comments for Fox Game 2
sort: go backFun game. There's a lot more content than you'd expect and it sorta plays out like a more forgiving Kitten's game except you actually play around with the mechanics you get. There's plenty of charm and the game's pretty decently paced until the end where it gets a little more grindy. Each feature is pretty fun in its own way though I'd personally put the merge a little sooner. It comes at a great time, though I was already deleting buildings to get to there. The mid game is also sorta time-gated on combat and you're heavily punished for dying. I would move that death timer to 30s. It gets a lot better when you can start killing Goats around level 7/8.
One sorta major issue. I'm unable to export my save. At least I'm not able to copy it. Furthermore, does the save really need to be that big? Are you sure there aren't better ways to abstract all that info?
This isn't a big issue now, but it may be a larger issue later. At the end of the game, the game is starting to lag a little, especially if you're running TD. Maybe you might want to consider simulating the other tabs while they're not focused rather than processing them simultaneously and then removing them or stopping their process temporarily.
It's also taking up a lot of memory. When I finished the game, it was taking up 5.6Gb. I refreshed the page and it went to ~400mb and it's slowly increasing. The memory does increase when you load all the tabs, but I'd be more suspicious of a memory leak somewhere.
The tower defense is a fun idea though you don't really ever need the magic. Perhaps if there was another resource tied to tower defense? The map building is also a little finicky when you have to move things around. I'd consider making a custom builder for it where you can remove as many as you'd like and place as many as you'd like back down.
Finally the shield is missing a texture. Not a huge issue, some people might just forget it if it's invisible.
If you flesh it out more, update some of the sprites, and push past some of the default Godot themes, I bet you could see some good traction with this on steam.
All the Mega Labs research seem to not be working
developer response: Fixed :)
Having fun with the game. But found a bug, the Mega lab upgrades don't seem to be having any effect.
*** BUG ALERT *** excellent, build an aterum, then game crashed, and now it won't load.
developer response: Should be fixed now 👍
loving it so far except no mute button yet but im sure it will come eventually also feeling a bit IQ starved and somewhat annoyed at no auto loot in combat or atleast dont make the items disappear..
Can't export the save, seems sandboxed. It copies and pastes within the game, but I can't paste it outside of the game. It justs uses my previous clipboard contents.
The game loaded fine yesterday, but now it seems to be stuck on "loading game for the first time".
BUG: you can drag buildings on the bottom row half a block out of bounds
I got too good at combat. Is there a way to make use of the excess treasure?
I remember there was fox game on itch.io..
Needs a mute button
how do you double click to merge??
First impressions: This is adorable, and I like the way gameplay expands. Always something to do and all the different subsystems feed into each other. Looking forward to seeing where this goes.
BUG: all resources are just permanently set to their storage value. Didn't happen yesterday. Maybe something with the save/load or unlocking tower defense tab? Only new things I did today.
Follow-up to save export issues, looks it has problems with local saves too. As others have said, loading in now has all resources maxed, including a bunch I hadn't even unlocked yet. Cocoa, gizmos, magic, stardust and runes, I don't even have a way to spend them.
Definitely wish this game ran in the background but I know that's a weird detail to hash out on games
While trying to get into combat, character slid into a tree; unable to leave it now.
Meat merged bonus is not working at all.
Cute furry fox game with hints of eldritch horror