comments for High Fantasy Idle
sort: go backdeveloper response: Yes, absolutely. Continue to backup your save, and that backed up save file will be able to be loaded into Steam. :) You actually already can if you are in the Steam beta.
Thanks though, seriously, for updating the game so often and quickly.
developer response: This gave me a good chuckle haha. It's been easy to keep the updates going as the community has been awesome at reporting issues they are finding. Thanks for the kind words!
Squire's rare item drops should increase for harder enemies (e.g. 2 doses of potion from big goblin).
(Secret class) needs a perk to let you , maxing it out is annoying.
Also for (secret class), .
Future suggestions:
A mage class? (levels translate to active skill cooldown/energy recharge)
A merchant class? (levels increase the speed of auto-buying perks/shop items)
It's an island, so a fisherman class? (levels increase hunger regen/health regen/mana regen)
Looking forward to see what you come up with though! :)
developer response: Thank you! Appreciate the suggestions, I'll make some notes. :)
developer response: Thank you! Glad you had fun.
developer response: I'd take a look at Squire item drops... :)
My only real criticisms are with the Squire, as I do feel like this class is a lot more grindy than the other two classes (yet, to be fair, it's also the class I find more interesting). For example, there is no way to boost his xp gain which kinda sucks since I'm trying to get the max 183 stats. Also felt that some upgrades were meaningless, such as defense, since it was underwhelming late game. Having 100k defense against an attack that deals 100M is... nothing.
developer response: Thank you so much!
For Number Go Up - my hint is that it is obtained somewhere on the info screen, maybe somewhere where you can see a number literally go up?
For Squire - yes it suffers the most from end of content as that is where is gets most of its XP scaling from. More content will help with this! Also I completely hear you about Defense, I have actually already redesigned it in my local build, so expect something more beneficial from the stat long term. :) (And don't worry Thorns will still be good)
Also just to reiterate, more content is coming to the demo! It will be updated on all platforms when it is ready.
developer response: Glad you're enjoying it!
No misunderstanding on your part - item drops for Squire don't happen while offline, which in turn for browser players, means they don't happen via Web AFK rewards (They are the same system). Item drops aren't currently tuned for offline in mind. That being said, I'll look into turning that on just for Web AFK rewards since that would make getting items a bit tedious if you are playing HFI in the browser. :)
Update - this is now implemented which means you can get item drops while AFK! (But not offline).
By the way, are you planning to make a mac version too? I'm not on windows system so I can't download it from itch, and if I loose the save on web I'll loose everything. But if you're not planning to, I'll try my best to keep my progress from being wiped on web.
Anyways, I look forward to future updates!
developer response: Thank you!
I'm happy to say that I am working on a solution for this particular issue with perks. Assigning perks every rebirth can get tedious and it'll only get worse as the game gets bigger, so I'm working on a system for this. :)
What is happening here is you are hitting the cap for "rebirth stat XP". The progress bar looks messy though and isn't properly handled, so I will look into fixing that.
Although I don't have any plans for it in the immediate future, attack speed is something I am able to tweak on the Squire. :)
You know, I've been getting this question a lot about MacOS. I have two obstacles right now. First is that I don't own a Mac, so I can't test a Mac build of HFI. I do have the capability to create a Mac build though. Second is time - if I support a Mac build that adds a lot of additional testing to my plate, and as a solo developer my time is really at a premium.
That being said, I won't promise anything right now but I'll continue to look into the possibilities of long-term support for a Mac download. I think what it's going to come down to is how stable is a Mac version right out the gate, and how much additional work and maintenance would it be to keep that platform going.
developer response: Not in the browser, no. The backup saves are loadable into the downloadable version on Itch though (if you're looking to continue but lost your browser save; works on Windows) or the Steam beta.
There's an incompatibility with save data being imported that only affects the browser version unfortunately. If that changes, I will update the game to allow browser imports.
developer response: Heya, thanks for the constructive feedback! I'll comment on your feedback below:
- I'm not sure how far you played into HFI, but I do think the game could use more "exciting things" to check when coming back from AFK. The Farmhand and Squire are quite passive in nature (and rely a little more on the rebirth system to push forward), where the researcher requires a bit more activity to manage your published books and things before going back AFK again. The new class I am developing is a bit more active in terms of gameplay, so that should help with having a reason to check back.
- The pacing could be better, I agree. Sometimes the game hits slow points, for sure. I'll make sure I ask my community for further feedback on this to address the worst areas where pacing is an issue. As more and more "systems" come online in the game as well, that should hopefully help with pacing too.
I'll continue to tweak the game and make sure things stay exciting! Thanks again.
developer response: Thank you I'm so glad you're enjoying it!
developer response: You are right that doesn't make sense. If you have infinite sleep why should you have to wait to finish sleeping? I'll fix that for the next patch so that when Burning the Midnight Oil is activated, you automatically stop sleeping. (This is now live!)
developer response: Thank you so much! Yes it's a bit rough I admit. I am working on a quality of life change regarding the "can only publish one edition of a book per rebirth" issue!
developer response: Thank you! :D
developer response: No ETA on a release, but the demo content is not over! There will be a substantial update to the demo coming before an Early Access release on Steam. :)
developer response: Thanks! There will be more content coming to the demo.
developer response: Each class's first perk has the word "basic" in it. Hmm...



















developer response: Ooh I like this idea - I'll put it in my notes. (This was implemented btw)