comments for Breaking the Limits (CONCEPT)
sort: go backMe: "It'll probably just cost points instead of limits."
reads upgrade description
Me: surprised Pikachu face
developer response: It was supposed to unlock access to the EXTEND Layer, but it's disabled in the code as of the last update I committed, especially since there is no content there yet... (You can access the empty tab by changing tabindex[0] to 2)
TL;DR: You completed the game in it's current state! (ie reached endgame)
developer response: Glad the game was able to give you an enjoyable experience! (I think that's the word you're looking for?)
developer response: Thanks for both the feedback and enjoying the game!
Good point with Structure Generation wordings, I'll keep that in mind!
The current implementation shows the base generation in the description and the current generation after upgrades in the Gen text.
I am taking note to make interactable buttons more noticible as well as their interactivity!
Most things in the game are interactable with strong borders, but it also does look like it oversaturated the interactivity as well 😅...
The upgrades dialog still needs a bit of a rework, where I thought it was fixed and fixed it again I think twice! So I definitely will invest more time into polishing that part too!
Again, thanks for playing the game, and I hope to bring you a more polished update to the game in the future!
developer response: Hey there! Importing this code will hide the statistics overlay!
{"options":{"tabIndex":[8,1,0,0],"monospace":false,"sidestats":[false,0]}}











developer response: Thanks for the encouragement! I hope to not disappoint!