comments for BIOTOMATA
sort: go backAbsolutely amazing game, i played it originally after finding it on r/incremental games, it was amazing then - i cant wait to experience it without the 42 point cap >:)
developer response: Thanks for playing the original version (and going so far as to play again)! Have fun!! :DDDD
Dude, I came here to play some bad TMT games, not to find one of the best idle games I think I've ever played. The writing, the visual style, the gameplay (for the most part) was all superb. It was a touch slow at times and had a bit of the learning curve, but the unfolding story and the puzzle-like aspects of the endgame made this incredible. Kudos
developer response: I am sorry, I will work harder to make a bad TMT game next time :'(((
Jokes aside, thank you for your review! I'm happy to hear that you found the overall experience enjoyable!
Tip: You can hold combat actions to auto-trigger them :)
developer response: A very pro tip :D
Edit: Oh, also, the "Space" key will quick pause combat!
Very fun game so far! I made it to what I assume is the final boss and feel stuck. I've been focusing on Power and have ~750. Any advice is welcome!
developer response: Bursting is definitely one of the strategies! There's also slowly grinding it down once cap out, though both approaches will require slightly different movesets.
While PWR is a solid choice for mid-late game, the final boss is definitely going to require different strategies and a focus on different combat stats depending on the you plan on ending with. Hint:
Finally created an account on this site just so I could say that this, THIS is literally PEAK. What a fucking banger game. Beat all endings, and god this shit is so goated I'm so sad it's over. That being said, I'm quite happy by the length of the game. Extremely well paced, good tasty lore, super fun diversity of builds (which they all can work!), and a very interesting twist of idle game mechanics, this game is just cheff kiss.
Thank you Talos for this. Will be looking forward to the stuff you put out. But for now, I guess it's time for A Tale of Poop and Vengeance.
developer response: DAYUM, IM HONESTLY REALLY FLATTERED! Playtime checks out too :0 Definitely brings a smile to my face knowing you enjoyed it this much! There's always revisiting the game in 5 years once the memory of it fades a little :P
A Tale of Poop and Vengeance is admittedly going to be rather underwhelming after coming from BIOTOMATA considering it's my first practice game, but I still hope it'll bring you a sliver more entertainment as this game did! :)
The detail of the background pictures getting better as your eyes improve is truly great.
developer response: Vision simulator 2025 B)
Thank you, glad you enjoyed the little detail!
the peak has finally arrived
developer response: Heck yea! :D
Oh right, forgot to suggest something: while it's nice that you can set an attack to auto-trigger, I think it'd be even better if that didn't reset between combat encounters.
developer response: Oooh, interesting suggestion. I've definitely seen someone else request this too, I'll poke around in my code and see if I can come up with a toggleable option for this :)
oh i was just barely able to defeat the first boss.
developer response: Nice! Don't worry, it'll get easier :)
Btw, possibly relevant follow-up tip, make sure you pick up the relevant prestige upgrade, or exploration may be extremely slow for a bit haha
be me
scientist, medical research facility
late one night, cleaning up a bit
hear skittering, turn around
roach with human eyes and hands staring back at me
Fuck this shit, I quit.
developer response: Oh come on, they're friendly I promise :)))
Also i just had to doodle this: https://imgur.com/a/NMMDHx4
Incredible game. Not overly complicated, but just enough that some strategy and thinking is required to finish each ending.
An absolute gem.
developer response: Thanks for playing! ^^
Its a bit silly that guards can even detect a single cell creature, not to mention to try and shoot it with a gun
developer response: To be fair, it's a really big cell :P
Got stuck for a bit at the end of the first completion, in my case the solution was getting some 6th tier ascension upgrades.
After that it was pretty easy to get all achievements.
Was a fun game.
developer response: Thanks for playing!!
Great game wish there where more side paths to explore but other than that it was a very pleasant loop and the strategy required to beat the game in Challenging made it a really enjoyable challange.
developer response: Glad you found it enjoyable! I'll admit, I did consider a couple more side paths during development, but with the game already having endings and mixed feedback during testing regarding branches with specific requirements, I figured the current implementation might be a fair enough balance between linearity and "you need these very particular set of skills to get this branch" haha
Thanks for playing, and high five for completing the game in challenge mode! :D
i hate how long it takes to heal but im guessing i unlock something to do it faster soon
developer response: you're spot on with your guess! :)
Edit: The design is to encourage scavenging/reconsidering movesets during early game while players wait for recharge, but a certain new unlock will significantly speed up regen time
Update: Finished the game fully (all achievements), still absolutely peak - i felt like the previous roadblocks that sucked some of the enjoyment out were not there anymore in this version
developer response: Thanks for reviewing again! I'm really happy to hear that the balancing changes turned out well and that the game's more enjoyable than before :D
this is a cool game!! i like the strategy of it, i got all the endings
developer response: Thank you! Appreciate you playing the game :D
I am fully addicted to this game. It was easy to get started and became more and more complex without overwhelming me as a player. adios gotta get back to my game.
developer response: Adios, I hope the fun keeps going for you!
i got softlocked at the first boss. all my attacks are too slow to defeat it before it starts to heal itself. i have already gathered all the recourses. as far as i know, theres nothing else to do
developer response: Hi! Make sure you've chosen the correct moveset (you can have a max of 2 moves at this stage), as it's designed to only be beatable with the two moves that use PWR (STR based), specifically and . You should use both as soon as they are ready, and remember that move cooldowns are mutually exclusive (i.e. you can use a move even if another is on cooldown, as long as you have enough AP). If you're still experiencing issues, I'd appreciate a pastebin of your save so I could troubleshoot :)
Damn what a game. It might just be one of the best games on this site and I've almost played everything on here to completion. It's kinda funny coming from A Tale of Poop and Vengeance to this, though your knack for story telling kept on. On that note, the story is a very nice touch. I don't really expect an engaging story out of games like these, but I did really enjoy the overall progression with Daniel and I liked how I could slowly see where it was all heading as the game progressed.
The pacing is very solid. Like you said in the info, basically every part goes by pretty smoothly (unless you're deliberately trying to skip something or you're doing something wrong). The combat is very nice too. Early on, I felt that the Constitution Vitality build carried me through everything but as I did Ending runs, I gained a lot of appreciation for the other builds. It's really nice how everything has its own unique flavor. The battles are also varied and interesting too, with most having a purposeful gimmick for you to adapt your build towards. The variety of mechanics is also nice and the game introduces and paces them out well. The prestige system is also strong and I never felt like I needed to grind runs and that I always had the choice to go for longer runs or runs specifically geared towards different objectives.
I also enjoyed the challenge mode. I always had a feeling you could do some interesting shenanigans with the ascension perks and I'm glad there is a way to utilize them, though I think it is for the best that it isn't like this way in the main game.
Personally, I feel like this game would benefit from a Dialogue/Cutscene Log or an Gallery/Ending Viewer. There's a lot of tidbits you can accidentally skip over and it'd be nice to see some of the endings again without having to redo a run.
I think some people might also prefer for there to be a bit more automation. I found it to be fine since you could just skip past all the first stages later on in the game, but some more decimates or area wide decimates could be a good quality of life choice. It's also not a particularly long game, especially if you don't do all the endings, but that's perfectly fine by me. In fact, I really don't think it needs to be any longer. As I said before, the game feels perfectly paced to me. Though maybe a wider expansion of a challenge mode with greater perks could work if you wanted to release it on steam and justify a price tag.
All in all, a really great game and I hope you continue to make more.
developer response: Thank you for playing, and an extra thank you for playing A Tale of Poop and Vengeance before this! :P I'm really glad you enjoyed the story! Funnily enough, I'd like to think of A Tale of Poop and Vengeance as a distant prototype-ish cousin to BIOTOMATA, mostly with the "event-storyline" and "mechanics that support storytelling" aspects. Ngl I was genuinely and pleasantly surprised with the reception it got, and it's definitely constructive/encouraging comments like this one which gave me the confidence to pursue BIOTOMATA as my uni capstone project
Happy to hear that you found the pacing appropriate and the combat enjoyable! I think it's pretty cool that you went with a vit/con build, since I've seen dex builds being quite common with midgame! Glad that you enjoyed the rest of the mechanics too!
The Ending gallery is definitely showing up as a common request. I'll add it to my TODOs, though it'll definitely need a separate UI component of its own, hopefully I can get it to work! Valid point on the automation, I might experiment with the decimate threshold a little and see what sticks better :)
Hard to say where my gamedev journey will take me next, especially since I'll be graduating soon and may likely need to start finding some stable employment first. Fingers crossed BIOTOMATA will be a neat enough portfolio project and I'll be able to find something that's just as rewarding while still allowing me to continue gamedev in my free time!