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PlinkIdle

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developed by

developed by BlackHeartGames gamedev

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completed

212 ratings

rated 3.4 stars, 212 ratings.
unityactiveidlehours2d

Posted May 23, 2025. Updated June 14, 2025. Played 6743 times for a total of 8532 hours.

description


MAJOR UPDATE
The game has a new core loop, more polish, and a more accurate flow for what we expect the fi

ABOUT
PlinkIdle is a chill-but-chaotic ball-dropping incremental game.

This demo has 1+ hours of gameplay. The loop:

  • Drop balls
  • Gather rewards
  • Upgrade, drop better balls, hit better pegs, get better buckets.
  • Advance across the stages
  • Get those GoldCoin buffs

STATUS
This game is actively in development. We work for free at the moment, so please consider supporting our team by helping us get seen by the gaming community. Wishlists are so helpful!

SUPPORT US: Wishlist on Steam

HOW TO PLAY: View our Game Guide

CONTACT US: Contact Info via Linktree

steam bluesky instagram

latest update


PlinkIdle Demo 0.3.1 June 14, 2025

  • Fixed the crash
  • New core loop with stages
  • VFX polish
  • pixel art cleanup
  • new sprites
  • font updates
  • big UI overhaul
  • added a ball counter
  • added upgrades for multiplying ball counts
  • PREVIEW ONLY - prestige menu
  • fixed broken achievements
view all updates

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newest comments


kireitonsi March 28, 2026
+1comment score: 1
If you press the "D" key it just automatically advances through even the locked levels and then instantly beats the demo
Someone9266 December 18, 2025
+1comment score: 1
Page doesn't exist.
hexamiel oversight November 18, 2025
+1comment score: 1
This game has very, very yummy art.
lifeless_gamer2 August 26, 2025
+1comment score: 1
good game. nothing can be said or done to take away my interest in this game. play it.
CMII June 26, 2025
+7comment score: 7
you ABSOLUTELY should have named this "Plinkremental" or something adjacent

top comments


Termt May 24, 2025
+49comment score: 49
So far my issue is that none of your previous progress matters at all whenever you move on to the next ball. Functionally a blank slate every time.

developer response: EDITED - This has been fixed! Coins are now global. omg why is this text so big @_@ sorry

Thank you for the feedback! This is changing in our next build. Coins and upgrade unlocks will be global, and "offline" progress will be a prestige improvement. Check out our dev log link if you're interested in seeing what's next.

JJP gamedev May 26, 2025
+25comment score: 25
This is a very mild annoyance but if you're going to floor the visual cost of an upgrade, you should also floor the upgrade cost itself. If I am told it costs "5" to upgrade but I can't upgrade it with "5", that's a bit annoying. Fun game though.
sharpnova May 27, 2025
+18comment score: 18
do previous levels keep running when ur on the next ones? if not, then why can you go back to them and continue upgrading them? i'm finding that aspect confusing.
Bingus June 16, 2025
+13comment score: 13
Its nice but... why would you show upgrades for 5-2 and 6-2 when you cant access them?
Kaso2812 June 16, 2025
+13comment score: 13
The tooltip for "Drop II: scale drop count" upgrade is missing

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