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Isles of Silence

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developed by

developed by lonelyfrontier

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completed

38 ratings

rated 3.2 stars, 38 ratings.
jsactivestoryresource-managementstrategy

Posted May 23, 2025. Updated May 23, 2025. Played 1474 times for a total of 1734 hours.

description


An Incremental Management game about hunting increasingly fearsome monsters, using their materials to grow stronger and build a colony of survivors, each with their own unique mechanics. Expand further into the Isles of Silence and uncover the mystery of the events that led to your world's calamity.

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newest comments


mikvandon100 June 6, 2025
+2comment score: 2

dude this game so good
i am most def buying this when it comes out

MoonlitWood May 27, 2025
+2comment score: 2

Yeah, this one's not for me. The intro was interesting, but after that it just failed to hold my interest.

polos May 27, 2025
+2comment score: 2

low chance for consumable material is not good, really. at least let us keep try on foes. this antidote business is really giving me stress..

Ranger May 27, 2025
+4comment score: 4

I'm enjoying the game (bought it on Steam) but it feels really grindy/micromanagey, and it always feels like you're on the edge of having everything fall apart (running out of stoon or sticks, each new enemy feels overwhelmingly strong... automation took a while to unlock and even afterwards it feels like I'm having to keep the plates balanced and spinning). Really like the concept and most of the execution... I just wish it didn't feel so much like a job.

developer response: That's a fair bit of feedback! The automation particularly is something that could probably afford a rebalance, as it felt like it was always slightly less than I needed on last playthrough. Part of the game's balance is admittedly to make things feel scarce to keep that survival backdrop (hence sticks/stoons) without the necessities actually being scarce (1st locale with tools is always a stick/stoon surplus over time). However, doesn't mean it's in a perfect state yet by any means. Appreciate the feedback!

polos May 26, 2025
+3comment score: 3

flimsy means flimsy. -flimsy

top comments


yeet counter May 24, 2025
+12comment score: 12

wow, when it says flimsy it means FLIMSY. Especially combined with the rng, collecting rare items that require tools isn't fun.

Ranger May 27, 2025
+4comment score: 4

I'm enjoying the game (bought it on Steam) but it feels really grindy/micromanagey, and it always feels like you're on the edge of having everything fall apart (running out of stoon or sticks, each new enemy feels overwhelmingly strong... automation took a while to unlock and even afterwards it feels like I'm having to keep the plates balanced and spinning). Really like the concept and most of the execution... I just wish it didn't feel so much like a job.

developer response: That's a fair bit of feedback! The automation particularly is something that could probably afford a rebalance, as it felt like it was always slightly less than I needed on last playthrough. Part of the game's balance is admittedly to make things feel scarce to keep that survival backdrop (hence sticks/stoons) without the necessities actually being scarce (1st locale with tools is always a stick/stoon surplus over time). However, doesn't mean it's in a perfect state yet by any means. Appreciate the feedback!

Biroulik May 24, 2025
+4comment score: 4

So, is the demo nice? yes. Does it have balancing issues, or pacing issues? Depends on your expectations. I do think it would have been better if we could ask the gatherers to focus more on certain types of resources, instead of giving them a flimsy pick and losing it after one mining and never mining again, or only starting to mine after all storage is used...

polos May 26, 2025
+3comment score: 3

flimsy means flimsy. -flimsy

Astralika May 24, 2025
+2comment score: 2

I am stupid and very much didn't notice the second tabs for a little bit there. Was wondering when you upgrade your bags but the option's already there!

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