comments for Isles of Silence
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yeet counter • 2025/05/24 May 24, 2025 developer response: That's a fair bit of feedback! The automation particularly is something that could probably afford a rebalance, as it felt like it was always slightly less than I needed on last playthrough. Part of the game's balance is admittedly to make things feel scarce to keep that survival backdrop (hence sticks/stoons) without the necessities actually being scarce (1st locale with tools is always a stick/stoon surplus over time). However, doesn't mean it's in a perfect state yet by any means. Appreciate the feedback!
If possible make the beginning tools break a little less often and make the overall grind just to unlock the first few areas not take so long! other than that I think the game was pretty cool for the hour or so i put into it!
developer response: Really appreciate the feedback and the kind tone! I've been continually smoothing out the intro grind (including an update 3 days back), but it seems it still has a way to go! Once crafting automation is unlocked the tools get much smoother, I just need to streamline getting people there. I'll take your feedback into account!
I think making the basic tools last for 2 trips, and shortening the average trip time by half (not the travel time, but the complete trip as a whole) would make the early game much less tedious. I don't really think it should take this much time just to get over the first two zones where there really isn't much to do except craft the same items over and over and wait for loading bars and timers.
developer response: Thanks for the feedback! I see what you mean, and honestly a lot of the initial balance is leftover from back when the game was a small demo with only the first 3 zones. Now that there's much more, however, I'm going back over the beginning every update to hopefully smooth it out more.
One particular feel bad moment is that I fully equipped my squad before the first fight--a fair grind--and not only nearly lost, but got almost no loot, not enough to unlock anything new. Now all my dudes are at ~1 hp and it seems like it's going to take quite a while to even be able to attempt the fight again (and extrapolating, I'll need 5+ more fights to even be able to access anything new). Feeling on the verge of new content only to find out you're not even close isn't the best.
i am most def buying this when it comes out
developer response: The game could definitely use some better clarification for several mechanics (an ongoing focus in development), so it's definitely understandable! Glad to hear the roadblock has been cleared though!
developer response: Good note, I'll take another look through the progression
developer response: Hi, Croidin! Please send over your save if you are able (either through here if possible or the Discord). There is actually a system built into the game to guarantee an early Hardbark so progression is not gated, but this seems to have failed on your save in a spectacular manner. Are you sure your Hunters have the axes equipped? I'm sorry to hear you're dealing with this, that's gotta be very frustrating.
Keep up the good work














