galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

comments for Stardust Collector

sort: go back

Lustre April 5, 2025
+7comment score: 7

Can't say much about this game. Nothing unique about it. Your typical clickfest, and very slow if you want to only idle.

developer response: Made it like that because it's a basic game made for a class project, though honestly if you have suggestions to make it more interesting do tell

WaltJRimmer April 5, 2025
+7comment score: 7

Very early into playing it, so no real impression yet of overall enjoyment, but I will say that it would be nice to be able to hide purchased upgrades to make new ones more visible.

developer response: Will try to make that a thing, It's seems very easy to do with JS and CSS so I'll work on that

AndyLi April 5, 2025
+6comment score: 6

Isn't this just Cookie Clicker with new customs and names? The two have nearly the same mechanic.

developer response: yes. I made it with the upgrade system and generator system that's like it, but other games are like this, just that this one I made in a day and have been updating it slowly

AdonisOuranios April 7, 2025
+6comment score: 6

For some reason, people are surprised that a free idle game on a free idle game website with hundreds of free idle games all similar to each other is not 100% unique or original. I don't know what people expect. I do agree that the idling is pretty weak compared to an autoclicker, though.

l319836 gamedev April 5, 2025
+4comment score: 4

Is the game called Stardust Collector or Cosmic Weaver or Cookie Clicker

developer response: Fixed this, Cosmic Weaver is literally just the in lore "OS"

tristan countest April 5, 2025
+4comment score: 4

Just started, but would be nice if each individual panel had a scrollbar instead of the whole page.

developer response: implemented

tristan countest April 5, 2025
+4comment score: 4

There's also a lot of negative space; I'd recommend moving "Persistence" into a tab or portion of a wider "Settings" panel and moving it into the negative space that is currently under Resources and Actions.

developer response: I was half thinking of putting persistence into the footer into smaller buttons so it's less crowded.
The negative space I was also thinking of making the tabs/panels be altered into verticaly filling the space so there's just the inbetween space between the tabs

tristan countest April 5, 2025
+3comment score: 3

re developer response: What code editor / IDE do you use? In Visual Studio Code---and I'm sure other editors and IDEs---you can use Ctrl+Shift+F to do a search in all of your project's files. Also, multiple files promotes modularity, which is a key concept. If you make as much of your code decoupled from the project as possible, you can reuse it in other projects. The best way to do that is with multiple files. Remember: God-files that manage everything are an anti-pattern.

developer response: VS code, I am really only thinking of making multiple files if I make a sort of library for my stuff, but all this code is better staying like this due to the naming scheme and most of it isn't going to be reused though what will is easily put in a separate file for the library thing. I'm not gonna be doing HTML, CSS and JS for too many projects that will be similar so it won't be that bad
Also you can dm 'lu3i0' or just inbox me on the site so you don't gotta respond so much here

Numbas April 5, 2025
+2comment score: 2

The button says that I will gain 6 stardust per click, not accounting for the upgrade that adds 1% of your SPS. I can only see my actual click power from the click effect.

developer response: fixed

AzureBlareGamer April 5, 2025
+2comment score: 2

Underrated :(

developer response: Hopefully it stays that way

Chackakaca April 5, 2025
+2comment score: 2

reminds me of cookie clicker

developer response: Main inspiration actually

tristan countest April 5, 2025
+2comment score: 2

code for the game is fully implemented into a sole file.

I hope that by this you mean you used a bundler. If you meant the game was written in one file, that's actually terrible. More files are better.

developer response: I menat one file, I hate having to switch from multiple files and I can easily ctrl + f to find certain pieces of code, it was first uploaded as HTML + JS and CSS separated.

evan April 9, 2025
+1comment score: 1

game good

CardboardEmpress donator April 10, 2025
+1comment score: 1

Solid effort! My paging file isn't blown up and the browser and game still respond - anything more than that is gravy :) Good luck with your future projects!

Derpenheim April 12, 2025
+1comment score: 1

Solid concept, decent scalings, not bad.