Fox Game 2
Posted September 24, 2025. Updated November 20, 2025. Played 4243 times for a total of 5789 hours.
description
An incremental game about raising a colony of cute foxes! 🦊
I incorporate all feedback and ideas I receive on the discord:
https://discord.gg/xYxBR3VvZM
latest update
Stability and Upgrades 16 November 20, 2025
Prestige:
- New Upgrade: Attack Accuracy
- New Upgrade: Selling Price Boost
- Keep Equipment on Restart has been broken up into 5 separate upgrades
Exploration:
- Equipment can no longer be stacked
- Cost tooltip in shops now show images for each ingredient
Bugs:
- Fixed bug that stopped prestige from affecting treasure
- Fixed bug that allowed non-equipment items to be placed in equipment slots
- Fixed bug that allowed duplicate items in the equipment slots
- Fixed bug that deleted an item, if swapping armor while the inventory is full
- Fixed bug where equipment slots wouldn't highlight when holding equipment
- Fixed bug where prestiging from another tab than the city, would lock you in that tab
- Fixed bug where stacked item quantity would reset if dragged onto another of the same item
- Fixed bug that stopped the player from leaving stacking mode in shops sometimes













newest comments
- 1st auto-battle is useless since after previous battle it changes from 1 charge to 0 and does not do anything.
- Auto-battle is close to useless because magic is very limited I think I got around 0.8/s before last reset and it increases exponentially and killing an enemy only takes a few seconds, so I have to return every <20s
- Defense seems pretty useless now and even if at my current endgame after 2-4 enemies I have fish and increase my HP again (fish and fishing now also resets on prestige, so it takes even a bit more time )
At the moment defense at 0 almost feels the same as defense at 100, I think it would be nice if it was not a completely useless stat.
For me personally the loss of 2000 prestige points was not too bad. I simply wanted to mention it and during my first or 2nd prestige it would have been quite a bit annoying so thank you for the change (the weapon is the only important thing anyway atm).
developer response: I've updated it so you should have all 5 upgrades unlocked, if you had the unlock all from the previous patch :)
developer response: It's as intended, armor mostly affects the accuracy of enemies. For damage it can turn a 16 into a 10 for example. Do you feel like I should increase the effectiveness of armor?
I've made it so if you had keep items from the previous patch, they should all be unlocked now <3
top comments
One sorta major issue. I'm unable to export my save. At least I'm not able to copy it. Furthermore, does the save really need to be that big? Are you sure there aren't better ways to abstract all that info?
This isn't a big issue now, but it may be a larger issue later. At the end of the game, the game is starting to lag a little, especially if you're running TD. Maybe you might want to consider simulating the other tabs while they're not focused rather than processing them simultaneously and then removing them or stopping their process temporarily.
It's also taking up a lot of memory. When I finished the game, it was taking up 5.6Gb. I refreshed the page and it went to ~400mb and it's slowly increasing. The memory does increase when you load all the tabs, but I'd be more suspicious of a memory leak somewhere.
The tower defense is a fun idea though you don't really ever need the magic. Perhaps if there was another resource tied to tower defense? The map building is also a little finicky when you have to move things around. I'd consider making a custom builder for it where you can remove as many as you'd like and place as many as you'd like back down.
Finally the shield is missing a texture. Not a huge issue, some people might just forget it if it's invisible.
If you flesh it out more, update some of the sprites, and push past some of the default Godot themes, I bet you could see some good traction with this on steam.
developer response: Fixed.
The exporting/importing should be fixed. The memory leak should be plugged too now. Resources should now simulate while the tab is out of focus. Fixed the missing icon. Magic has more of a use now with the new content.
developer response: Fixed :)
developer response: Should be fixed now 👍