Dice Roller Incremental Demo

Posted September 12, 2025. Updated September 15, 2025. Played 2534 times for a total of 2736 hours.
description
Roll your dice, upgrade them, buy more dice! Dice Roller Incremental is a game where each dice roll earns you money, which you then spend on improving your dice rolls.
steam
newest comments
i actually really like this game. definitely wishlisting it
this game is supper fun but one thing that would be nice is instead of the d8's upgrading themself individually they upgrade every d8
There is a problem in Safari it just keeps refreshing once in a while and turns back my progress
It really seems fun, but having to click on the screen and leave the most interesting part (watching the physical dice roll around) really seems like a bizarre design choice. And like others have said, there really ought to be some way to roll more dice at once more easily. Maybe a dice cup upgrade could be fun.
Anyone else sick of demos?
top comments
Pros
++ Fun gameplay, dice movement is fluid and throwing them is satisfying.
+ Upgrades are meaningful and scale reasonably well.
+ I like how the environment is incorporated. (Radio for music, PC monitor for upgrades, as well as the shelves in the Steam screenshots for dice you've collected)
So-Sos
~ It's hard to know what upgrades are worth buying since it's hard to gauge how much my income is dependent on D4s vs. D6s vs. D8s, some way of seeing this breakdown would help a lot. (e.g. Income over the last 60s)
~ Some upgrades sound like they apply to all dice, but only apply to the specific type of dice. (e.g. "For every 6 D6s, add 6 to all rolls" only adds 6 to the D6s) This should be clearer.
~ Why is there no "one-click" method of muting the game? At least bind "M" to mute.
~ The spinning D6 in the upgrade shop is the only one that doesn't show all of its faces. Also it should replace the other faces with 6's as you buy those upgrades. :P
Cons
- No way to see bought upgrades. (okay, "Flock 2" sounds good, but how is it compared to the "Flock 1" upgrade I bought half an hour ago?)
- No delimiters on numbers. (e.g. 10,000 or 10.000 as opposed to 10000)
-- No way of throwing dice without directly clicking on them. As soon as you have 10+ dice, it's preferable to just sit in the upgrade shop while they auto-throw, which is not very fun. Dragging the left mouse button should throw all dice you drag over.
Overall
A very nice demo, I've wishlisted the full game. I'd really like to see some more quality of life features before spending money on it (as well as a more interesting font, personally :P), but it seems really promising!
Anyone else sick of demos?
Small QOL suggestion: let dice be rolled as soon as you hover over them (or drag-hover)
:)
Again interesting concept - but as a paid game? I know there was effort to put this together, but the overall concept (click, gain money, buy upgrades) isnt really enough to justify it. Mechanics are fine, but the overall game is not showing strongly in the demo. Also offline progress is needed even if capped at time/percentage.
It's cute and an interesting twist, but I can't see paying for it. The lack of offline is part of that.