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PlinkIdle

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developed by

developed by BlackHeartGames gamedev

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completed

178 ratings

rated 3.4 stars, 178 ratings.
unityactiveidlehours2d

Posted May 23, 2025. Updated June 14, 2025. Played 5621 times for a total of 7598 hours.

description


MAJOR UPDATE
The game has a new core loop, more polish, and a more accurate flow for what we expect the fi

ABOUT
PlinkIdle is a chill-but-chaotic ball-dropping incremental game.

This demo has 1+ hours of gameplay. The loop:

  • Drop balls
  • Gather rewards
  • Upgrade, drop better balls, hit better pegs, get better buckets.
  • Advance across the stages
  • Get those GoldCoin buffs

STATUS
This game is actively in development. We work for free at the moment, so please consider supporting our team by helping us get seen by the gaming community. Wishlists are so helpful!

SUPPORT US: Wishlist on Steam

HOW TO PLAY: View our Game Guide

CONTACT US: Contact Info via Linktree

steam bluesky instagram

latest update


PlinkIdle Demo 0.3.1 June 14, 2025

  • Fixed the crash
  • New core loop with stages
  • VFX polish
  • pixel art cleanup
  • new sprites
  • font updates
  • big UI overhaul
  • added a ball counter
  • added upgrades for multiplying ball counts
  • PREVIEW ONLY - prestige menu
  • fixed broken achievements
view all updates

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newest comments


BlackmoonTheDragon June 24, 2025
+1comment score: 1

adding on to my previous comment, when I saw the golden ball and the way that the screen visibly changed, my heart kind of skipped a beat and was really excited for what might come :D im gonna get addicted to this arent i

BlackmoonTheDragon June 24, 2025
+1comment score: 1

actually an amazing demo, love this idea! how much do you think the steam game will cost? :)

Newbie June 24, 2025
+1comment score: 1

I DID IT LETS GOOO

Newbie June 24, 2025
+1comment score: 1

I have one goal: to reach the max 9k ball in stage

samstarium June 19, 2025
+1comment score: 1

rlly rlly fun demo! im particularly a fan of the visuals, bc there r something so satisfyin abt watchin plinko balls hit the pegs. rlly nicely done. also huge shout out to the sound design bc u NAILED it. the clinks and clinks scratch that itch in my brain :3.

i agree that its a little annoying that other stages dont earn any coins while youre not focused on them. i'd also like to have some counter/stats somewhere that shows how many pegs have been upgraded. my basic quick math says there's 655 possible peg upgrades on one stage, so it would b cool to see how far along u r w/ gettin to that. can't wait to see the finished game!

top comments


Termt May 24, 2025
+50comment score: 50

So far my issue is that none of your previous progress matters at all whenever you move on to the next ball. Functionally a blank slate every time.

developer response: EDITED - This has been fixed! Coins are now global. omg why is this text so big @_@ sorry

Thank you for the feedback! This is changing in our next build. Coins and upgrade unlocks will be global, and "offline" progress will be a prestige improvement. Check out our dev log link if you're interested in seeing what's next.

JJP gamedev May 26, 2025
+23comment score: 23

This is a very mild annoyance but if you're going to floor the visual cost of an upgrade, you should also floor the upgrade cost itself. If I am told it costs "5" to upgrade but I can't upgrade it with "5", that's a bit annoying. Fun game though.

sharpnova May 27, 2025
+16comment score: 16

do previous levels keep running when ur on the next ones? if not, then why can you go back to them and continue upgrading them? i'm finding that aspect confusing.

Kaso2812 June 16, 2025
+13comment score: 13

The tooltip for "Drop II: scale drop count" upgrade is missing

Bingus June 16, 2025
+12comment score: 12

Its nice but... why would you show upgrades for 5-2 and 6-2 when you cant access them?

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