Pixelgrab
Posted September 24, 2025. Updated October 18, 2025. Played 4867 times for a total of 5720 hours.
description
You have many layers filled to the brim with all kinds of blocks to destroy.
Can you beat the timers?
(Needs a mouse and keyboard to be played)
itch.iolatest update
Last Words 1.7.3 October 23, 2025
So, we have finally arrived. At a point where most things should be set right.
The finale cut scene for the Halloween event is now in the game! In case you have returned all 30 ghosts already (very impressive if so) you can still view it by entering the clock one last time.
The ghosts have become a bit more talkative! Now, I can't guarantee that their newfound extroversion will be as useful as you may have hoped for (keep in mind they are confused), but I am sure it will be helpful. If only a bit.
Another thing that has been changed, is, that all the ghosts now spawn at once instead of spread out over time. So now, even if you are late to the party, you still have a shot at fulfilling this task that should have never been asked of you.
Other changes:
- Added remove/add all Cheerleaders when holding shift.
- Fixed Stage B pierce chance not working correctly.
- Hopefully (please please) fixed Stage D sometimes not appearing when starting the game.
- Fixed some display issues with rounding.
I suspect there will be another bug fix update, but if not, this is the last one for Pixelgrab. Over 5 years ago I made this little game, without much thought for anything. Looking back, this was quite a journey. I remade it at least twice from the ground up, each time with newfound eyes taking into account all the things I have learned until then. Adding things here and there. It was lot of fun and I never expected that so many people would be interested in this little game. So thank you all for that! You playing my games is something I think about quite often :)
Maybe some day there will be more of Pixelgrab, but it will have to be its own game. I have some ideas for a sequel, but it will have to wait for now. The next time we'll see each other will be somewhere both far away and quite close to Pixelgrab. The writing has been on the wall for a long, long time after all.
See you then <3
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newest comments
Limit break needs a LARGE buff, stages C & E taking like forever around level 75+ stinks, and stage B is like soft capped ~10 for half the darn time
developer response: There is a way to improve upon limit break :)
After the update, I prestiged (now labeled "onwards") and the game appears to have broken, everything is NaN or some humongous negative number. No stages whatsoever, but the buttons and interfaces are present.
developer response: That sounds not good. I will look into it tomorrow :)
Sorry that happened :/
If it is any consolation, you reached the end of what Pixelgrab has to offer. You finished the game :)
so i unlocked the clock and it took me to the graveyard, and im not entirely sure what to do there besides just explore, which since we only have a minute it doesn't give a lot of time to do so, so what exactly am i supposed to do there?
developer response: Keep your eyes open, soon enough you may find out what needs to be done :)
If you started playing over 3 hours ago opening the page again in order for an update to work might be a good idea :)
Cool game so far, although a little bit too much "click intensive" to start out. Stages A, D and E completed, C in the 70's going up, but B is at 12. Do I just need lots of skillmine grids to beat B, or what should the strategy be?
developer response: Sounds like a plan to me 😎
I quite enjoyed the game, especially for the pixel art.
However, it's still lacking a lot of polish (mainly bugs and balance issues).
Bugs:
- Some skillblocks not working (more pixel, more dmg)
- Most stage boost cheerleaders doing nothing (also, why is there a stage boost in stage E?)
- The last update giving free gold blocks every time you reload (thanks!)
- Event related: some ghosts aren't showing up, and some tombs seem to be missing.
- Prestige stage E don't spawn pixels correctly (seem to spawn them off-screen).
developer response: Thank you! :)
I'll take a look at the the things in your list. Though I suspect that most should be resolved by now, and that you may be playing on an older version. If so, open the link again and it should get you the newest update.
top comments
This game would be more fun if you kept upgrades upon completing a stage and/or got Poxels for completing a stage. There almost seems like no reason to play after completing stages once.
developer response: There is a feature that grants boni that stay, the game just has a bit of a slow start. But I understand well what you mean ^^
Eh, I get it, but it's too annoying having to start all over again every single time. Even with the poxel boosts, it doesn't really feel worth the effort. Especially on a new stage.
developer response: Later on the game opens up some, and there are persistent upgrades. But I get it :)
let me grab your pixels
I would be cool if Stages could give a bonus to all (or all previous) Stages
i understand