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comments for Clicker Climber Demo

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speedmaster24 countest September 19, 2025
+16comment score: 16

clicking is so frustratingly imprecise that it just isnt enjoyable and feels out of my control

Pangbot September 16, 2025
+9comment score: 9

Pros
+ I like the overall theming, the music and SFX complement the graphics nicely.
+ Campaigns with certain restrictions is an interesting way to add difficulty.
So-Sos
~ From the Steam description: "First you click, then you chill." Like **** did I ever chill. XD Even the "Lite" campaign has a time limit, yes you have meta-progression, but that only goes so far.
~ The "don't click for X seconds" objective includes clicking to buy upgrades, which is frustrating.
~ Most of the objectives are simply "buy an upgrade", which is kind of strange. The streak/multi-hit objectives are good though.
~ Level layout is barebones. I know it's called "clicker climber", but I'd like to see more than stacked squares. What about a maze? Or multiple possible paths to different goals?
Cons
- The text that covers the play area sticks around too long (e.g. "7/10 misses" or "30 seconds left"), I think it would be a lot better if it appeared out of the way - especially for Maximum where the last 30 seconds can be very tense.
- A tutorial level would go far, some concepts aren't intuitive. (Balls respawn after reaching the goal, the click combo system, why prestiging is useful...)
- On ball respawning: This could serve better as a toggle (or only respawn the ball if the player has 1 left). "Goal-focussed" builds are awful when the level is bigger because you have to constantly prestige the ball maximum to have any chance of getting a lot of balls close to the goal again.
- Navigating up/down the level requires you to click in the square above/below the currently focussed one. The player should be able to navigate the level without needing to do this. I got stuck at the top square of a level for a while because the middle square was empty and I couldn't see the bottom one. :(
Overall
It's a good timewaster. For a full game, I'd like to see more variety in builds than "start goal-focussed -> transition to bounce-focussed" over and over (and definitely more variety in levels), but for a few $ I could see myself picking this up.

zxingsg110 September 16, 2025
+7comment score: 7

where's the option to disable audio

developer response: Pressing escape opens the settings menu; you can turn down the vol sliders to zero

adbspurs September 16, 2025
+7comment score: 7

Pretty good demo. As others have noted - I can see it would be hard to click on a mobile device or trackpad (or track ball).
That said - as a paid game? Im not sure.
Interesting concept though. Some old ideas packaged in a new way.

yhvr owner September 16, 2025
+5comment score: 5

Pyrocon: fixed, sorry!

CardboardEmpress donator September 25, 2025
+4comment score: 4

I've really tried to like this game. The concept is really interesting, but the lag - of my god the lag - makes it very difficult to play. Either I look at the box where the actual currency is made but I can't interact with the game, or look at a mostly empty box that generates next to nothing and lose. I can't be the only person with this problem.

ColeTheCasual September 16, 2025
+3comment score: 3

It is really difficult to click them on a trackpad.

Crimson406 September 16, 2025
+3comment score: 3

I managed to get my bounce reward to be negative a couple of times. Both times it happened when it got to about 500Qa. This completely kills the run if it happens.

voidcons0le September 27, 2025
+3comment score: 3

why do you start me on hard mode >:(

bck356 September 22, 2025
+3comment score: 3

I personally couldn't get past Harder, but I genuinely think that was more skill issue than game issue. It's pretty fun! The sound design also isn't bad, I like the sound of the game late in a run, it's very bleepy blonky in a satisfying way. I kinda wish the game had more emphasis on manipulating the field and guiding the balls up instead of upgrading and resetting, since, because I'm on a time limit, I just kind of click on whatever in the upgrades, not reading them, and just kinda spread out evenly. (That may have been the reason I couldn't beat Harder, lol.) It feels like if I slow down to make any effective decision making, I'm being suboptimal by nature of not producing more balls. It's not BAD, I get what you're going for here, but it feels very "Chess Boxing" in a way that I think has more room for emphasis on the boxing than the chess. If that metaphor makes sense.

tristan countest September 16, 2025
+3comment score: 3

why is there so much bloom

shawnchoi200 September 19, 2025
+3comment score: 3

So hard

HudiPL September 19, 2025
+2comment score: 2

Cool Idea and pretty fun to play

Pyrocon September 16, 2025
+2comment score: 2

The game should be tagged as a demo.

rand0man3 September 16, 2025
+2comment score: 2

Umm I can't touch the lite(I'm mobile)

AzureBlareGamer September 20, 2025
+2comment score: 2

Very fun insights & creative effort

JanexTheHero1 September 21, 2025
+2comment score: 2

What is level prestige even supposed to do? I can't figure it out.

developer response: Level prestige resets everything except your upgrades. If you aren't making money fast enough, you level prestige so you can get more upgrades and earn more.

creyol September 25, 2025
+2comment score: 2

did you know that 60 seconds on my pc is 0.1 minutes ingame

richardlycn013 September 17, 2025
+2comment score: 2

game cant be played on mobile. i can tap on the demo campaign lite button but it doesnt register as me having activated it

darrenlotw countest September 17, 2025
+2comment score: 2

I can't play the game on mobile. Can you fix that?