An Ordinary Vanilla JS Idle Game

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completed
102 ratings
rated 3.1 stars, 102 ratings.
Posted June 4, 2025. Updated June 6, 2025. Played 1982 times for a total of 920 hours.
description
A simple short and experimental idle game where you try to gain as many points and survive as long as possible.
This game uses localStorage, BUT it won't affect your progress in other games
newest comments
i like the game
yes The Noise (tm) is "annoying" at first, but you get used to it, and its part of the charm imo
it's frustrating, it builds rage and despair ;)
it feels like a "crappy design" theme at first, which i usually don't like, but here it doesn't go too far in this meme of a theme
the progression is "slow", its an idle game, but compared to other idle games its still quite fast and you notice your progress, thing that most idle strugle to balance out
it's semi-active if you want to optimize your point gen, but no too redunctant
but it's not really necessary either
if you wanna keep it idle, keep in mind that despair is passive, it builds up over time, which makes it easier to get rage from it
a quick feedback to the dev, about the mechanics itselves :
- an auto-start upgrade will be necessary over time, if you want to keep your players on late-game , perhaps in the tree so it isn't too early either?
- the count for owned/purchased ammount of re-buyables sticks to 0, needs fixing
- X-iry count updates when we purchase, however, it gets back to 0 if you reload the page. i cannot tell if it resets the bonus too
- re-buyable upgrades remains green after a first purchase , even if we can't afford a new one at the moment, it doesn't feel intentional
- a mute button for those who reaaly can't handle The Noise (tm), and/or a volume setting
- maybe a customization color for The Noise (tm)'s effect, different themes
- X-iry upgrade doesn't mention nor hint to a prestige/reset , i've waited 15mins for nothing (upgrading other stuff first)
- looking at comments and at my first experience, players don't seems to notice they "lose" (against The Noise (tm)) when buying a temporary upgrade because their remaining points (after the purchase) is lower than The Noise (tm)'s points, resulting in an instant loss
keep up the good work
don't let the negative comments nor the global note let you down
while it deserve a 3stars (4 for me) FOR NOW , it has great potential and the note will rise along
i hope to see more features , like a reset layer after beating The Noise (tm) , and having to challenge a stronger one or multiple Noises (one normal and one reducing or points, for example)
that's more a [me] idea/wish
it's your game, shape it however you want, you're on a good start
I really like the de noido feature, please keep developing the game! One of my favorites!
this really puts the a in game because i am screaming.
bro pls disable the sound, is useless and horrible
developer response: Yazgy has a point, you know.
I don't know what the rest of the game is like because I just cannot get past that horrendous sound. It's an automatic 1/5 on that alone.
top comments
while it is definitely a game, and is a new concept (at least for me), the sound.... please add a mute button in game x.x (I know I can always mute in other ways, but still x.x)
This is really interesting! I'm really looking forward to see where this goes. One thing I would suggest is some more instruction in the game, saying things like if the de noido number matches your points, you lose; or that the amount of points you have on loss results in gaining rage which can be used for meta-progression. Awesome game!
Game needs a mute button
When I bought the second x-iry boost the game reset but I only had 1 annoyance level. When I exported just before I buy again the second x-iry boost and the bug happened again, when I imported it dropped to 0 annoyance level which is weird because it annoyed me a lot.
The game for some reason is looping back around and stopping the noise and the points whenever I buy the first upgrade? I cant play because of that, unless im missing something...