
The final map didn't give anything for completing the Superdope collection, though with so many bonuses to Superdope finds I did complete that rather early in the end-game...
Tried on both game files, both are stuck with the final sword not dropped.
First game ended with a choice that I couldn't click between (Watch/turn away), and the day counter glitched and was gone. Had to refresh to continue and 99.9% the game.
Second game reached a good ending, still have a day counter, maxed everything including baking (found out the Treats only count on the map if you use common ingredients, using rare ingredients for an extra effect doesn't update the map counter), and yet still stuck at 99.9%.
How do we earn that final sword?
developer response: gonna run through the whole game today to figure it out! thank you so much for all the feedback, this should make tracking down these bugs a lot easier!
EDIT: These should all be fixed now! thanks so much!
Im missing 2 swords in the lot and cant find them
developer response: if you were previously supposed to be granted a sword (from getting all Normies, and from getting all Superdopes) they should be correctly granted to you as soon as you re-open the game!
and it say %body% btw
developer response: (this was fixed too :))
top comments
I think this game has a good sense of style, and I like that there's something plot-adjacent going on with your sick partner. The thing I'm conflicted about is that though this hard deadline adds a sense of urgency --not a bad thing on its own-- it doesn't feel very compatible with a luck-heavy creature collection game. It gives me the sense of "why bother trying, even if I play the same few minigames perfectly every single time, I could still fail due to poor luck." Since the minigames are simple and repetitive, the idea of getting to the end, failing due to bad luck, and then having to play them hundreds of times again, fills me with dread lol. Perhaps this isn't the case and I need to get further into the game (only in zone 2 atm), but that's how it feels now. It could also be very hard to fail, or continue after the (what appears to be hard) deadline-- but that's not something the player would know just starting out. Still, this is more of a personal thing about 100%-ing collections, so I regardless think it deserves a higher rating. I would definitely keep playing, as I'm curious about these mentioned darker aspects and further zones, but that hard deadline just takes the wind out my sails. I want to collect 100%, or none at all lol. I'd love a setting to toggle it off, but I understand that it would make the point of the game moot in some respects. It may just not be for me.
Overall, I still think it has potential. The art and layout are a little nostalgic, and it seems like it's going for a more "deep lore"-ish vibe, which is good given the very simple game style. The UI is a considerable step up from Poofle Mutation idle-- feels more nostalgic/old-school than clunky and outdated. No idea if that was carried over at all or entirely new. The minigames are very repetitive, but I'm sure that's a known concern. Overall a nice little game to play at work to make the time go by. Keep it up, and thanks for sharing your game!
developer response: thank you so much for playing and giving me so much to think about! you've made me realize that I just...shouldn't show the timer, for reasons I will not specify.
my question to you (and anyone interested), if you don't mind (and feel free to come on over to the discord if you're cool with chatting more!) - do the minigames actually just make the game worse? like, if I just...don't have any, and you just have passive/risky... is that better? my intention was that if you didn't want to play the minigames you just...wouldn't. do they feel too rewarding?
lot's to think about, thanks again!
This is the most sapphic thing i have ever seen
developer response: hahahaha I have no idea how that's coming through but ya ain't wrong. thanks for playing!
It doesn't seem to run very well on chrome. The minigames don't respond very well while they're so laggy.
developer response: thank you for taking the time to play! performance is definitely something I need to work on and will be a big component of the next update!!
so loud :(
developer response: sorry about that! I'll add the sound options up-front on the first playthrough, thanks for the feedback!
I just completed the game (all normies and supers), and overall I really like it (gave it 5/5). The graphics and animations are good, and the features are well balanced and feel finished enough. However, for me both the bad ending and the good ending don't seem to work. I found the last normie, and it's not letting me catch it. And the gameplay gets repetitive somewhere in the middle, but those are my only complaints. Great game with a few flaws.
developer response: so sorry to hear the endings aren't working :( I'll definitely make sure those are ironed out for the next version, thank you for playing!!