comments for Deepco
sort: go backSo like. I think you've actually got a potential golden goose here, it's just not old enough to lay eggs yet, so to speak. I want to keep an eye on this one and see how it evolves for sure.
developer response: Thank you for writing in, i have been massively doing performance upgrade the past 2 days, the experience should be alot better now. i got way more users in from galaxy than i anticipated :)
developer response: Appreciate the review :) i'm also not entirely sure why i consistently get so bad ratings. i think people are not used to these slow paced games and expect more. alot of people probably judge it before getting into it.
The 3 one-time shop transactions do not provide rewards that affect the leaderboard. Yield Protocol doesn't contribute to your score. The other ones let you have a little "ID" badge or a rainbow name. Spreading lies is wrong :3
even though im in the second area, it feels too slow to mine? process? whatever its called for so little money.
developer response: The game scales ofcourse, its a slow start. there is achievements and recursion to make it faster. also, with the new update, playing more together increases speed aswell.. when you get the queue update it once again goes faster / easier
- After the "tutorial" which doesn't explain much, the next goal is to process 1000 blocks. Meaning: click, wait. click, wait. Repeat 1000 times!? Offline progress does not appear to provide blocks, so this has to be done with active play.
- You earn currency incredibly slowly. Typically get 0.2 or so per block. Quickly need 10+ for each upgrade, and upgrades are tiny, giving very small improvements to progress rate.
- Processing the same block as someone else is called "shared" processing, but there's nothing shared about it. It seems one player at random gets the reward, and others don't.
As far as I can tell so far, there's nothing to do in the game other than "click a block to process it" over and over without end, and occasional upgrades to very slightly decrease how long you have to wait between clicks. Is that really it?
developer response: That is the essential of the game yes. its a slow paced co op incremental, there is leaderboards global and per departement to compete on. recursions get you stronger permanent upgrades.
I think I’m late
developer response: Sorry to hear that. Im really trying to ease in for the newcomers. Any feedback on how it could be better would be much appreciated. Perhaps the tutorial is too shallow? or perhaps the progress at first too slow?
developer response: Thanks for the feedback! i can definitely see there might be potential for updates on that front. FYI, alot of them is click based, did it that way to support mobile better. Perhaps i should do a combi :-)
A note would be that some people just dont like MMOs, and some people would think that it's just not worth it, but I think its definitely worth it because I love community :D
developer response: Thank you for the kind words <3

















Seems pretty interesting, but imo needs quite a bit more time in the oven before public release, and a bit more tweaking to handle being in an iframe better for galaxy.
I'll set up my account and check back on it, although I'm pretty sure this game will get buried because it won't receive "updates" given that most changes will be server-side
developer response: Thank you for your comment, i have resolved some of your points already. The currency changed to $ since alot of users are american.
the IAP now opens inside deepco, no more new window :)