comments for Pixelgrab
sort: go backEh, I get it, but it's too annoying having to start all over again every single time. Even with the poxel boosts, it doesn't really feel worth the effort. Especially on a new stage.
developer response: Later on the game opens up some, and there are persistent upgrades. But I get it :)
let me grab your pixels
i understand
I would be cool if Stages could give a bonus to all (or all previous) Stages
what is the point of all the story labyrinth thing ? does it give a boost or something ?
i hate the resets after unlocking each new stage so much. it's so.. it's just very... it just wasn't a good design decision. it absolutely KILLS the player's momentum in a way that isn't fun at all.
developer response: I get where you're coming from. Pixelgrab is, in a way, the first 'proper' game I made, so I too have my thoughts on that.
If it helps, later on the resets don't hurt nearly as much, as you have plenty of ways to mitigate them :)
Thank you for playing!
Don't know how to get more workers, but I'm glad this game is on galaxy now.
developer response: <3
am i the only one who mixes up 0 and 8 because of the font all the time? lol
developer response: They really do look similar. I'll add it the list of fixes for the 1.6.4 update :)
Going to echo what several people have said: you should reconsider somewhat the design of the resets. As it is, I see your responses in the comments that there is something afterwards, but if I didn't specifically come check the comments I would have no idea. It just felt like "hey, there's all these bonuses I can unlock with Poxels, and all but 1 of them are completely unnecessary ever since they have no long-term use", which makes it feel like bad design. I'm not saying that is IS bad design... but having some indication that the game is going to open up is important because as it is the beginning just feels like it's designed poorly, which is probably why you take a hit to the ratings. As it is, the beginning appears to be balanced such that one reset is enough to complete any stage, but that means that by the time I've dropped 10 minutes on the game, I see nothing that indicates it opening or that the last 2 stages aren't more of the same.
Your comments that it opens up are going to make me come back and try the rest, and I look forward to seeing the rest now that I know it's there. The game definitely has potential! But an awkward start is going to turn a lot of people off from the point at which they would see that potential realized.
developer response: Thank you far your comment! Yes, I plan on changing the way the unlocks are displayed - so that future players know that there is quite some content there. Back then I didn't do it that way, because I (still) like the idea of a game not telling you that there is more, and then unfolding more than you expected. But it is kinda self defeating, since many don't get to that point, due to what you wrote.
About the resets: I get that it feels harsh, but I don't see a way to do that in the early/mid game without it feeling forced. But it is something that I have thought a lot about :)
It seems I can’t click click on mobile :(
developer response: It's only playable on a pc with keyboard and mouse. Maybe I'll do a mobile version someday tho
Stage D gets significantly easier if you leave it just before you clear a layer and let the auto hitters do their work
developer response: Stage D really gets the title for most work with no more payoff than the other 4. It shouldn't be doing that 👀
I hope I'll get around to fixing that and doing some of the other things that people were saying here. Thank you :)
i don't understand
This is a classic that I really enjoy! You posted it on the subreddit a couple years ago if I remember correctly.
developer response: I'm glad you like it :D
Yes, I posted it there some time ago :)
I went through the rainbow and now I'm having an existential crisis about robots killing themselves after going down the multispectrum rabbit warren.
developer response: Life comes at you in the strangest ways.
I genuinely cant tell what beating stages multiple times does beyond unlocking the extra stages
developer response: You do get something, but it's only useable until later, when you have another feature unlocked.
I enjoy this, it's just that I wish the window would scale properly when not full screened, and sometimes it has some performance issues while clicking. Definitely cool if you hold out past the start.
developer response: I'm thinking about doing a small update with this being one of the changes. But I don't know when that will be.
I'm glad you like it :)
ok I finally learned that the text on the stages is what I unlock when I beat them I just kept seeing nothing turn into words and thought I finally unlocked the stages names.
also we need more stages
developer response: Yes, those are the rewards for completion. I wanted to add a "Reward: " Text, but there wasn't any space for it. I'm glad you figured it out :)
agh... my hands! they're exhausted from too much clicking!
This game would be more fun if you kept upgrades upon completing a stage and/or got Poxels for completing a stage. There almost seems like no reason to play after completing stages once.
developer response: There is a feature that grants boni that stay, the game just has a bit of a slow start. But I understand well what you mean ^^