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comments for Clicker Climber Demo

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adbspurs September 16, 2025
+6comment score: 6

Pretty good demo. As others have noted - I can see it would be hard to click on a mobile device or trackpad (or track ball).
That said - as a paid game? Im not sure.
Interesting concept though. Some old ideas packaged in a new way.

zxingsg110 September 16, 2025
+5comment score: 5

where's the option to disable audio

developer response: Pressing escape opens the settings menu; you can turn down the vol sliders to zero

Pangbot September 16, 2025
+4comment score: 4

Pros
+ I like the overall theming, the music and SFX complement the graphics nicely.
+ Campaigns with certain restrictions is an interesting way to add difficulty.
So-Sos
~ From the Steam description: "First you click, then you chill." Like **** did I ever chill. XD Even the "Lite" campaign has a time limit, yes you have meta-progression, but that only goes so far.
~ The "don't click for X seconds" objective includes clicking to buy upgrades, which is frustrating.
~ Most of the objectives are simply "buy an upgrade", which is kind of strange. The streak/multi-hit objectives are good though.
~ Level layout is barebones. I know it's called "clicker climber", but I'd like to see more than stacked squares. What about a maze? Or multiple possible paths to different goals?
Cons
- The text that covers the play area sticks around too long (e.g. "7/10 misses" or "30 seconds left"), I think it would be a lot better if it appeared out of the way - especially for Maximum where the last 30 seconds can be very tense.
- A tutorial level would go far, some concepts aren't intuitive. (Balls respawn after reaching the goal, the click combo system, why prestiging is useful...)
- On ball respawning: This could serve better as a toggle (or only respawn the ball if the player has 1 left). "Goal-focussed" builds are awful when the level is bigger because you have to constantly prestige the ball maximum to have any chance of getting a lot of balls close to the goal again.
- Navigating up/down the level requires you to click in the square above/below the currently focussed one. The player should be able to navigate the level without needing to do this. I got stuck at the top square of a level for a while because the middle square was empty and I couldn't see the bottom one. :(
Overall
It's a good timewaster. For a full game, I'd like to see more variety in builds than "start goal-focussed -> transition to bounce-focussed" over and over (and definitely more variety in levels), but for a few $ I could see myself picking this up.

ColeTheCasual September 16, 2025
+2comment score: 2

It is really difficult to click them on a trackpad.

yhvr owner September 16, 2025
+2comment score: 2

Pyrocon: fixed, sorry!

rand0man3 September 16, 2025
+1comment score: 1

Umm I can't touch the lite(I'm mobile)

Pyrocon September 16, 2025
+1comment score: 1

The game should be tagged as a demo.

Crimson406 September 16, 2025
+1comment score: 1

I managed to get my bounce reward to be negative a couple of times. Both times it happened when it got to about 500Qa. This completely kills the run if it happens.

tristan countest September 16, 2025
+1comment score: 1

why is there so much bloom

lunalily September 16, 2025
-5comment score: -5
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