BIOTOMATA
Posted July 18, 2025. Updated July 21, 2025. Played 40650 times for a total of 60993 hours.
description
Deep beneath, a chrysalis stirs... BIOTOMATA is a semi-active, sci-fi themed incremental with elements of strategy and story.
NOTE: KINDLY PLAY ON EXPAND/FULLSCREEN MODE, as this game is designed to take up most of the screen height! (Or not, if you enjoy your current aspect ratio, lol)
For new players:
I hope you'll enjoy the game! :D
For returning players:
Welcome back! Many new QoL updates have been added since the first launch, including:
- Endgame balancing: You now get more Embers to spend with each unlocked ending! A "Challenge Mode" toggle is added to settings to revert back to the original, more strategy-oriented balancing. This change is made to hopefully accommodate both the "I love numbers go up and becoming OP!" crowd and the "I love strategy in incrementals!" crowd <3
- Additional 25K starting mutagen upon reaching level 35 as an extra boost to ending hunters.
- New "Decimate" mechanic. One-shot enemies with 4x less combined stats than you with a single button click.
- "Auto-Decimate" option in settings to effectively reduce decimation to 0 clicks.
- Auto-use combat moves when ready by long-holding the move icon. (Should reduce early-game repetitiveness)
- Added settings option to show combat and reset formulas.
- Three moveset loadout slots! (Old moveset will need to be reassigned to account for new save structure, apologies in advance!)
- Instead of repeat clicks, you can now long hold the upgrade button to continuously spend Biomatter.
- "Double click to mutate" now has a minor confirmation prompt.
- Chrysalis now has icons which indicate which upgrades have been unlocked since last view.
- On mobile, scroll position of the cascade screen is now saved.
- Status effect tooltips on Moveset description screen.
- Info screen with updated credits.
I also hope you'll enjoy the game! :D
itch.iolatest update
The update that is actually multiple silent updates over the past few months that I'm consolidating into an update post November 12, 2025
- Minor typo fixes
- Level 31 chrysalis unlock change ("+35 max AP" to "+25 max AP, +0.25 max AP/sec")
- Updated cascade star rendering for a ~2x fps boost
- Fixed some rounding and display issues for values
- Tooltip to clarify that are passive and automatically applied
- Clarified is a cascade perk
- Added configurable Time in Run Multiplier cap for players who want to experience the game more actively (Defaults to Infinity)
- description text updated to clarify its purpose
Thanks for your continued support and feedback! Do let me know if any bugs and issues arise, and I'll put out a fix ASAP :D
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newest comments
It's still good, of course. I'm just a little sad I can't get the full new player experience a 2nd time. Maybe one day we'll get a 2nd game.
Also @Stummi: the poop game is good too. One might even say that... it's the shit.
developer response: ba dum tss
Yeah, the game is designed to be a narrative/discovery experience and those tend to just not hit the same afterwards. Low-key there are a good few games I'd love to purge my memory of just so I can replay them for the first time again.
Thanks for replaying though!
* The all-time top rated game on this website, an absolute masterpiece
* A game about poop
developer response: LMAO
I half expected the second line to say BIOTOMATA instead lol
A snack”
I knew something different would happen if I did that…
developer response: Just a little munch ;)
top comments
The pacing is very solid. Like you said in the info, basically every part goes by pretty smoothly (unless you're deliberately trying to skip something or you're doing something wrong). The combat is very nice too. Early on, I felt that the Constitution Vitality build carried me through everything but as I did Ending runs, I gained a lot of appreciation for the other builds. It's really nice how everything has its own unique flavor. The battles are also varied and interesting too, with most having a purposeful gimmick for you to adapt your build towards. The variety of mechanics is also nice and the game introduces and paces them out well. The prestige system is also strong and I never felt like I needed to grind runs and that I always had the choice to go for longer runs or runs specifically geared towards different objectives.
I also enjoyed the challenge mode. I always had a feeling you could do some interesting shenanigans with the ascension perks and I'm glad there is a way to utilize them, though I think it is for the best that it isn't like this way in the main game.
Personally, I feel like this game would benefit from a Dialogue/Cutscene Log or an Gallery/Ending Viewer. There's a lot of tidbits you can accidentally skip over and it'd be nice to see some of the endings again without having to redo a run.
I think some people might also prefer for there to be a bit more automation. I found it to be fine since you could just skip past all the first stages later on in the game, but some more decimates or area wide decimates could be a good quality of life choice. It's also not a particularly long game, especially if you don't do all the endings, but that's perfectly fine by me. In fact, I really don't think it needs to be any longer. As I said before, the game feels perfectly paced to me. Though maybe a wider expansion of a challenge mode with greater perks could work if you wanted to release it on steam and justify a price tag.
All in all, a really great game and I hope you continue to make more.
developer response: Thank you for playing, and an extra thank you for playing A Tale of Poop and Vengeance before this! :P I'm really glad you enjoyed the story! Funnily enough, I'd like to think of A Tale of Poop and Vengeance as a distant prototype-ish cousin to BIOTOMATA, mostly with the "event-storyline" and "mechanics that support storytelling" aspects. Ngl I was genuinely and pleasantly surprised with the reception it got, and it's definitely constructive/encouraging comments like this one which gave me the confidence to pursue BIOTOMATA as my uni capstone project
Happy to hear that you found the pacing appropriate and the combat enjoyable! I think it's pretty cool that you went with a vit/con build, since I've seen dex builds being quite common with midgame! Glad that you enjoyed the rest of the mechanics too!
The Ending gallery is definitely showing up as a common request. I'll add it to my TODOs, though it'll definitely need a separate UI component of its own, hopefully I can get it to work! Valid point on the automation, I might experiment with the decimate threshold a little and see what sticks better :)
Hard to say where my gamedev journey will take me next, especially since I'll be graduating soon and may likely need to start finding some stable employment first. Fingers crossed BIOTOMATA will be a neat enough portfolio project and I'll be able to find something that's just as rewarding while still allowing me to continue gamedev in my free time!
>scientist, medical research facility
>late one night, cleaning up a bit
>hear skittering, turn around
>roach with human eyes and hands staring back at me
Fuck this shit, I quit.
developer response: Oh come on, they're friendly I promise :)))
Also i just had to doodle this: https://imgur.com/a/NMMDHx4
developer response: I am sorry, I will work harder to make a bad TMT game next time :'(((
Jokes aside, thank you for your review! I'm happy to hear that you found the overall experience enjoyable!
developer response: A very pro tip :D
Edit: Oh, also, the "Space" key will quick pause combat!
developer response: Thanks for playing the original version (and going so far as to play again)! Have fun!! :DDDD