More Sushi!

Posted August 22, 2025. Updated August 22, 2025. Played 2971 times for a total of 1672 hours.
description
More Sushi! is a short incremental game about running a conveyor belt sushi restaurant. Serve customers, buy upgrades, hire helpers, and unlock new sushi! Pay off the owner's debt, then turn used plates into stars to buy permanent upgrades.
Key features
-
Satisfying incremental gameplay
-
Prestige to replay and progress quicker
-
Lots of sushi and upgrades to unlock
-
Short and relaxing experience
-
Chill lo-fi soundtrack by Takeo Suzuki
Demo Content
-
The demo shows the beginning of the game. It takes about 45 minutes to see all of the demo content.
-
The prestige system is also a part of the demo, but it is limited to only 5 prestige upgrades.
EXTRA
-
If you experience any issues with the audio on Firefox, reload the page or try a different browser
latest update
Patch 2 - Balance August 25, 2025
Hey Guys,
I reworked the balance to be more fair and to make unlocking new sushi not feel like a punishment.
Cool.
-pixelqube
view all updates
newest comments
Great Demo, even if shorter than said in the description. Did it in 23 mins, without rushing to speed run. So it might still need to balance it a bit.
With what "Available in full game" is shown i strongly think that it still need new features, other than upgrades and new sushi. Maybe a next restaurant, and an achievement system.
Maybe an uprgade based on how many of the same sushi upgrade are bought. Every 5 levels it gets a x2 or x5 income. and a x10 every 10 and x20 every 25, a x50 every 100 levels.
Right now the moment you unlick a new sushi you forget the precendent ones.
Those are all suggestion based on games i played and on my preferences, i might spout nonsense for your idea of game.
Based on the demo, I'd buy the game if the price is around 2-3$.
If new features are added, i probably would buy for 5-6$ max.
Don't know if my opinion on the price can help with the developement.
This is so so so fun i love games like this! I really cant wait for the steam edition please dont make it super expensive
developer response: it will be $3
nice game :thumbs up:
I'm hungry
After the balance changes, this is a solid foundation for a really good game. I hope the full game has more mechanics to keep a user engaged, though!
top comments
game looks nice but designer doesn't really have experience with incrementals. All this clicking is exhausting, automation should arrive earlier and be more powerful. Not recommended.
developer response: yeah that is something I'm going to fix. I'll update the game later today
It's actively detrimental to upgrade your sushi, as increasing the chance it shows up means decreasing the chance better sushi (including that which you haven't even unlocked yet) appears. It really does not feel good to know that every time I upgrade something, I'm shooting myself in the foot for the long-term.
developer response: Thank you for the feedback!. I will fix the balancing in the next couple of days.
Not too bad, though the first prestige forcing at five stars kinda sucks. Nothing wrong with pushing further for a stronger first prestige.
not a bad idea but gets kind of boring since the core mechanic is holding the sushi and upgrading. Art is quite good though.
I love the art for the lil guys