comments for Planetidal
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LedLight gamedev • 2025/03/19 March 19, 2025 developer response: This is already fixed, this was caused by some change I made. Sorry for it again!
developer response: Will rewrite the upgrades a bit but basically, when you lose Flame (and are not making Carbon), that Flame you lost gives you the chance the get an Ember. The higher the Flame, the higher the chance.
developer response: Will work on it in 0.1.1 but for now, if you can open the files, inside there is a string that is the save. You can copy that string.
There are some UI elements I take issue with: I would expect a button to be at its highest contrast when it's press-able, but the upgrade buttons are the opposite. This makes some sense for the ice world toggle, if we think of the button as on or off rather than press-able or not, but then, they appear to be down when they're in their off state and up when they're in their on state, which isn't what I'd expect. I'd say that I could never intuit the state of buttons at a glance. It is actually convenient for those H and O buttons to be toggles, but then I'm not sure there should be two of them. As it is, if I see that one of the tanks is empty and I click the button for that tank, I would expect it to turn that tank on, rather than toggle it (possibly away from the state I'm seeking). There's no way as far as I can tell to discern which prestige resource is which, except by trial and error and memorizing the symbols. Some of the upgrade tooltips aren't perfectly clear: for instance, I believe it mentions flame being converted into carbon, so I thought that you were supposed to build up a bunch of flame and then turn the heat off. Imagine my surprise when the last .4 flame turned into the same amount of carbon as the first 4000. It took me a while to get used to navigating around the different tabs. 'a' is the hotkey to switch to alpha, and to collect alpha, so if you don't notice which tab you're on, you can collect early by mistake. Possibly there could be a miniaturized version of the interactive tab on the upgrade tab itself so that you only need to switch when you want a more detailed view. Just showing '8/15' with a small collect button on the alpha tab, for instance.
I hate that you have to choose between actual speed and quality of life in the ice world. Ice is obviously a limited resource with a harshly scaling cost and there was never a point that I reached where automation wouldn't have meant a significant sacrifice. I also think the first stage of automation in the first world is more likely to cause a new player to not realize that most of the production from the alpha planet comes from letting the bar fill up than it is to ever actually be useful. Maybe if it collected the pile at 1/x it would be convenient for later runs at least. The upgrade to grant a percentage of income when there's a full bar also seems nearly useless. It doesn't appear to work with any of the multipliers, so you can get 100k remnants for emptying a full pile, or <1 remnant per tick for letting it stay full. I guess you can earn a tiny income while getting carbon, but even with every pure remnant upgrade I could reach on the prestige tree, I didn't even notice that tiny trickle.
The first prestige for both the ice and fire planets is kind of an insane grind for very, very little benefit, compared to the first two prestige resources which are practically free if you do short prestiges (literally free for the travel nodes). I like that maxing upgrades can unlock others--the skill tree nature of that--but it did lead to maxing some upgrades that weren't worth it only to find out they unlocked nothing. Maybe an indicator is warranted?
I think there's a bug where multipliers linger when you level up the alpha planet. I notice my first collection would always be several thousand and then drop back to single or double digits. Somehow I got to -1 on one of my prestige resources.
All complaining aside,this is one of the most interesting and innovative games I've played in the genre in a long time and I did genuinely love it. I'm not sure if there's much content that I didn't reach, but I'm not sure if I have the heart for another fire or ice grind just now. Best of luck and I hope to see more to come!
developer response: Hey! Thanks for the comment! Some of the issues like the -1 on water fragments, and the upgrade colours being just stupid (next update there will be an option to customize them). Some of the things are valid complaints - especially the first couple resets being very long and not too potentially rewarding (the system that gives flat boosts for the total amount of fragments that you have). I will try to address them better and we can maybe talk in the discord about them as it would be an easier form of communication.
Some solutions are already there, just not told to you instantly. The bar in alpha, at the bottom, changes colour when the pile is full. While Anomaly Nodes - the ones you want to gun for - sparkles a little bit in space, giving away their location!
Carbon and Ember stuff is still getting small reworks in how they are written and I know it is a big complaint, just today I tried to fix the ember description.
Lastly, the game ends when unlocking a big upgrade in Star. This upgrade requires a Node to be unlocked, but you do not have to complete 100% of the tree to get to that point.
I am glad you enjoyed it! <3
developer response: Just rolled out a patch which decreases the prices of planets, breakthrough and doesn't completely delete Matter upon doing an antireality reset.
developer response: Will change the colours again, but in the 0.1.1 update (the next one) I will add an option to change the colours so that they are better.
developer response: At the dentist rn, but will check the issue very soon. Will edit this comment once I push the patch
developer response: Milestones (the bars that are in the first tab of the Anomaly) give the player fragments but also nerf the planet for the current reality/run. Once you get enough fragments (I suggest getting at least 1 Alpha and 1 Vulcun/Pool), you can prestige, removing all the debuffs, and getting access to the Prestige Web/Skill Tree that has many buffs that persist through the resets and unlock new upgrades.
developer response: Oh I meant Flame! Sorry ;-; Fixing this very soon.
developer response: At what point did you get confused/couldn't find what to do?
developer response: This issue is already fixed, just have to roll in the patch.
developer response: adding it to the list of 0.1.1 (the options update), but the ice release chance is written next the upgrade already.
developer response: omg I am so sorry, okay pushing a patch that hopefully fixes this!
developer response: Just put a new patch (pushed it right now) that removes that! Sorry that it happened! My fault <3 Hope you enjoy the rest of the game.
I am very sorry for the issues with the less tiny upgrade (and other upgrades), and the accidental issue with the antireality reset. I also changed the ember scaling and made it a lot smaller. If you lost upgrades because of the Antireality issue, then I suggest going into the save file and giving yourself some fragments (it is encoded in base64)
developer response: Btw, to feel these changes you have to reload the game. Sorry for the issues.
developer response: This issue has been reported and I hopefully fixed it. If you have your old save file hopefully it is fixed...
developer response: If going for embers I suggest going for 9/10 Heat, I feel like you just got unlucky as the 10k should have been enough....















