PlinkIdle

Posted May 23, 2025. Updated June 14, 2025. Played 5621 times for a total of 7598 hours.
description
MAJOR UPDATE
The game has a new core loop, more polish, and a more accurate flow for what we expect the fi
ABOUT
PlinkIdle is a chill-but-chaotic ball-dropping incremental game.
This demo has 1+ hours of gameplay. The loop:
- Drop balls
- Gather rewards
- Upgrade, drop better balls, hit better pegs, get better buckets.
- Advance across the stages
- Get those GoldCoin buffs
STATUS
This game is actively in development. We work for free at the moment, so please consider supporting our team by helping us get seen by the gaming community. Wishlists are so helpful!
SUPPORT US: Wishlist on Steam
HOW TO PLAY: View our Game Guide
CONTACT US: Contact Info via Linktree
steamlatest update
PlinkIdle Demo 0.3.1 June 14, 2025
- Fixed the crash
- New core loop with stages
- VFX polish
- pixel art cleanup
- new sprites
- font updates
- big UI overhaul
- added a ball counter
- added upgrades for multiplying ball counts
- PREVIEW ONLY - prestige menu
- fixed broken achievements
newest comments
adding on to my previous comment, when I saw the golden ball and the way that the screen visibly changed, my heart kind of skipped a beat and was really excited for what might come :D im gonna get addicted to this arent i
actually an amazing demo, love this idea! how much do you think the steam game will cost? :)
I DID IT LETS GOOO
I have one goal: to reach the max 9k ball in stage 4-3
rlly rlly fun demo! im particularly a fan of the visuals, bc there r something so satisfyin abt watchin plinko balls hit the pegs. rlly nicely done. also huge shout out to the sound design bc u NAILED it. the clinks and clinks scratch that itch in my brain :3.
i agree that its a little annoying that other stages dont earn any coins while youre not focused on them. i'd also like to have some counter/stats somewhere that shows how many pegs have been upgraded. my basic quick math says there's 655 possible peg upgrades on one stage, so it would b cool to see how far along u r w/ gettin to that. can't wait to see the finished game!
top comments
So far my issue is that none of your previous progress matters at all whenever you move on to the next ball. Functionally a blank slate every time.
developer response: EDITED - This has been fixed! Coins are now global. omg why is this text so big @_@ sorry
Thank you for the feedback! This is changing in our next build. Coins and upgrade unlocks will be global, and "offline" progress will be a prestige improvement. Check out our dev log link if you're interested in seeing what's next.
This is a very mild annoyance but if you're going to floor the visual cost of an upgrade, you should also floor the upgrade cost itself. If I am told it costs "5" to upgrade but I can't upgrade it with "5", that's a bit annoying. Fun game though.
do previous levels keep running when ur on the next ones? if not, then why can you go back to them and continue upgrading them? i'm finding that aspect confusing.
The tooltip for "Drop II: scale drop count" upgrade is missing
Its nice but... why would you show upgrades for 5-2 and 6-2 when you cant access them?