galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

BIOTOMATA

Thumbnail

developed by

developed by Talos0248

favorites

completed

30 ratings

rated 4.5 stars, 30 ratings.
jsactivestoryprestigestrategy

Posted July 18, 2025. Updated today. Played 545 times for a total of 632 hours.

description


Deep beneath, a chrysalis stirs... BIOTOMATA is a semi-active, sci-fi themed incremental with elements of strategy and story.

NOTE: KINDLY PLAY ON EXPAND/FULLSCREEN MODE, as this game is designed to take up most of the screen height! (Or not, if you enjoy your current aspect ratio, lol)

For new players:

I hope you'll enjoy the game! :D

For returning players:

Welcome back! Many new QoL updates have been added since the first launch, including:

  • Endgame balancing: You now get more Embers to spend with each unlocked ending! A "Challenge Mode" toggle is added to settings to revert back to the original, more strategy-oriented balancing. This change is made to hopefully accommodate both the "I love numbers go up and becoming OP!" crowd and the "I love strategy in incrementals!" crowd <3
  • Additional 25K starting mutagen upon reaching level 35 as an extra boost to ending hunters.
  • New "Decimate" mechanic. One-shot enemies with 4x less combined stats than you with a single button click.
  • "Auto-Decimate" option in settings to effectively reduce decimation to 0 clicks.
  • Auto-use combat moves when ready by long-holding the move icon. (Should reduce early-game repetitiveness)
  • Added settings option to show combat and reset formulas.
  • Three moveset loadout slots! (Old moveset will need to be reassigned to account for new save structure, apologies in advance!)
  • Instead of repeat clicks, you can now long hold the upgrade button to continuously spend Biomatter.
  • "Double click to mutate" now has a minor confirmation prompt.
  • Chrysalis now has icons which indicate which upgrades have been unlocked since last view.
  • On mobile, scroll position of the cascade screen is now saved.
  • Status effect tooltips on Moveset description screen.
  • Info screen with updated credits.

I also hope you'll enjoy the game! :D

similar games

newest comments


vvc donator today
+1comment score: 1

I managed to get to the final (?) boss encounter, but everything reset based is NaN-ed, exp, embers, so can't even refund and try again. Good game as far as i got, but i can't beat it like that and I'm not starting from the beginning again.

developer response: Darn, that's not supposed to happen :(
Would it be possible for you to send me a pastebin of your save?

adoplayzz today
+3comment score: 3

oh i was just barely able to defeat the first boss.

developer response: Nice! Don't worry, it'll get easier :)
Btw, possibly relevant follow-up tip, make sure you pick up the relevant prestige upgrade, or exploration may be extremely slow for a bit haha

adoplayzz today
+2comment score: 2

i got softlocked at the first boss. all my attacks are too slow to defeat it before it starts to heal itself. i have already gathered all the recourses. as far as i know, theres nothing else to do

developer response: Hi! Make sure you've chosen the correct moveset (you can have a max of 2 moves), as it's designed to only be beatable with the two moves that use PWR (STR based), specifically and . You should use both as soon as they are ready, and remember that move cooldowns are mutually exclusive (i.e. you can use a move even if another is on cooldown, as long as you have enough AP). If you're still experiencing issues, I'd appreciate a pastebin of your save so I could troubleshoot :)

fatratlord today
+2comment score: 2

i hate how long it takes to heal but im guessing i unlock something to do it faster soon

developer response: you're spot on with your guess! :)
Edit: The design is to encourage scavenging/reconsidering movesets during early game while players wait for recharge, but a certain new unlock will significantly speed up regen time

pepote today
+2comment score: 2

Love it.

developer response: <3

top comments


Dragonfest today
+5comment score: 5

Absolutely amazing game, i played it originally after finding it on r/incremental games, it was amazing then - i cant wait to experience it without the 42 point cap >:)

developer response: Thanks for playing the original version (and going so far as to play again)! Have fun!! :DDDD

adoplayzz today
+3comment score: 3

oh i was just barely able to defeat the first boss.

developer response: Nice! Don't worry, it'll get easier :)
Btw, possibly relevant follow-up tip, make sure you pick up the relevant prestige upgrade, or exploration may be extremely slow for a bit haha

senko today
+3comment score: 3

Tip: You can hold combat actions to auto-trigger them :)

developer response: A very pro tip :D
Edit: Oh, also, the "Space" key will quick pause combat!

fatratlord today
+2comment score: 2

i hate how long it takes to heal but im guessing i unlock something to do it faster soon

developer response: you're spot on with your guess! :)
Edit: The design is to encourage scavenging/reconsidering movesets during early game while players wait for recharge, but a certain new unlock will significantly speed up regen time

adoplayzz today
+2comment score: 2

i got softlocked at the first boss. all my attacks are too slow to defeat it before it starts to heal itself. i have already gathered all the recourses. as far as i know, theres nothing else to do

developer response: Hi! Make sure you've chosen the correct moveset (you can have a max of 2 moves), as it's designed to only be beatable with the two moves that use PWR (STR based), specifically and . You should use both as soon as they are ready, and remember that move cooldowns are mutually exclusive (i.e. you can use a move even if another is on cooldown, as long as you have enough AP). If you're still experiencing issues, I'd appreciate a pastebin of your save so I could troubleshoot :)

read all comments