Stardust Collector

Posted April 4, 2025. Updated April 5, 2025. Played 1478 times for a total of 669 hours.
description
Stardust Collector is a small HTML incremental game I made in class as we are learning HTML, CSS and JS, so I decided to make this for practice to get to know the code, if you want to speak with me do it through enxity, I don't like discord but my friend does so friend lu3i0 in discord and he'll foward it to me.
Hope you like the game and if you have any suggestions you can message my friend about them or comment them here, bug fixes will not be a promise as I am not good at that- but hopefully everything is good.
source code: https://github.com/Akokiee/Stardust-collector
latest update
First Update 0.2 April 5, 2025
Gameplay:
- New generator: Quasar Siphon
- New upgrades: Quasar Flow Control, Advanced Synergy
UI/QOL:
- You can hide upgrades now (@WaltJRimmer)
- You now can see the values you get for Stardust per click and Stardust per Second in generators be updated once upgrades are obtained
- Title is now Cosmic Weaver OS 1.1 (so it doesn't seem weird that it is Cosmic Weaver while the game is just named Stardust Collector)
- Scrollable Panels
Misc.
- Added checks for isFinite and isNaN during key calculations (SPS, Clicks) to prevent potential errors.
- code for the game fully implemented into a sole file.
newest comments
Solid concept, decent scalings, not bad.
Solid effort! My paging file isn't blown up and the browser and game still respond - anything more than that is gravy :) Good luck with your future projects!
game good
For some reason, people are surprised that a free idle game on a free idle game website with hundreds of free idle games all similar to each other is not 100% unique or original. I don't know what people expect. I do agree that the idling is pretty weak compared to an autoclicker, though.
Isn't this just Cookie Clicker with new customs and names? The two have nearly the same mechanic.
developer response: yes. I made it with the upgrade system and generator system that's like it, but other games are like this, just that this one I made in a day and have been updating it slowly
top comments
Very early into playing it, so no real impression yet of overall enjoyment, but I will say that it would be nice to be able to hide purchased upgrades to make new ones more visible.
developer response: Will try to make that a thing, It's seems very easy to do with JS and CSS so I'll work on that
Can't say much about this game. Nothing unique about it. Your typical clickfest, and very slow if you want to only idle.
developer response: Made it like that because it's a basic game made for a class project, though honestly if you have suggestions to make it more interesting do tell
For some reason, people are surprised that a free idle game on a free idle game website with hundreds of free idle games all similar to each other is not 100% unique or original. I don't know what people expect. I do agree that the idling is pretty weak compared to an autoclicker, though.
Isn't this just Cookie Clicker with new customs and names? The two have nearly the same mechanic.
developer response: yes. I made it with the upgrade system and generator system that's like it, but other games are like this, just that this one I made in a day and have been updating it slowly
There's also a lot of negative space; I'd recommend moving "Persistence" into a tab or portion of a wider "Settings" panel and moving it into the negative space that is currently under Resources and Actions.
developer response: I was half thinking of putting persistence into the footer into smaller buttons so it's less crowded.
The negative space I was also thinking of making the tabs/panels be altered into verticaly filling the space so there's just the inbetween space between the tabs