comments for Pixelgrab
sort: go backdeveloper response: Later on the game opens up some, and there are persistent upgrades. But I get it :)
developer response: They really do look similar. I'll add it the list of fixes for the 1.6.4 update :)
developer response: I get where you're coming from. Pixelgrab is, in a way, the first 'proper' game I made, so I too have my thoughts on that.
If it helps, later on the resets don't hurt nearly as much, as you have plenty of ways to mitigate them :)
Thank you for playing!
developer response: That sounds not good. I will look into it tomorrow :)
Sorry that happened :/
If it is any consolation, you reached the end of what Pixelgrab has to offer. You finished the game :)
I think it's brilliant when game creators continue work on older projects. Old is not dead. <3
developer response: Thank you so much <3 I try to do what I can. Though I must say that Pixelgrab could be running much faster if I were to redo it. But that is bit of a too big time comittment for me right now.
Good thing ls I have some ideas what might be causing the lag. Sadly Firefox in general tends to struggle with construct :(
developer response: Yeah, looking bach that was certainly ~a choice~
It will be taken care of in 1.7 :)
Edit: Reloading the page should bring you back to the game.
developer response: <3
developer response: Stage C is just very shy. Multiclicks quickly overwhelm it, and so it shuts down π
developer response: Thank you so much! :)
I will check this bug out. The update should be out sooner than later.
Your comments that it opens up are going to make me come back and try the rest, and I look forward to seeing the rest now that I know it's there. The game definitely has potential! But an awkward start is going to turn a lot of people off from the point at which they would see that potential realized.
developer response: Thank you far your comment! Yes, I plan on changing the way the unlocks are displayed - so that future players know that there is quite some content there. Back then I didn't do it that way, because I (still) like the idea of a game not telling you that there is more, and then unfolding more than you expected. But it is kinda self defeating, since many don't get to that point, due to what you wrote.
About the resets: I get that it feels harsh, but I don't see a way to do that in the early/mid game without it feeling forced. But it is something that I have thought a lot about :)
developer response: It's only playable on a pc with keyboard and mouse. Maybe I'll do a mobile version someday tho
developer response: Stage D really gets the title for most work with no more payoff than the other 4. It shouldn't be doing that π
I hope I'll get around to fixing that and doing some of the other things that people were saying here. Thank you :)
developer response: Will be sorted out in 1.7 πͺπ»



















developer response: There is a feature that grants boni that stay, the game just has a bit of a slow start. But I understand well what you mean ^^