comments for Calculator Evolution
sort: go backGreat game. It will be better if presets for quantum upgrades and a basic explanation about grid and machines are added.
These are some basic tips for people who are at the singularity - infinity layers. You can't do booster challenge till you are relatively deep into the infinity layer, so don't worry about that challenge. There is a bug where you need to buy the singularity quantum upgrades from most to least expensive or else it won't apply one of the buffs correctly, so make sure you do that. You want to focus on SP and IP in the infinity layer (and of course, the upgrade bar thingy). Hopefully this info helps out, I know the bug stumped me for a good day till I figured it out.
Any tips for the last row of achievements? I'm stuck with 3443 labs and tried any combination of the grid, I could think of.
Ok, I just reached Infinity, and I'm not sure, if I did it as it is supposed to be done, but here it is: My last comment said it. Somewhere around 3400-3500 labs I was stuck. But, when you're farming for Singualrity or try to push the record in one of the challenges, the key is to constantly respec. Not that you actually need to use different combinations. Just get your labs and qubits as high as possible, then respec, leaving the lowest line for last and fill the first four, and leaving the singularity column for last, filling it as you see fit. Once you get enough for singularity VI (and the rest on the left except automate VII), you're nearly there. Let it boost grid machine power to e120+, then repeat the respec processes on all challenges. You should, by this point, get to over 4500 in money challenge and over 850 in base challenge as a rough orientation. Then switch to singularity farming a lst time by reespeccing as high as possible (remember, don't use automate VII). As soon as you can at least run singularity I to V simultanously, just let it run. Shouldn't last longer than an hour to reach Infinity. Infinity will give you new points (infinity points) to distribute and will then start all over. At that point I hadn't even completed boost challenge once, so I'm not sure, if this was intended.
for the people who cant figure out how to disable overclock, you need to reboot with the data holder turned off, hope this helped
Must be played a certain way to progress.
Great game. The singularity stage is very confusing and you need to change the grid many times to make progress and overall it should get reworked in some way or if someone could make a guide for this stage.
cool
@Yahoo_Gamer that's every incremental on this site lol
@Amidon, whatever boost you want to get, needs to be connected to the output field.
'Money > Output' will give you a money boost. You can connect up to 4 sources to the output, depending on space available on the grid. You can stack up to 10 elements of the same kid on one field (that's the big number on a field, it varies from 0 to 9)
Incrementer further increase the boost amount. 'Incrementer(0) > Money(0) > Output' will give you more money boost than 'Money(0) > Output'
Merger become essential further into the game. They serve two purposes. Firstly, they free up connections to the output (you will later have much more boost options than the maximum of 4, an output can take). Secondly, booster connected to a merger BOTH get the single incementer bonus.
Imagine 'Incrementer(4) > Money(0)' and 'Incrementer(4) > Digit(0)' both connected to the output would give a fictional value of 1 each. Now reassign 'Incrementer(9) > Merger(0) > Output' and connect Money(0) and Digit(0) to the merger. Now both will have the fictional value of 2 (double as much).
Incrementer can boost themselves. 'Incrementer(0) > Incrementer(9) > Money(0) > Output' will first increment the incrementer, who will then increment money. In other word: a higher boost.
Creating such chains is key to game progress. You start with a 2x3 grid, so your options are sparse at first. Later on you unlock more gridspace and tiles, allowing new combinations.
memory ups the binary cap by 1
it's absolutely CRUEL though that you ONLY get automatic program activation when you get to the LAST PRESTIEGE LAYER.
For anyone confused on what the "programs" are, heres a quick recap of all of them. Increment: Increases the number. Will the number not increase? Use Memory. Miner: Gives you money based off of your number. Memory: Resets your number, but allows more digits.
Opinion: great game.
Here's a story: I am currently in middle school, and am playing with a device from the school. My school has blocked many games on this website, but I can still find a few like this one they haven't blocked. They may take our time, they may take our happiness, but they shall never take our video games!
Not a huge fan of how active the endgame of this one is (especially with how repetitive it is), but it is really satisfying once you reach the end. Very fun game all around!
I really enjoyed this game but unfortunately I can't finish it because I didn't buy the last keep upgrade fast enough once while building IP and now the game is completely unresponsive for several minutes at a time. The poor performance was mostly an annoyance up to this point but now it's preventing me from playing the game at all. Unsatisfying end to an otherwise mostly good game.
I like the game, but it gets unplayable for me after some prestigs...
It's is the only game turning on the fans in my pc, like crazy. And there is a memory leak, it sits at 3GB after some time...
There is a memory leak in this game. It saves often - but expect a crash after a couple hours.
In case anyone else thinks they got hardlocked after too many challenges/SP, everything you put on the grid counts as a process.
the game is good, but having to export and import save every time is awful, also it would be nice to have a preset for quantum labs