comments for More Sushi!
sort: go backIt's actively detrimental to upgrade your sushi, as increasing the chance it shows up means decreasing the chance better sushi (including that which you haven't even unlocked yet) appears. It really does not feel good to know that every time I upgrade something, I'm shooting myself in the foot for the long-term.
developer response: Thank you for the feedback!. I will fix the balancing in the next couple of days.
Not too bad, though the first prestige forcing at five stars kinda sucks. Nothing wrong with pushing further for a stronger first prestige.
not a bad idea but gets kind of boring since the core mechanic is holding the sushi and upgrading. Art is quite good though.
I love the art for the lil guys
I'm hungry
showing clicks and customers per second would be nice qol
After the balance changes, this is a solid foundation for a really good game. I hope the full game has more mechanics to keep a user engaged, though!
HOW THE HELL YOU ADDED PLAIN MOCHI AS SUSHI!!?!?!?!??
Game itself is good, but as japanese I had to scream about that. I must to.
the balance feels like the game expects you to use an auto clicker because automation is not an option (too expensive, too underpowered), you get the costumer upgrades and then what, carpel tunnel to make use of that? I don't get it.
Great game! art looks fantastic :)
Few suggestions:
-Making helpers more powerful (using stars maybe?) they arent even close to being able to handle all the customers
-Don't show all the locked upgrades, especially in the sushi page- i keep scrolling past the ones i want
-Sharper font, especially for the dialogue would be helpful
The game is fine, but if this is a demo of a game you're planning to charge for then it needs a lot of work.
if you tap at certain rates you get more sushi, faster or slower can both slow it down
Great Demo, even if shorter than said in the description. Did it in 23 mins, without rushing to speed run. So it might still need to balance it a bit.
With what "Available in full game" is shown i strongly think that it still need new features, other than upgrades and new sushi. Maybe a next restaurant, and an achievement system.
Maybe an uprgade based on how many of the same sushi upgrade are bought. Every 5 levels it gets a x2 or x5 income. and a x10 every 10 and x20 every 25, a x50 every 100 levels.
Right now the moment you unlick a new sushi you forget the precendent ones.
Those are all suggestion based on games i played and on my preferences, i might spout nonsense for your idea of game.
Based on the demo, I'd buy the game if the price is around 2-3$.
If new features are added, i probably would buy for 5-6$ max.
Don't know if my opinion on the price can help with the developement.
I enjoyed this, hopefully can't wait for full game, beat the demo in about 55 minutes with most of it being afk (letting my assistants/workers do all the work).
I'm enjoying it but the fisheye when prestiging is definitely gonna make some people sick.
i like this game but theres some stuff that icks me a bit
1. upgrading feels like its just taking your money without any boost of some sorts
2. there should be a bit more going on
3. its painful to read stuff on mobile
it has lots of potential to be really good, keep going :)
Oh ho ho! this sushi is quite delicious!! belly laughs in excitement
Good game
Demo v1 completion at 49:34.
Reminds me of WarioWare.
game looks nice but designer doesn't really have experience with incrementals. All this clicking is exhausting, automation should arrive earlier and be more powerful. Not recommended.
developer response: yeah that is something I'm going to fix. I'll update the game later today