PlinkIdle

Posted May 23, 2025. Updated June 14, 2025. Played 4258 times for a total of 6473 hours.
description
MAJOR UPDATE
The game has a new core loop, more polish, and a more accurate flow for what we expect the fi
ABOUT
PlinkIdle is a chill-but-chaotic ball-dropping incremental game.
This demo has 1+ hours of gameplay. The loop:
- Drop balls
- Gather rewards
- Upgrade, drop better balls, hit better pegs, get better buckets.
- Advance across the stages
- Get those GoldCoin buffs
STATUS
This game is actively in development. We work for free at the moment, so please consider supporting our team by helping us get seen by the gaming community. Wishlists are so helpful!
SUPPORT US: Wishlist on Steam
HOW TO PLAY: View our Game Guide
CONTACT US: Contact Info via Linktree
steamlatest update
PlinkIdle Demo 0.3.1 June 14, 2025
- Fixed the crash
- New core loop with stages
- VFX polish
- pixel art cleanup
- new sprites
- font updates
- big UI overhaul
- added a ball counter
- added upgrades for multiplying ball counts
- PREVIEW ONLY - prestige menu
- fixed broken achievements
newest comments
Clicking "drop" did nothing except make it loop through what I assume is the animation for the cooldown. After I reloaded and clicked the button again it dropped a few balls until I was able to buy the first upgrade and then the same thing happened.
I remember in the previous update that you could get to stages 5, 6 and 7, where you could get an upgrade that gives balls a split chance. However, in this update we are locked to stage 4. Sad thing, great game
I would make balls be able to trigger these coins, but also an indicator to click them
Progress isn't saved? Every time I leave the game for a period of time (even just a few hours) and come back, my progress is completely wiped.
it's pretty unclear u have 2 click on the coins
top comments
So far my issue is that none of your previous progress matters at all whenever you move on to the next ball. Functionally a blank slate every time.
developer response: Thank you for the feedback! This is changing in our next build. Coins and upgrade unlocks will be global, and "offline" progress will be a prestige improvement. Check out our dev log link if you're interested in seeing what's next.
This is a very mild annoyance but if you're going to floor the visual cost of an upgrade, you should also floor the upgrade cost itself. If I am told it costs "5" to upgrade but I can't upgrade it with "5", that's a bit annoying. Fun game though.
do previous levels keep running when ur on the next ones? if not, then why can you go back to them and continue upgrading them? i'm finding that aspect confusing.
if your addicted to plinko this is for you
fueling my gambling addiction.......