AtomicGi's Idle Minesweeper
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completed
125 ratings
Posted November 7, 2025. Updated November 7, 2025. Played 1100 times for a total of 223 hours.
description
Developer Note: Go HERE to report a bug. Thank you!
Someone once said that a minesweeper makes only two mistakes: the first is when he decides to be one. The second…
-Vladislav Tamarov
"Minesweeper" is an arguably difficult game, so why not have robots do it for you?!
This is an active incremental remake of the extremely famous Microsoft game, Minesweeper. Employ drones to click tiles for you as you grow your minesweeper empire! Several types of drones can be bought and managed.
The game is still in early beta, yet this is the base game. More features will come out and bugs will be fixed regularly.
You can read this manual for more information.
Enjoy!
If you want to join a Discord server specifically for this game, you can find that here.
Also this game is tagged "googology" a.k.a. big number go brrr. The limit is in the quintillions somewhere. You'll get there eventually.
My YouTube (cringe warning)












newest comments
how do i not flag tiles
never upload games this early, its a good idea but it obviously needs some kind of tutorial, sometimes the numbers on the board arent displayed correctly, eg. a 1 with 2 mines near it.
There's at least 1 big flaw in the Dev's guide: if you have squares 1-2-2, according to the dev the square under the 2nd 2 is definitely safe, but, in true minesweeper games that square is absolutely definitely a bomb! it's the 2nd bomb for the first 2, but again in the dev's guide, he continues with only 1 bomb for that 2. This, to me, makes why i am very tempted to remove ALL the upgrades bought, and play the game manually. But, then i know there are much better minesweeper games for that to enjoy myself with. Sorry.
can you please explain the rules? i've never ever played a minesweeper like this where you can have a "1", mark the obvious bomb next to it, then click another cell orthogonally or diagonally adjacent to the "1" you marked and trigger a bomb. also i've never played one where there can be a square with no # in it adjacent to a bomb.
i tried to read your manual, but it started talking about "the game" which i think was just some joke? it had nothing to do with the game.
I'm consistantly seeing 1 tiles next to two mines, and your flood-clear algorithm occasionally leaves a square diagonal to a blank tile un-picked. step one of making this game should probably be making a solid minesweeper first.
top comments
make the text readable for the upgrades please.
I'm consistantly seeing 1 tiles next to two mines, and your flood-clear algorithm occasionally leaves a square diagonal to a blank tile un-picked. step one of making this game should probably be making a solid minesweeper first.
cant see shit what it says in upgrades
The font used is near impossible to read, even with the game enlarged. Could do with things like bigger maps. I'm not sure how the player gets to googol, but evidently I need to play for longer. Nice beginning though, good luck!
Seems like there could be something here but it's unplayable in its current state. Text is either hard to read or illegible, can't tell whats going on right at the start of the game, interruptions every 3 seconds when buying upgrades, and worst of all sometimes the puzzles are just straight up wrong/impossible (https://imgur.com/a/R33JT59). On the other hand, the style is cool, animations are good, and concept is interesting. Needs a lot more work.
developer response: Thanks. It's still in VERY early development. I need to add more QoL updates and whatnot. I do see the problem with the blocky text-- it's how the game has the pixelated vibes. However, It's hard to choose just some things to pixelate over others.
Thank you for your feedback, I'll get working as soon as possible!