comments for Clicker Climber Demo
sort: go backPros
+ I like the overall theming, the music and SFX complement the graphics nicely.
+ Campaigns with certain restrictions is an interesting way to add difficulty.
So-Sos
~ From the Steam description: "First you click, then you chill." Like **** did I ever chill. XD Even the "Lite" campaign has a time limit, yes you have meta-progression, but that only goes so far.
~ The "don't click for X seconds" objective includes clicking to buy upgrades, which is frustrating.
~ Most of the objectives are simply "buy an upgrade", which is kind of strange. The streak/multi-hit objectives are good though.
~ Level layout is barebones. I know it's called "clicker climber", but I'd like to see more than stacked squares. What about a maze? Or multiple possible paths to different goals?
Cons
- The text that covers the play area sticks around too long (e.g. "7/10 misses" or "30 seconds left"), I think it would be a lot better if it appeared out of the way - especially for Maximum where the last 30 seconds can be very tense.
- A tutorial level would go far, some concepts aren't intuitive. (Balls respawn after reaching the goal, the click combo system, why prestiging is useful...)
- On ball respawning: This could serve better as a toggle (or only respawn the ball if the player has 1 left). "Goal-focussed" builds are awful when the level is bigger because you have to constantly prestige the ball maximum to have any chance of getting a lot of balls close to the goal again.
- Navigating up/down the level requires you to click in the square above/below the currently focussed one. The player should be able to navigate the level without needing to do this. I got stuck at the top square of a level for a while because the middle square was empty and I couldn't see the bottom one. :(
Overall
It's a good timewaster. For a full game, I'd like to see more variety in builds than "start goal-focussed -> transition to bounce-focussed" over and over (and definitely more variety in levels), but for a few $ I could see myself picking this up.
where's the option to disable audio
developer response: Pressing escape opens the settings menu; you can turn down the vol sliders to zero
Pretty good demo. As others have noted - I can see it would be hard to click on a mobile device or trackpad (or track ball).
That said - as a paid game? Im not sure.
Interesting concept though. Some old ideas packaged in a new way.
Pyrocon: fixed, sorry!
I've really tried to like this game. The concept is really interesting, but the lag - of my god the lag - makes it very difficult to play. Either I look at the box where the actual currency is made but I can't interact with the game, or look at a mostly empty box that generates next to nothing and lose. I can't be the only person with this problem.
It is really difficult to click them on a trackpad.
I managed to get my bounce reward to be negative a couple of times. Both times it happened when it got to about 500Qa. This completely kills the run if it happens.
why do you start me on hard mode >:(
I personally couldn't get past Harder, but I genuinely think that was more skill issue than game issue. It's pretty fun! The sound design also isn't bad, I like the sound of the game late in a run, it's very bleepy blonky in a satisfying way. I kinda wish the game had more emphasis on manipulating the field and guiding the balls up instead of upgrading and resetting, since, because I'm on a time limit, I just kind of click on whatever in the upgrades, not reading them, and just kinda spread out evenly. (That may have been the reason I couldn't beat Harder, lol.) It feels like if I slow down to make any effective decision making, I'm being suboptimal by nature of not producing more balls. It's not BAD, I get what you're going for here, but it feels very "Chess Boxing" in a way that I think has more room for emphasis on the boxing than the chess. If that metaphor makes sense.
why is there so much bloom
So hard
Cool Idea and pretty fun to play
The game should be tagged as a demo.
Umm I can't touch the lite(I'm mobile)
Very fun insights & creative effort
What is level prestige even supposed to do? I can't figure it out.
developer response: Level prestige resets everything except your upgrades. If you aren't making money fast enough, you level prestige so you can get more upgrades and earn more.
did you know that 60 seconds on my pc is 0.1 minutes ingame
game cant be played on mobile. i can tap on the demo campaign lite button but it doesnt register as me having activated it
I can't play the game on mobile. Can you fix that?
clicking is so frustratingly imprecise that it just isnt enjoyable and feels out of my control