comments for Energy Dimensions
sort: go backWhen does it stop being antimatter dimensions with a bigger font?
developer response: I am planning on going in a different direction than AD once the first major update comes out. But for now, the game will stay somewhat the same compared to AD, but i am looking for play feedback to improve the early stages of the game, so if you don't mind, what could be improved?
If you click the dimensional expanse button without the prerequisite, it resets you (with animation) for no reward and gives you the achievement.
I've made it to 5 stars but still seem a fair bit away from collapse. Noticed a few bugs and a few balance concerns.
Bug: Slowdown after running the game a while, a few other people mentioned this already but I have no idea of the cause.
Bug: Expanse bonus for 10 is the same as the one at 5. This could be intentional but it feels like a bug. I was super disappointed to grind all the way to Expansion 10 and get nothing new.
Balance: Odd Bonus is MUCH better than Even bonus (except at Expanse 1). With Odd working out to x128 vs Even x16 its rough. And if it was just that alone it could maybe be forgiven as part of an odd/even mechanic thats useful at some other stage. But the way that Even boosts atoms directly makes it extra useless. It gets no benefit from energy exponent. If you wanted to keep similar but close the gap you could change Even to boosting Energy Dimension 1, that way it can take advantage of the exponent while still being the 'short term gain' boost.
Balance: Energy stars aren't impactful at the start of a run. These boosts are pretty great once you get your energy numbers up but until you do that they hardly matter. Which means every time its a slow trek through Expansion 1-4 until you get to the point the numbers matter. I'm not sure how many stars its intended to get but considering the exponent only seems to be going up 0.02 per star at this stage it may be a few more.
Overall its pretty decent. I actually like the varying bonuses they just need to not be so heavily weighted in favor of Odd being so much better than even. The end result of the dimensions being a generator itself is fun too. It just doesn't seem to be worth the prolonged grind for stars that seem to be required at this point to continue.
developer response: Note: This is outdated.
Having played some more, it's definitely painful that the even/multiple of 5 resets don't have any of the odd reset's bonus.
Even gives a slight atom boost and is permanently outshone by an odd bonus of the same level because it directly boosts atoms rather than energy generated, meaning the ^raise boost doesn't affect it. Right now it's just a slight jumpstart with essentially no true boost to growth rate.
The multiple of 5 resets have nothing to boost the start, making it take a long time before it feels effective.
And the odd boosts are good from the beginning. They outshine the other two quite noticeably.
If there's a reset layer comparable to infinities, I haven't reached that yet. Hopefully there's an upgrade that allows for something like having the other boosts work at partial power. The even boost definitely needs it.
developer response: Note to players: This is outdated
welcome back to the 3 quadrillionth antimatter dimensions clone
The game keeps getting slower and slower over time, after a couple hours the visible atoms gain was ~4x slower than the rate shown (with 1 atom/sec right after reset it took the game about 4 seconds to accumulate one atom). After an overnight run the game took seconds to buy a dimension. Have to reload the page regularly to get it back in shape.
developer response: Thanks for your observation! The game should be running more smoothly now.
please never fix the achievement text that says "Go collapsal" if it was an accident
The game seems broken on load and I am not able to play at all. I see these errors in the console:
Energy-Dimensions/:66 GET https://b0bik228.github.io/Energy-Dimensions/images/items/item17Icon.png 404 (Not Found)
functions.js:573 Uncaught SyntaxError: Unexpected token ',' (at functions.js:573:6)
developer response: Yeah, i was just fixing offline progress. Sorry.
i missed a science lesson about energy producing atoms
developer response: That's totally how it works!
average antimatter dimensions fangame
also ah yes 3th
The pre-supernova part of the new version is well-balanced. However, the early supernova part is very grindy and requires a lot of resets for not much bonus.
* QOL upgrades give extra dim. expanses on supernova, but not on energy start resets. With 7 stars per supernova, these upgrades are just a waste.
isn't it supposed to be 3rd and not 3th
developer response: Maybe?
i clicked the expand button the second time when i didn't have enough and it took me straight to endgame
Is it intentional that automation doesn't work in challenges/"quadrants"? Because if that's the case: ew!
developer response: It is. The code i have for automation is too buggy and inconsistent (& broken) to account for the price changes some quadrants provide.
There's no production when you tab out, which makes the game almost impossible to play. Hope this is fixable, cuz i remember having a very good time with the game! Upon further investigation, even just scrolling down in the same window pauses the game, very strange...
developer response: Surprisingly, i managed to fix it. Yay! It still pauses when you scroll down though...
this game would be a gem if you kept your expanse bonuses. but what you get is incredibly unbalanced leading to too many timewalls. after 2 days of playing i got to the 7th expanse and thought i was finally getting somewhere only to be bricked back in the face by a time wall at the 8th expanse. looks like the 9th will be a little faster, but im dreading the 10th, if its anything like the 5th. resetting for stars also seems useless, and sets me back more than it helps anything. you start at ^1.40, i reset EVERYTHING and i only got to ^1.46? i figured maybe its needs a second upgrade to really be useful. no. ^1.50
this seems to be a good game, but its taking too long to scale, never feeling like youre ahead of the curve.
To those "missing" stardust milestones, despite having enough stardust: you have to click on them to get the benefit. Bit of a counter-intuitive UI design.
solid game! still early on, but really liking it. please keep working on it. :)
developer response: Thanks! Unfortunately i will no longer be working on this noodle soup of a game, and will divert my attention on other projects and my personal life.
FYI your ach_tick function keeps adding event listeners, which causes the game to have a bit of a memory leak and performance issue.
developer response: Oh! I never noticed that... Thanks!