comments for Energy Dimensions
sort: go backdeveloper response: I am planning on going in a different direction than AD once the first major update comes out. But for now, the game will stay somewhat the same compared to AD, but i am looking for play feedback to improve the early stages of the game, so if you don't mind, what could be improved?
Bug: Slowdown after running the game a while, a few other people mentioned this already but I have no idea of the cause.
Bug: Expanse bonus for 10 is the same as the one at 5. This could be intentional but it feels like a bug. I was super disappointed to grind all the way to Expansion 10 and get nothing new.
Balance: Odd Bonus is MUCH better than Even bonus (except at Expanse 1). With Odd working out to x128 vs Even x16 its rough. And if it was just that alone it could maybe be forgiven as part of an odd/even mechanic thats useful at some other stage. But the way that Even boosts atoms directly makes it extra useless. It gets no benefit from energy exponent. If you wanted to keep similar but close the gap you could change Even to boosting Energy Dimension 1, that way it can take advantage of the exponent while still being the 'short term gain' boost.
Balance: Energy stars aren't impactful at the start of a run. These boosts are pretty great once you get your energy numbers up but until you do that they hardly matter. Which means every time its a slow trek through Expansion 1-4 until you get to the point the numbers matter. I'm not sure how many stars its intended to get but considering the exponent only seems to be going up 0.02 per star at this stage it may be a few more.
Overall its pretty decent. I actually like the varying bonuses they just need to not be so heavily weighted in favor of Odd being so much better than even. The end result of the dimensions being a generator itself is fun too. It just doesn't seem to be worth the prolonged grind for stars that seem to be required at this point to continue.
developer response: Note: This is outdated.
Even gives a slight atom boost and is permanently outshone by an odd bonus of the same level because it directly boosts atoms rather than energy generated, meaning the ^raise boost doesn't affect it. Right now it's just a slight jumpstart with essentially no true boost to growth rate.
The multiple of 5 resets have nothing to boost the start, making it take a long time before it feels effective.
And the odd boosts are good from the beginning. They outshine the other two quite noticeably.
If there's a reset layer comparable to infinities, I haven't reached that yet. Hopefully there's an upgrade that allows for something like having the other boosts work at partial power. The even boost definitely needs it.
developer response: Note to players: This is outdated
developer response: Maybe?
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developer response: Yeah, i was just fixing offline progress. Sorry.
developer response: Yeah... at the time I felt like the game was inflating pretty fast, so to counteract that i decided to not implement buy max/allow for automation earlier into the game. Not a good decision. But don't worry, i'll try to not make this same mistake again!
"Start supernovas with dim. expanses."
Maybe it will be useful later but early just a trap and waste of stardust...
The time you gain with it is like 2 to 5 sec...
Maybe replace them by buy up to 2 dim.exp at once and buy up to 4 dim.exp at once ?
Also, you really need to implement some shortcut.
So boring to click dim. Expense so many times.
Even more true when start star reset with dim.expense is worth 100+ stardust.
Otherwise, the game is nice.
developer response: That's totally how it works!
developer response: Thanks for your observation! The game should be running more smoothly now.

















developer response: Oh! I never noticed that... Thanks!