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comments for Breaking the Limits (CONCEPT)

sort: go back

-WU35Xby9gjvBN- May 24, 2025
+5comment score: 5

yup, it REALLY needs work, but it can be great after that work, i wanna see what the final result looks like

developer response: Thanks for the encouragement! I hope to not disappoint!

Lustre May 25, 2025
+3comment score: 3

Meh, it's okay. Too much clicking, even with the helper every 200 frames.

MG96 May 24, 2025
+2comment score: 2

My upgrade S21 has a max effect of 20 but it should only be 15.

unicodes gamedev May 24, 2025
+2comment score: 2

i already kind of am... it says 100.42%...

AzureBlareGamer May 29, 2025
+2comment score: 2

Game: Super Easy _ Hours: little but 4 [ Overall Experience: Idk, I forgot how to spell something that can mean enjoyment < - - but enjoyful :)

developer response: Glad the game was able to give you an enjoyable experience! (I think that's the word you're looking for?)

Coopernotbob May 31, 2025
+2comment score: 2

Seems like it will be quite fun when it's finished. However, it does need a lot of work. Other than more content, a very large improvement would be more updating of information. I got slightly confused when S1 continued to say that it gave 1 point when I had already gotten 2 upgrades. Another huge upgrade would be highlighting of the buttons when you can interact with them, I got confused and stumbled around for 5 minutes without upgrading, clicking on everything, hoping for something to happen. Eventually I figured it out and got into the game. Final thing for improvement is when you buy an upgrade, have the screen to the right immediately update. This is again, because I stumbled around for 5 minutes trying to figure out wtf was happening. Hope some of this feedback helped and can't wait to see where this goes!

developer response: Thanks for both the feedback and enjoying the game!

Good point with Structure Generation wordings, I'll keep that in mind!

The current implementation shows the base generation in the description and the current generation after upgrades in the Gen text.

I am taking note to make interactable buttons more noticible as well as their interactivity!

Most things in the game are interactable with strong borders, but it also does look like it oversaturated the interactivity as well 😅...

The upgrades dialog still needs a bit of a rework, where I thought it was fixed and fixed it again I think twice! So I definitely will invest more time into polishing that part too!

Again, thanks for playing the game, and I hope to bring you a more polished update to the game in the future!

name_____ May 25, 2025
+1comment score: 1

s21 says it has an increase of 3 when it is 4

moneyenjoyer May 25, 2025
+1comment score: 1

using the stats overlay on mobile makes the game unplayable as it blocks nearly every button

developer response: Hey there! Importing this code will hide the statistics overlay!

{"options":{"tabIndex":[8,1,0,0],"monospace":false,"sidestats":[false,0]}}

Derpenheim May 25, 2025
+1comment score: 1

Its alright. btw, if you are upgrading a generator, by bunch, dont move your mouse, and rapid click the upgrade. The amount required to upgrade doesnt update for a about second or when you mouse back over it. So you can buy all the gen upgrades at once for 2 generators each, instead of the scaling costs.

Akami May 26, 2025
+1comment score: 1

S51 States that the FINAL Level unlocks something yet it didn't unlock anything?

developer response: It was supposed to unlock access to the EXTEND Layer, but it's disabled in the code as of the last update I committed, especially since there is no content there yet... (You can access the empty tab by changing tabindex[0] to 2)

TL;DR: You completed the game in it's current state! (ie reached endgame)