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Fox Game 2

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developed by

developed by olivebates

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completed

46 ratings

rated 3.9 stars, 46 ratings.
godotidleactivestoryresource-management

Posted September 24, 2025. Updated September 28, 2025. Played 1701 times for a total of 2145 hours.

description


An incremental game about raising a colony of cute foxes! 🦊

I want to build a small following on discord: https://discord.gg/xYxBR3VvZM

Fox Game 2

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newest comments


lingluo today
+1comment score: 1

Meat merged bonus is not working at all.

lingluo today
+2comment score: 2

I got too good at combat. Is there a way to make use of the excess treasure?

SolidusSnake donator October 2, 2025
+1comment score: 1

While trying to get into combat, character slid into a tree; unable to leave it now.

Astralika October 1, 2025
+1comment score: 1

Definitely wish this game ran in the background but I know that's a weird detail to hash out on games

doyle31 September 30, 2025
+6comment score: 6

All the Mega Labs research seem to not be working

developer response: Fixed :)

top comments


doyle31 September 30, 2025
+6comment score: 6

All the Mega Labs research seem to not be working

developer response: Fixed :)

uden September 29, 2025
+6comment score: 6

Fun game. There's a lot more content than you'd expect and it sorta plays out like a more forgiving Kitten's game except you actually play around with the mechanics you get. There's plenty of charm and the game's pretty decently paced until the end where it gets a little more grindy. Each feature is pretty fun in its own way though I'd personally put the merge a little sooner. It comes at a great time, though I was already deleting buildings to get to there. The mid game is also sorta time-gated on combat and you're heavily punished for dying. I would move that death timer to 30s. It gets a lot better when you can start killing Goats around level 7/8.

One sorta major issue. I'm unable to export my save. At least I'm not able to copy it. Furthermore, does the save really need to be that big? Are you sure there aren't better ways to abstract all that info?
This isn't a big issue now, but it may be a larger issue later. At the end of the game, the game is starting to lag a little, especially if you're running TD. Maybe you might want to consider simulating the other tabs while they're not focused rather than processing them simultaneously and then removing them or stopping their process temporarily.
It's also taking up a lot of memory. When I finished the game, it was taking up 5.6Gb. I refreshed the page and it went to ~400mb and it's slowly increasing. The memory does increase when you load all the tabs, but I'd be more suspicious of a memory leak somewhere.
The tower defense is a fun idea though you don't really ever need the magic. Perhaps if there was another resource tied to tower defense? The map building is also a little finicky when you have to move things around. I'd consider making a custom builder for it where you can remove as many as you'd like and place as many as you'd like back down.
Finally the shield is missing a texture. Not a huge issue, some people might just forget it if it's invisible.

If you flesh it out more, update some of the sprites, and push past some of the default Godot themes, I bet you could see some good traction with this on steam.

Bebit September 28, 2025
+6comment score: 6

Cute furry fox game with hints of eldritch horror

ForsakenLumin September 30, 2025
+5comment score: 5

Having fun with the game. But found a bug, the Mega lab upgrades don't seem to be having any effect.

csharporbflat September 29, 2025
+3comment score: 3

*** BUG ALERT *** excellent, build an aterum, then game crashed, and now it won't load.

developer response: Should be fixed now 👍

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