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comments for AtomicGi's Idle Minesweeper

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eggTats November 13, 2025
+71comment score: 71
I'm consistantly seeing 1 tiles next to two mines, and your flood-clear algorithm occasionally leaves a square diagonal to a blank tile un-picked. step one of making this game should probably be making a solid minesweeper first.
frazzle November 7, 2025
+39comment score: 39
make the text readable for the upgrades please.
butzie November 7, 2025
+24comment score: 24
cant see shit what it says in upgrades
CardboardEmpress mod November 7, 2025
+22comment score: 22
The font used is near impossible to read, even with the game enlarged. Could do with things like bigger maps. I'm not sure how the player gets to googol, but evidently I need to play for longer. Nice beginning though, good luck!
Peconpie10 November 7, 2025
+20comment score: 20
Seems like there could be something here but it's unplayable in its current state. Text is either hard to read or illegible, can't tell whats going on right at the start of the game, interruptions every 3 seconds when buying upgrades, and worst of all sometimes the puzzles are just straight up wrong/impossible (https://imgur.com/a/R33JT59). On the other hand, the style is cool, animations are good, and concept is interesting. Needs a lot more work.

developer response: Thanks. It's still in VERY early development. I need to add more QoL updates and whatnot. I do see the problem with the blocky text-- it's how the game has the pixelated vibes. However, It's hard to choose just some things to pixelate over others.

Thank you for your feedback, I'll get working as soon as possible!

Derpenheim January 7, 2026
+14comment score: 14
yeah your number indicators dont work at all. every game within 3 clicks i get a tile that says 1 but has 2 bombs next to it
MarcElAcoplao gamedev November 7, 2025
+12comment score: 12
Idle minesweeper is cool, but needs refinement. Upgrade texts are illegible and should have more information on what they do. Don't know how the game evolves, but I'd say that it needs a slower beggining, like unlocking bits of automation such as: First click, flagging/revealing 100% tiles (if a tile is 100% a mine it gets flagged, if 100% safe it gets mined), and later you introduce things like "places flags in places that are not guaranteed" or "safely reveals random spaces" to the automation. As a minesweeper fan, I give this a 3, but I hope you can bring it up to a 5
Termt January 6, 2026
+12comment score: 12
Ok, I'm fairly sure the minesweeper aspect of this is fairly buggy at this point. Several times now I've had bombs in spots that shouldn't have bombs.
Cappan January 10, 2026
+10comment score: 10
Half the problems I have with this game would be solved if the minesweeper implementation worked properly. I keep getting got by mislabeled tiles, this is absurd.
Linkster January 7, 2026
+9comment score: 9
As others have said, when you uncover where you know only 1 mine can be and click around it to uncover the grid it still hits a mine where they shouldn't be one. Nice concept but you can't really play it when you hit mines you know shouldn't be there
jacpa2011 November 19, 2025
+9comment score: 9
never upload games this early, its a good idea but it obviously needs some kind of tutorial, sometimes the numbers on the board arent displayed correctly, eg. a 1 with 2 mines near it.
voidcons0le November 7, 2025
+8comment score: 8
can you pause the game while i'm doing upgrades. i want to upgrade not get halted every 5.001 seconds because the robots are absolutely stupid. clankers even

developer response: 12KB of storage does that to a robot. Fixed it tho!

notsu contributor January 8, 2026
+8comment score: 8
wrong mine counts, performance issues, cells can become unclickable for no reason... i like the idea but it needs more polish
MurderMouse countest January 6, 2026
+7comment score: 7
Again, the "jesus loves you" thing is off putting and disrespectful.
DiesWhenKilled January 6, 2026
+7comment score: 7
In the space of three minutes I've seen bombs where they absolutely shouldn't be based on the numbers around the space, and found a space that doesn't (or at least shouldn't) have a bomb that I can't click. If your game is idle minesweeper, try and make sure it's actually minesweeper before you push it out to the masses.
RZR_LZR countest January 6, 2026
+7comment score: 7
Seeing a couple bugs in this build:
- I think the logic for revealing cell numbers takes into account if there's an accurately flagged mine nearby. I've seen the 1 with two mines next to it and some squares with no number and a mine next to them.
- There's a bug (at least in chrome) where flagging a square makes it impossible to explore/reveal, even if you un-flag it.
- There's something wrong with the point collection as it doesn't seem to increase after a successful run.
Ivy32 oversight November 12, 2025
+7comment score: 7
It's not properly coded like minesweeper, as the seed is generated before the first click, which isn't right it's supposed to generate with the first click, also the first click reveals a minimum of a 3x3 square, and the first square you click can never be a mine, OR a number.

developer response: https://www.reddit.com/r/AskReddit/comments/djnck/minesweeper_debate_can_you_can_lose_on_the_first/

This link can answer questions you have.

Garn0123 November 8, 2025
+6comment score: 6
This is the loudest game I have ever opened in my browser O_O

The game was fairly nice (if basic) otherwise!

Improve the text and add more content, and you'll be great!
bunnyalex321 oversight January 10, 2026
+6comment score: 6
I wanted to try this game on my Ipad but I couldn't because for some reason this game isn't supported at all; you can only flag tiles with touchscreen and my keyboard case with a mousepad does not work at all. After going onto a different device just to play the game, I deleted my first comment to write this one because the game has some serious, fundamental issues.

List of all my issues in no particular order:
- The minesweeper generation is really bad; inaccurate numbers, generates 0's right next to bombs or on internal corners (which literally no other minesweeper does this, only this one and it's just so odd), inconsistent bomb density (at least from what I could tell), tiles with more bombs around them that the number indicates, and the first click isn't even guaranteed to open up on empty spaces.
- Only options in settings is volume and toggling shaky text. You can't even decide which volume like music because I personally find the music really annoying, just a global audio slider.
- No option to change board size or bomb density, though this may be a rebirth thing the map still feels too small with too little bombs at times.
- You can click on tiles that are flagged to uncover them for some reason (this is intentional).
- If you manually flag a tile, you and the discovery bots CANNOT dig it up no matter what and you have to use the board reset button.
- On failure/board reset, you get a 5-second timer and a little annoying and patronizing message as if anybody ever liked those.
- Opening/closing shop takes way too long to do so.
- No flag/bomb counter or timer onscreen.
- You don't even have to play the game you can just generate money much more easily than by playing the actual game if you just get some lightning drones and have them activate their effect as it never seems to run out while also giving hundreds of points per second. If it does run out then it never ran out for me because it's either too long or the effect duration kept stacking or whatever.
- There's no indicator to show that the lightning drones have activated their effect.
- The only shop "upgrades" you can get is just buying drones, and while I don't want to argue if the game is or isn't an incremental game, it does describe itself as having several types of drones to buy and manage that help you play minesweeper. But you don't manage drones in this game because there's no management mechanics besides buying and deleting drones. You will never have a reason to destroy drones from my understanding as they don't even collide and bump into each other making their work harder to do and encouraging the player to destroy and not buy the worse drones as time passes.
- Every time the game is booted up there's an annoying intro that you can't skip with some random nonsense text.
- There's very little amount of music tracks and all of them are quite short with no real development to them, so the music gets repetitive quickly. Also, the track VANISH sounds too loud in comparison to the rest of the tracks for some reason.

What does this game even have going for it? The only thing visually appealing is the background which gets old quick and the shop UI doesn't really look good, and in terms of the game itself I've already described why it falls flat. I wanted to give a disclaimer that I wrote everything read so far before rebirthing because I was curious and all I had to do was wait for like 5 minutes (because lightning drone is too good and the board never clears when you flag everything) and all you get for rebirth is one extra drone to buy in the shop, and a meta-upgrade screen with only 6 upgrades. Very minimal content from rebirthing, and yet I still find a way to find an issue with it; you can't actually use the scroll wheel to scroll in the awfully large meta upgrade screen and have to hold left click and drag to scroll instead.

I honestly don't have anything else to say other that I'm utterly shocked.

developer response: Hello, thank you for your feedback.

I would like to express that if you are utterly shocked by the quality of a game made in my limited free time, this may not be the game for you.

I am truly and deeply sorry for mental trauma this game may have caused.

Sincerly, AtomicGi

Cyber oversight January 6, 2026
+6comment score: 6
Seems like a good concept but poorly executed, the base game is unplayable, I keep losing to mines that should not exist (2 mines next to a "1" tile)