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AtomicGi's Idle Minesweeper

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developed by AtomicGi gamedev

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227 ratings

rated 1.5 stars, 227 ratings.
activeinfinite2dsingle-playerin-development

Posted November 7, 2025. Updated January 6, 2026. Played 2156 times for a total of 431 hours.

description


Developer Note: Go HERE to report a bug. Thank you!

Someone once said that a minesweeper makes only two mistakes: the first is when he decides to be one. The second
-Vladislav Tamarov

"Minesweeper" is an arguably difficult game, so why not have robots do it for you?!

This is an active incremental remake of the extremely famous Microsoft game, Minesweeper. Employ drones to click tiles for you as you grow your minesweeper empire! Several types of drones can be bought and managed.

The game is still in early beta, yet this is the base game. More features will come out and bugs will be fixed regularly.

You can read this manual for more information.

Enjoy!

If you want to join a Discord server specifically for this game, you can find that here.

Also this game is tagged "googology" a.k.a. big number go brrr. The limit is in the quintillions somewhere. You'll get there eventually.

My YouTube (cringe warning) Play my other games!

latest update


AtomicGi's Idle Minesweeper: SoulLight 0.2 January 6, 2026

Version 0.2 is finally out!

Bug Fixes
Fixed several things, including the volume bug and mild unplayability issues.

New Content
Added the prestige system and a cleaner, more satisfying shop. Also added an options panel that works well :)

Enjoy! I've put a lot of work into this and am happy to see it grow into fruition!

view all updates

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newest comments


Numbas gamedev April 1, 2026
+4comment score: 4
The minesweeper part of the game seems fixed to me, other than the diagonal blank issue. My only issue is that I have no idea how to flag mines, which seems to be the main source of points, as leaving unflagged mines on a finished board doesn't give any rewards whatsoever.
kai4deden February 20, 2026
+1comment score: 1
as soon as i re-entered the shop everything i bought just didnt do the stuff its meant to
Cappan January 10, 2026
+10comment score: 10
Half the problems I have with this game would be solved if the minesweeper implementation worked properly. I keep getting got by mislabeled tiles, this is absurd.
bunnyalex321 oversight January 10, 2026
+6comment score: 6
I wanted to try this game on my Ipad but I couldn't because for some reason this game isn't supported at all; you can only flag tiles with touchscreen and my keyboard case with a mousepad does not work at all. After going onto a different device just to play the game, I deleted my first comment to write this one because the game has some serious, fundamental issues.

List of all my issues in no particular order:
- The minesweeper generation is really bad; inaccurate numbers, generates 0's right next to bombs or on internal corners (which literally no other minesweeper does this, only this one and it's just so odd), inconsistent bomb density (at least from what I could tell), tiles with more bombs around them that the number indicates, and the first click isn't even guaranteed to open up on empty spaces.
- Only options in settings is volume and toggling shaky text. You can't even decide which volume like music because I personally find the music really annoying, just a global audio slider.
- No option to change board size or bomb density, though this may be a rebirth thing the map still feels too small with too little bombs at times.
- You can click on tiles that are flagged to uncover them for some reason (this is intentional).
- If you manually flag a tile, you and the discovery bots CANNOT dig it up no matter what and you have to use the board reset button.
- On failure/board reset, you get a 5-second timer and a little annoying and patronizing message as if anybody ever liked those.
- Opening/closing shop takes way too long to do so.
- No flag/bomb counter or timer onscreen.
- You don't even have to play the game you can just generate money much more easily than by playing the actual game if you just get some lightning drones and have them activate their effect as it never seems to run out while also giving hundreds of points per second. If it does run out then it never ran out for me because it's either too long or the effect duration kept stacking or whatever.
- There's no indicator to show that the lightning drones have activated their effect.
- The only shop "upgrades" you can get is just buying drones, and while I don't want to argue if the game is or isn't an incremental game, it does describe itself as having several types of drones to buy and manage that help you play minesweeper. But you don't manage drones in this game because there's no management mechanics besides buying and deleting drones. You will never have a reason to destroy drones from my understanding as they don't even collide and bump into each other making their work harder to do and encouraging the player to destroy and not buy the worse drones as time passes.
- Every time the game is booted up there's an annoying intro that you can't skip with some random nonsense text.
- There's very little amount of music tracks and all of them are quite short with no real development to them, so the music gets repetitive quickly. Also, the track VANISH sounds too loud in comparison to the rest of the tracks for some reason.

What does this game even have going for it? The only thing visually appealing is the background which gets old quick and the shop UI doesn't really look good, and in terms of the game itself I've already described why it falls flat. I wanted to give a disclaimer that I wrote everything read so far before rebirthing because I was curious and all I had to do was wait for like 5 minutes (because lightning drone is too good and the board never clears when you flag everything) and all you get for rebirth is one extra drone to buy in the shop, and a meta-upgrade screen with only 6 upgrades. Very minimal content from rebirthing, and yet I still find a way to find an issue with it; you can't actually use the scroll wheel to scroll in the awfully large meta upgrade screen and have to hold left click and drag to scroll instead.

I honestly don't have anything else to say other that I'm utterly shocked.

developer response: Hello, thank you for your feedback.

I would like to express that if you are utterly shocked by the quality of a game made in my limited free time, this may not be the game for you.

I am truly and deeply sorry for mental trauma this game may have caused.

Sincerly, AtomicGi

KayMayBeOkay January 9, 2026
+5comment score: 5
the concept of the game is neat, but it does not work as a minesweeper. i constantly encounter rule-breaking layouts like a 0 next to a mine. i seriously hope you can continue to work on and fix this, because it shows promise

top comments


eggTats November 13, 2025
+71comment score: 71
I'm consistantly seeing 1 tiles next to two mines, and your flood-clear algorithm occasionally leaves a square diagonal to a blank tile un-picked. step one of making this game should probably be making a solid minesweeper first.
frazzle November 7, 2025
+39comment score: 39
make the text readable for the upgrades please.
butzie November 7, 2025
+24comment score: 24
cant see shit what it says in upgrades
CardboardEmpress mod November 7, 2025
+22comment score: 22
The font used is near impossible to read, even with the game enlarged. Could do with things like bigger maps. I'm not sure how the player gets to googol, but evidently I need to play for longer. Nice beginning though, good luck!
Peconpie10 November 7, 2025
+20comment score: 20
Seems like there could be something here but it's unplayable in its current state. Text is either hard to read or illegible, can't tell whats going on right at the start of the game, interruptions every 3 seconds when buying upgrades, and worst of all sometimes the puzzles are just straight up wrong/impossible (https://imgur.com/a/R33JT59). On the other hand, the style is cool, animations are good, and concept is interesting. Needs a lot more work.

developer response: Thanks. It's still in VERY early development. I need to add more QoL updates and whatnot. I do see the problem with the blocky text-- it's how the game has the pixelated vibes. However, It's hard to choose just some things to pixelate over others.

Thank you for your feedback, I'll get working as soon as possible!

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