Pixelgrab
Posted September 24, 2025. Updated October 18, 2025. Played 6415 times for a total of 7666 hours.
description
You have many layers filled to the brim with all kinds of blocks to destroy.
Can you beat the timers?
(Needs a mouse and keyboard to be played)
itch.iolatest update
Last Words 1.7.3 October 23, 2025
So, we have finally arrived. At a point where most things should be set right.
The finale cut scene for the Halloween event is now in the game! In case you have returned all 30 ghosts already (very impressive if so) you can still view it by entering the clock one last time.
The ghosts have become a bit more talkative! Now, I can't guarantee that their newfound extroversion will be as useful as you may have hoped for (keep in mind they are confused), but I am sure it will be helpful. If only a bit.
Another thing that has been changed, is, that all the ghosts now spawn at once instead of spread out over time. So now, even if you are late to the party, you still have a shot at fulfilling this task that should have never been asked of you.
Other changes:
- Added remove/add all Cheerleaders when holding shift.
- Fixed Stage B pierce chance not working correctly.
- Hopefully (please please) fixed Stage D sometimes not appearing when starting the game.
- Fixed some display issues with rounding.
I suspect there will be another bug fix update, but if not, this is the last one for Pixelgrab. Over 5 years ago I made this little game, without much thought for anything. Looking back, this was quite a journey. I remade it at least twice from the ground up, each time with newfound eyes taking into account all the things I have learned until then. Adding things here and there. It was lot of fun and I never expected that so many people would be interested in this little game. So thank you all for that! You playing my games is something I think about quite often :)
Maybe some day there will be more of Pixelgrab, but it will have to be its own game. I have some ideas for a sequel, but it will have to wait for now. The next time we'll see each other will be somewhere both far away and quite close to Pixelgrab. The writing has been on the wall for a long, long time after all.
See you then <3
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newest comments
It freezes before the opening ends
umm... idk why is that chaining didn't work on stage A until i completed 10k field
That red target in the thumbnail looks familiar
What did you do to my boi killer Snas??!1!!?
Game won't load. Intro plays, but it's stuck there. I feel like this may have a connection to what's happening at Confusion (Pixel Grab loading there instead)
developer response: The games don't interact with each other, so Confusion doesn't have its tendrils in here. Have you tried reloading? If not, dm me and we'll talk :)
the timers are so buggy XD idk what causes it but sometimes they just go way over the limit??? my level 1 timer says 226:45
as far as i know there are no extra time upgrades?
developer response: The timer length depends on how many Poxels you have upon reset :)
top comments
This game would be more fun if you kept upgrades upon completing a stage and/or got Poxels for completing a stage. There almost seems like no reason to play after completing stages once.
developer response: There is a feature that grants boni that stay, the game just has a bit of a slow start. But I understand well what you mean ^^
Eh, I get it, but it's too annoying having to start all over again every single time. Even with the poxel boosts, it doesn't really feel worth the effort. Especially on a new stage.
developer response: Later on the game opens up some, and there are persistent upgrades. But I get it :)
let me grab your pixels
I would be cool if Stages could give a bonus to all (or all previous) Stages
i understand