comments for Dice Roller Incremental Demo
sort: go backAnyone else sick of demos?
Small QOL suggestion: let dice be rolled as soon as you hover over them (or drag-hover)
:)
Again interesting concept - but as a paid game? I know there was effort to put this together, but the overall concept (click, gain money, buy upgrades) isnt really enough to justify it. Mechanics are fine, but the overall game is not showing strongly in the demo. Also offline progress is needed even if capped at time/percentage.
It's cute and an interesting twist, but I can't see paying for it. The lack of offline is part of that.
It really seems fun, but having to click on the screen and leave the most interesting part (watching the physical dice roll around) really seems like a bizarre design choice. And like others have said, there really ought to be some way to roll more dice at once more easily. Maybe a dice cup upgrade could be fun.
i have a school computer and it just about passed out trying to run this so i think ill go play something else
Pretty fun!
Wish it had an offline/idle mechanic on here. I know it's a demo but I would love to check out the full game!
There is a problem in Safari it just keeps refreshing once in a while and turns back my progress
is d8 the max dice?
would love to see more of this game
can the game stop trying to be fullscreen? Even tweaking the zoom doesn't work...
idle dice?
great game but their needs to be a roll all button or something
how do you rank up dice and when do you unlock the D8
the upgrade that make all number on the D6 that aren't 6 useless is before the upgrade that make 6's 9's. does that mean that the 9's are useless
@sir_pinski you are aware the auto-reroll 1 does give the rewards for rolling a 1?
The game doesn't seem to have online progress, and it's a bit too resource intensive for me to want to run in the background. I guess it's alright, just not for me.
good game, but really needs optimisation
@shawnchoi200 Click on the monitor.
I meant offline progress, not online. Derp.
Pros
++ Fun gameplay, dice movement is fluid and throwing them is satisfying.
+ Upgrades are meaningful and scale reasonably well.
+ I like how the environment is incorporated. (Radio for music, PC monitor for upgrades, as well as the shelves in the Steam screenshots for dice you've collected)
So-Sos
~ It's hard to know what upgrades are worth buying since it's hard to gauge how much my income is dependent on D4s vs. D6s vs. D8s, some way of seeing this breakdown would help a lot. (e.g. Income over the last 60s)
~ Some upgrades sound like they apply to all dice, but only apply to the specific type of dice. (e.g. "For every 6 D6s, add 6 to all rolls" only adds 6 to the D6s) This should be clearer.
~ Why is there no "one-click" method of muting the game? At least bind "M" to mute.
~ The spinning D6 in the upgrade shop is the only one that doesn't show all of its faces. Also it should replace the other faces with 6's as you buy those upgrades. :P
Cons
- No way to see bought upgrades. (okay, "Flock 2" sounds good, but how is it compared to the "Flock 1" upgrade I bought half an hour ago?)
- No delimiters on numbers. (e.g. 10,000 or 10.000 as opposed to 10000)
-- No way of throwing dice without directly clicking on them. As soon as you have 10+ dice, it's preferable to just sit in the upgrade shop while they auto-throw, which is not very fun. Dragging the left mouse button should throw all dice you drag over.
Overall
A very nice demo, I've wishlisted the full game. I'd really like to see some more quality of life features before spending money on it (as well as a more interesting font, personally :P), but it seems really promising!