comments for PlinkIdle
sort: go backThis is a very mild annoyance but if you're going to floor the visual cost of an upgrade, you should also floor the upgrade cost itself. If I am told it costs "5" to upgrade but I can't upgrade it with "5", that's a bit annoying. Fun game though.
do previous levels keep running when ur on the next ones? if not, then why can you go back to them and continue upgrading them? i'm finding that aspect confusing.
The tooltip for "Drop II: scale drop count" upgrade is missing
Its nice but... why would you show upgrades for 5-2 and 6-2 when you cant access them?
The game is polished better, however the updated demo locks off other upgrades since you can't play past the 4th stage. In that sense, it's unfortunately likely not worth your time playing again if you already played the original demo to the end. Looking forward to the full game, but it depends on price as the market for long-running idle games is pretty saturated as-is. At least it's unique in design.
developer response: Thanks for the feedback! We'd definitely like to make money someday, but also...I'm forever running Cookie Clicker and KittensGame, like, forever. So I'm not sure what our exact release strategy will be yet.
if your addicted to plinko this is for you
BUG: New save. After a few clicks, the drop button auto-animates, but no balls drop.
fueling my gambling addiction.......
i guess it would be neat if at some point getting a full golden board was feasible, rn cost scaling is too harsh for that
I remember in the previous update that you could get to stages 5, 6 and 7, where you could get an upgrade that gives balls a split chance. However, in this update we are locked to stage 4. Sad thing, great game
Clicking "drop" did nothing except make it loop through what I assume is the animation for the cooldown. After I reloaded and clicked the button again it dropped a few balls until I was able to buy the first upgrade and then the same thing happened.
developer response: Just updated with a fix for the drop button issue. We're not seeing it anymore on our end... if you see it again, please let us know!
I would make balls be able to trigger these coins, but also an indicator to click them
Fun enough for a few minutes, but very unbalanced
Auto ball is useless (too expensive for little improvement) and I ended up just maxing manual button upgrade and holding the mouse on that button
Random bucket upgrade is also useless when peg upgrade exists. Maybe it gets relevant on endless runs but you designed the game around changing boards frequently so I'm not bothering with it either
I thought I'd hunt for achievements once I reached the last board but after looking at them I gave up
Despite all that negative stuff I think you're on to something and you should polish it, it can be a great game!
Random thought - its an "Idle" game (plinkIDLE) - so the coins for multipliers need to either (a) stay on the screen MUCH longer or (b) some other mechanism is needed.
developer response: There is a plan to make the coins be beefier after investing in them with prestige currency. I agree that they need to be better in general!
gambling incrmental
I hit the kill screen! Somebody tell Summoning Salt!
re: developer response; Starting at around the end of level 2 and in 3. I'm in level 4 right now and it hasn't lagged yet.
developer response: Thank you! Will look into that <3
Progress isn't saved? Every time I leave the game for a period of time (even just a few hours) and come back, my progress is completely wiped.
I'm past 100k balls on the last level alone but the ball drop achievements II ->V just show 00/10000... earned.
And setting aside the few achievements that would require an immense grind past the endgame Gold Peg III is utterly impossible without another level but I really hope you've got some features planned to make it easier too because this feels like one of those things that would be technically possible if not for the heat death of the universe happening first.
So far my issue is that none of your previous progress matters at all whenever you move on to the next ball. Functionally a blank slate every time.
developer response: EDITED - This has been fixed! Coins are now global. omg why is this text so big @_@ sorry
Thank you for the feedback! This is changing in our next build. Coins and upgrade unlocks will be global, and "offline" progress will be a prestige improvement. Check out our dev log link if you're interested in seeing what's next.