Energy Dimensions

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completed
118 ratings
rated 3.3 stars, 118 ratings.
Posted April 12, 2025. Updated September 4, 2025. Played 16694 times for a total of 22689 hours.
description
This is my fangame of Antimatter Dimensions, where instead of generating antimatter, you generate matter!
Estimated playtime is about 2-3 days with a semi-active playstyle.
FYI, this game is not well balanced post-
latest update
The Supernova/ Overhaul update September 4, 2025
The long-awaited Supernova upgrade is here!
● Overhauled the game
● Rebalanced the early-game
● Added new content and a whole prestige layer
● MORE NEWSTICKERS!!!
● More achievements (and secret ones)
● Softcaps
Some small bugs may still be present, so report them if you can!
This game will no longer receive any updates.
To anybody who has played the previous version,
view all updates
newest comments
I completed quadrant 4-4 a second time and for some reason I had like 8e66 stardust afterwards
Super fun not boring ez to understand
this game also really needs an actual Buy Max for all of the autobuyers in my opinion :/
it gets really slow, especially with higher numbers
i do have a bit of a complaint, why is automation disabled when in quadrants? it feels unnecessary and drags the game on longer than it should :/
I don't know if you still read these comments. So here is my breakdown:
I liked the game very much and completed it other than missing a few secret achievements which I won't bother doing.
I see that there are a few things that you simply can't fix like the buy max function and the automation in cha- quadrants and I am good with that because I do some programming and I would do something similar with my games if I couldn't find a way fixing them.
There is however something you may fix. I found some mistake that I can only assume it was unintentional. In the quadrant where sacrifice is stronger you can exploit the high sacrifice value and get lots of stardust and exploration sacrifice upgrades. This looks unintentional because after I accidentally exploited it I completed the game easily without completing the last two quadrants and without needing to upgrade spacetime any further. I jumped from e117k to e121k atoms no problem. If this is intentional ignore this comment but if it isn't here is my suggestions:
1. Disable exploration upgrades when in quadrants.
2. Disable gaining stardust when finishing quadrants.
3. This is a almost irrelevant but maybe you can add caps to exploration upgrades. This could also fix the sacrifice exploitation as the upgrade would reach a cap after exploiting it just a little.
Also there is a bug where the counter on the left side of 7th dimensions says the real count and the counter on the right side says sometimes 10 less. This isn't game breaking but can confuse some people at times like I was confused when I could get the star at 80 7th dimensions when it needed 90 - I actually had 90 but on the right it said 80.
There are other minor bugs or not very well explained things and minor spelling errors but I am sure you are aware of most of them.
So, yeah, I liked the Antimatter Dimensions we have at home and I am going to steal some of your mechanics for my games!
developer response: Yeah, i still read the comments from time to time. I actually did not anticipate the fact that you could drastically speed up your exploration while in that quadrant. Honestly, i really eye-balled the very late-game, which caused issues like this. This game did not have a max buy button because it scaled too fast, and introducing it would let the player progress too fast. This happened because the base cost scalings for EDs was too low, and the energy exponrnt really inflated the game. Do not worry though, my next game will account for all yhese issues!
top comments
FYI your ach_tick function keeps adding event listeners, which causes the game to have a bit of a memory leak and performance issue.
developer response: Oh! I never noticed that... Thanks!
When does it stop being antimatter dimensions with a bigger font?
developer response: I am planning on going in a different direction than AD once the first major update comes out. But for now, the game will stay somewhat the same compared to AD, but i am looking for play feedback to improve the early stages of the game, so if you don't mind, what could be improved?
If you click the dimensional expanse button without the prerequisite, it resets you (with animation) for no reward and gives you the achievement.
I've made it to 5 stars but still seem a fair bit away from collapse. Noticed a few bugs and a few balance concerns.
Bug: Slowdown after running the game a while, a few other people mentioned this already but I have no idea of the cause.
Bug: Expanse bonus for 10 is the same as the one at 5. This could be intentional but it feels like a bug. I was super disappointed to grind all the way to Expansion 10 and get nothing new.
Balance: Odd Bonus is MUCH better than Even bonus (except at Expanse 1). With Odd working out to x128 vs Even x16 its rough. And if it was just that alone it could maybe be forgiven as part of an odd/even mechanic thats useful at some other stage. But the way that Even boosts atoms directly makes it extra useless. It gets no benefit from energy exponent. If you wanted to keep similar but close the gap you could change Even to boosting Energy Dimension 1, that way it can take advantage of the exponent while still being the 'short term gain' boost.
Balance: Energy stars aren't impactful at the start of a run. These boosts are pretty great once you get your energy numbers up but until you do that they hardly matter. Which means every time its a slow trek through Expansion 1-4 until you get to the point the numbers matter. I'm not sure how many stars its intended to get but considering the exponent only seems to be going up 0.02 per star at this stage it may be a few more.
Overall its pretty decent. I actually like the varying bonuses they just need to not be so heavily weighted in favor of Odd being so much better than even. The end result of the dimensions being a generator itself is fun too. It just doesn't seem to be worth the prolonged grind for stars that seem to be required at this point to continue.
developer response: Note: This is outdated.
Having played some more, it's definitely painful that the even/multiple of 5 resets don't have any of the odd reset's bonus.
Even gives a slight atom boost and is permanently outshone by an odd bonus of the same level because it directly boosts atoms rather than energy generated, meaning the ^raise boost doesn't affect it. Right now it's just a slight jumpstart with essentially no true boost to growth rate.
The multiple of 5 resets have nothing to boost the start, making it take a long time before it feels effective.
And the odd boosts are good from the beginning. They outshine the other two quite noticeably.
If there's a reset layer comparable to infinities, I haven't reached that yet. Hopefully there's an upgrade that allows for something like having the other boosts work at partial power. The even boost definitely needs it.
developer response: Note to players: This is outdated