comments for An Ordinary Vanilla JS Idle Game
sort: go backThis is really interesting! I'm really looking forward to see where this goes. One thing I would suggest is some more instruction in the game, saying things like if the de noido number matches your points, you lose; or that the amount of points you have on loss results in gaining rage which can be used for meta-progression. Awesome game!
Game needs a mute button
When I bought the second x-iry boost the game reset but I only had 1 annoyance level. When I exported just before I buy again the second x-iry boost and the bug happened again, when I imported it dropped to 0 annoyance level which is weird because it annoyed me a lot.
The game for some reason is looping back around and stopping the noise and the points whenever I buy the first upgrade? I cant play because of that, unless im missing something...
how de noido works is if your point is below the red number, you lose
Absolutely infuriating that practically every time I try to buy the second upgrade, that run will delete itself, I get no rewards and have to do it all again. It wouldn't be so bad if it didn't happen every time I'm able to afford it.
developer response: Make sure that you have more points left than De Noido's points after buying it
Add a mute button
my bonused from X-iry went away when i reloaded the game
developer response: not THAT cycle again 😭 (will fix it next update)
this really puts the a in game because i am screaming.
Guide:
When starting, you have 10s until the noise, so you can generate Points, we’ll call them P, in which before you should try to buy upgrade #1 before the noise.
When noise begins, a number, that we’ll call N, exponentially increases. You cannot let P<N or you lose and you gain rage. Despair is produced by Rage. After buying Rage #3, it becomes easy to buy upgrade #2 because before it wouldn’t work. After 10 Rage, you unlock Despair Buyables, and X-iry’s Annoyance.
Despair buyables increase rage gain for despair, and X’iry’s Annoyance gives a boost costing Rage&Despair. +4 points after everything and +x0.1 r&d gain. After buying, you gain a tree point, and also keep the domain tab! But, tree is a WIP so sadly cannot be bought… just not now…
developer response: Correction: Despair is produced based on your best survival time
the second annoyance upgrade doesn't work, even if you have the required amounts of rage and despair.
this devastating truth has increased my IRL levels of rage and despair
(interesting game start tho)
Thats quite ordinary
i like the game
yes The Noise (tm) is "annoying" at first, but you get used to it, and its part of the charm imo
it's frustrating, it builds rage and despair ;)
it feels like a "crappy design" theme at first, which i usually don't like, but here it doesn't go too far in this meme of a theme
the progression is "slow", its an idle game, but compared to other idle games its still quite fast and you notice your progress, thing that most idle strugle to balance out
it's semi-active if you want to optimize your point gen, but no too redunctant
but it's not really necessary either
if you wanna keep it idle, keep in mind that despair is passive, it builds up over time, which makes it easier to get rage from it
a quick feedback to the dev, about the mechanics itselves :
- an auto-start upgrade will be necessary over time, if you want to keep your players on late-game , perhaps in the tree so it isn't too early either?
- the count for owned/purchased ammount of re-buyables sticks to 0, needs fixing
- X-iry count updates when we purchase, however, it gets back to 0 if you reload the page. i cannot tell if it resets the bonus too
- re-buyable upgrades remains green after a first purchase , even if we can't afford a new one at the moment, it doesn't feel intentional
- a mute button for those who reaaly can't handle The Noise (tm), and/or a volume setting
- maybe a customization color for The Noise (tm)'s effect, different themes
- X-iry upgrade doesn't mention nor hint to a prestige/reset , i've waited 15mins for nothing (upgrading other stuff first)
- looking at comments and at my first experience, players don't seems to notice they "lose" (against The Noise (tm)) when buying a temporary upgrade because their remaining points (after the purchase) is lower than The Noise (tm)'s points, resulting in an instant loss
keep up the good work
don't let the negative comments nor the global note let you down
while it deserve a 3stars (4 for me) FOR NOW , it has great potential and the note will rise along
i hope to see more features , like a reset layer after beating The Noise (tm) , and having to challenge a stronger one or multiple Noises (one normal and one reducing or points, for example)
that's more a [me] idea/wish
it's your game, shape it however you want, you're on a good start
Add a mute button, please. Even better, a volume slider.
most average pizza tower fan content
goofy
don't rush to get the upgrades, that puts your points below the noise and destroys reset gains
I understood the core mechanic of De Noido's score vs your own relatively quickly, but if that continues to be a parsing issue for many players, I think there are ways to convey that without being completely direct about, taking advantage of the game's humor angle. Add some "obviously bad" upgrades with funny descriptions that De Noido put there for you to trip up on, like "Megaphone: Multiply De Noido's points by ten. Why would you give him this." Shuffle them into the positive upgrades randomly (Probably add more positive upgrades in general, the actual gameplay loop is pretty rote at the moment because of how few options you have). I think there's a lot of potential here for something that is funny and fun but it has not been fully realized yet. Good work!



















while it is definitely a game, and is a new concept (at least for me), the sound.... please add a mute button in game x.x (I know I can always mute in other ways, but still x.x)