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Fox Game 2

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developed by

developed by olivebates

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completed

81 ratings

rated 3.9 stars, 81 ratings.
godotidleactivestoryresource-management

Posted September 24, 2025. Updated November 20, 2025. Played 4243 times for a total of 5789 hours.

description


An incremental game about raising a colony of cute foxes! 🦊

I incorporate all feedback and ideas I receive on the discord:
https://discord.gg/xYxBR3VvZM

Fox Game 2

latest update


Stability and Upgrades 16 November 20, 2025

Prestige:

  • New Upgrade: Attack Accuracy
  • New Upgrade: Selling Price Boost
  • Keep Equipment on Restart has been broken up into 5 separate upgrades

Exploration:

  • Equipment can no longer be stacked
  • Cost tooltip in shops now show images for each ingredient

Bugs:

  • Fixed bug that stopped prestige from affecting treasure
  • Fixed bug that allowed non-equipment items to be placed in equipment slots
  • Fixed bug that allowed duplicate items in the equipment slots
  • Fixed bug that deleted an item, if swapping armor while the inventory is full
  • Fixed bug where equipment slots wouldn't highlight when holding equipment
  • Fixed bug where prestiging from another tab than the city, would lock you in that tab
  • Fixed bug where stacked item quantity would reset if dragged onto another of the same item
  • Fixed bug that stopped the player from leaving stacking mode in shops sometimes
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newest comments


lunalily April 30, 2026
+1comment score: 1
as a fox I approve of this game!
xSzakix November 22, 2025
+1comment score: 1
The game is super fun and I dont have many gripes about the game apart from the fact that its memory is leakier than a faucet, after a few hours of playing the game balooned to 17GB of RAM usage, but refreshing the website does solve the issue, just for reference I do have 64GB of RAM.
xoheha1956 November 21, 2025
+1comment score: 1
Thanks for the reply and all the . I am at the stage where I spend pretty much all my time killing things in exploration during each prestige. There were several changes that made it even less idle necessary to micromanage all the time:
- 1st auto-battle is useless since after previous battle it changes from 1 charge to 0 and does not do anything.
- Auto-battle is close to useless because magic is very limited I think I got around 0.8/s before last reset and it increases exponentially and killing an enemy only takes a few seconds, so I have to return every <20s
- Defense seems pretty useless now and even if at my current endgame after 2-4 enemies I have fish and increase my HP again (fish and fishing now also resets on prestige, so it takes even a bit more time )
At the moment defense at 0 almost feels the same as defense at 100, I think it would be nice if it was not a completely useless stat.
For me personally the loss of 2000 prestige points was not too bad. I simply wanted to mention it and during my first or 2nd prestige it would have been quite a bit annoying so thank you for the change (the weapon is the only important thing anyway atm).
Pietkrediet November 20, 2025
+1comment score: 1
Wow I saved up for 2000 prestige points and bought the keep equipment on restart. It seems to be all gone now as I never got the movement speed, so I hope I will have all 5 unlocked after I get another 20 prestige points.

developer response: I've updated it so you should have all 5 upgrades unlocked, if you had the unlock all from the previous patch :)

xoheha1956 November 20, 2025
+1comment score: 1
I have 156 defence and since the last patch I have seen enemies hits of up to 10dmg. I am not sure if that is intended, since not obvious from the patch notes. Losing the prestige points from bought upgrades that are not available anymore hurts a bit :)

developer response: It's as intended, armor mostly affects the accuracy of enemies. For damage it can turn a 16 into a 10 for example. Do you feel like I should increase the effectiveness of armor?

I've made it so if you had keep items from the previous patch, they should all be unlocked now <3

top comments


uden September 29, 2025
+10comment score: 10
Fun game. There's a lot more content than you'd expect and it sorta plays out like a more forgiving Kitten's game except you actually play around with the mechanics you get. There's plenty of charm and the game's pretty decently paced until the end where it gets a little more grindy. Each feature is pretty fun in its own way though I'd personally put the merge a little sooner. It comes at a great time, though I was already deleting buildings to get to there. The mid game is also sorta time-gated on combat and you're heavily punished for dying. I would move that death timer to 30s. It gets a lot better when you can start killing Goats around level 7/8.

One sorta major issue. I'm unable to export my save. At least I'm not able to copy it. Furthermore, does the save really need to be that big? Are you sure there aren't better ways to abstract all that info?
This isn't a big issue now, but it may be a larger issue later. At the end of the game, the game is starting to lag a little, especially if you're running TD. Maybe you might want to consider simulating the other tabs while they're not focused rather than processing them simultaneously and then removing them or stopping their process temporarily.
It's also taking up a lot of memory. When I finished the game, it was taking up 5.6Gb. I refreshed the page and it went to ~400mb and it's slowly increasing. The memory does increase when you load all the tabs, but I'd be more suspicious of a memory leak somewhere.
The tower defense is a fun idea though you don't really ever need the magic. Perhaps if there was another resource tied to tower defense? The map building is also a little finicky when you have to move things around. I'd consider making a custom builder for it where you can remove as many as you'd like and place as many as you'd like back down.
Finally the shield is missing a texture. Not a huge issue, some people might just forget it if it's invisible.

If you flesh it out more, update some of the sprites, and push past some of the default Godot themes, I bet you could see some good traction with this on steam.

developer response: Fixed.

The exporting/importing should be fixed. The memory leak should be plugged too now. Resources should now simulate while the tab is out of focus. Fixed the missing icon. Magic has more of a use now with the new content.

doyle31 September 30, 2025
+6comment score: 6
All the Mega Labs research seem to not be working

developer response: Fixed :)

Bebit September 28, 2025
+6comment score: 6
Cute furry fox game with hints of eldritch horror
ForsakenLumin September 30, 2025
+5comment score: 5
Having fun with the game. But found a bug, the Mega lab upgrades don't seem to be having any effect.
csharporbflat September 29, 2025
+3comment score: 3
*** BUG ALERT *** excellent, build an aterum, then game crashed, and now it won't load.

developer response: Should be fixed now 👍

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