comments for Incremental Blocks
sort: go backnot bad, just not the biggest fan of the game slowing down immensely after reaching the next stage.
BUPC means "Blocks Used Per Click", referring to the Buildings.
Building 20 is too click-needy
20 BP is my endgame.
me when saving costs 10 blocks
Would probably help if there was an explanation of the acronyms. BUPC?
Spending resources on unlocking the next part and the next part then being useless for a while is definitely reverse dopamine.
The fact the BPS multiplier from the tokens segment has no interaction with "x% of BPS gets added to BPC" was also disappointing.
Game becomes MUCH slower after reaching runes.
Of the first 6 runes, only the 1st and 2nd provide a direct boost to income. 3 through 6 provide a subtle increase by way of the Token aspect, which is overall rather underwhelming and requires you to check back every 2 minutes. And you need a stockpile of tokens, which you only get from clicking.
Haven't reached the 7th rune yet but from its description it seems to finally add another way to increase income.
The omega rune reset is too bad to build back from
endgame is at ~15 BP, it isn't actually possible to get 1E300 blocks.
there is an upgrade here that does nothing (BUPC x1)
these acronyms are the hardest part of the whole game
I also tapped out at 20 BP. I don't see any way to further optimize the use of the rotation tree and I need a full wombo combo of correctly synergizing boosts to make a tiny blip of progress to either e200 blocks for the next BP or tokens to pump PPS levels to help reach e65 power for the next omega rune. I'm not sure having the rotation tree maxed out would even help getting to e300 blocks, all of your meaningful progress jumps come from omega rune levels after a point and I would need 6-8 more to reach e300 blocks, which seems utterly impossible with the resources I currently have.
It's not actually a bad game or anything, I really enjoyed the revealing UI at the beginning, discovering the shapes of builds and uncovering new runes was cool, and figuring out how to get the most of limited BP with the rotating skill tree were all neat ideas. But the final goal is essentially unreachable which is seriously bad vibes. I also didn't like having blocks hardcapped at each and every single BP breakpoint, that really just felt like padding and masked how low strength the BP upgrades are because all the power was concentrated in omega rune levels, as stated earlier. I guess this comment basically turned into a review, I gave it a 3/5 for the interesting ideas but mediocre execution. I think a balance pass would serve this game really well, because, it's NOT bad fundamentally, the numbers are just off.
Save doesn’t work
After 4th building progression became too slow.
Offline calculation exists but it's wrong.
Runes' power feature is draining 60% of my income, but when I come back I'm broke instead of having earned more money.
so i spent 1000 hours for 4x blocks (BEYOND)
cool concept
hi
I choked at the 1x BUPC upgrade