galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

comments for Dwarf Eats Mountain

sort: go back

Magicalus November 8, 2025
+19comment score: 19
Very interesting game! Remind me a lot of the Gnorp Apologue, but good in its own ways.
Bingus November 8, 2025
+10comment score: 10
no runners were harmed in the mining of this mountain
ikkonoishi November 11, 2025
+9comment score: 9
Man runners suck. All my homies hate runners. Runners spend half their time carrying things away from the maw and the other half actively diving under projectiles. I once manually carried mitril to the maw, and a runner grabbed it from me and carried it back to the mountain, jumped under a goblin, and buried it under 40 small gold ore.
lifeless_gamer2 December 8, 2025
+5comment score: 5
me casually getting to wall 100 because I'm to addicted to this game please release full version for free I beg of you I'm broke
damny November 7, 2025
+5comment score: 5
This game has amazing potential, however i do wish that the prestige upgrades weren't just more dwarves. 4/5

developer response: There are many more prestige upgrades coming. But I agree that early tiers do not speed up the early game enough. So I'll be tweaking them and adding bunch of new ones, such as granting free runners and making them faster early.
Thanks everyone for playing and feedback!

piescavull November 22, 2025
+3comment score: 3
Scientist dwarves are called "mentally acute schizos." :/

developer response: And that's offensive? Ah, it seems like schizoid would be more what I meant.

hybrid836 November 12, 2025
+3comment score: 3
Wonderful game, I wish I could play more of the content right now. I got to the current endpoint after a couple prestiges, but like other people mentioned, it's pretty easy to get through the game without prestiging once. It's extremely satisfying watching all the gems flying around at the late game. It does feel like there's a clear progression path to take if you want to max your productivity. Runners are vital, miners get you through the beginning, but once ballistas are available, their ability to target dens is unmatched and really drives your ability to get mithril and later upgrades. ARLTDS is also necessary to help protect your runners while they build up their crazy dodging skills. Lasers were nice, but I probably didn't need to spec them at all (I forget if ARLTDS is locked behind laser progression), and I saw almost no need to use Flamers or Demomen except for any upgrades they might have unlocked. The runesmith was nice, but since mithril is scarce, I tended to focus on dwarf upgrades rather than maxing runes towards the end. At some point, I also stopped paying attention to artifacts as well; being able to pick some early was cool, but after a certain point, you're just collecting them left and right. I wonder how the next set of content is going to fit into this, but for sure balancing is gonna be necessary, especially the ballistas. Thank you for this great experience :)
ykadahk November 25, 2025
+3comment score: 3
I like my games with Mastodon references.
Catlord5 January 27, 2026
+3comment score: 3
are the three keys a refrence to slay the spire?
CaseyJ November 16, 2025
+3comment score: 3
Not entirely sure what''s causing it but my runners seem to get stuck in the resting area, around 3 or 4 of them at a time

developer response: Yeah that was an annoying bug, but I believe it's now been finally fixed!
What made fixing this even harder is that somehow I cannot replicate the bug in my games, and I had many different game states running at once trying to replicate it to no success, and since reloading fixes the issue that made it even worse.

Boxic February 9, 2026
+3comment score: 3
love the game, but the Manufactorum crashes when you click it :(

developer response: This crash has now hopefully been hotfixed. Thanks for reporting

nooben2550 January 18, 2026
+3comment score: 3
quick suggestion, make it so when you spam click a stunned dwarf it makes the stun go away faster
Sirhc199331 December 24, 2025
+3comment score: 3
uhh... does it seem like its in slow motion or moon gravity to anyone else?

developer response: Are your perhaps playing on mobile/tablet? Game is not designed for that and runs poorly. But if this is also happening to you on a computer browser, then I suggest playing the game on desktop by downloading from itch.io, as it runs way better there.

blaster November 27, 2025
+2comment score: 2
please add a import feature. ive lost my progress with no clear way of implementing my safe data. please help

developer response: Sadly I haven't yet figured out how to cleanly allow importing saves into browser, due to some GM's GX and javascript nonsense. But you can import your saves into the desktop version by placing them into C:\Users\USER\AppData\Local\Mountain_Eaters folder. (You can download it on itch.io.)

Termt November 8, 2025
+2comment score: 2
Amazing. When I started the holy grail was literally my first artifact. Then after prestige it was literally the last artifact I collected.
I'm curious where this game will go. No idea what those three key artifacts are for as of yet.
nooben2550 January 13, 2026
+2comment score: 2
amazing game, i wish it ran afk in the background though, also add achievements because those are fun and might fit perfectly for this type of game

developer response: Yeah due to GM GX nonsense I can't get it running in background in browsers. You can try tricking it though, or just play on desktop where it anyway runs way better.
And yup, there will be steam achievements.

JustALittle November 25, 2025
+2comment score: 2
This might be my favourite game I've played on galaxy
abaileyatd donator November 8, 2025
+2comment score: 2
Played this all day yesterday on itch, awesome to see it here. GREAT game so far
mosbobby November 16, 2025
+2comment score: 2
The game here is very relaxing and chilling. It is definitely fun to play. The only thing I think should be improved is the naming of things in the game, for example, "The Maw" and "The Great Maw" is the same thing but with different names, same goes for "Grand Laboratory" and "Laboratory". Naming, for me, is one of the things that is related to confusion that could occur. But overall, it's a wonderful chilling game, added to a wish list on Steam.

developer response: You're right, I myself am quite sensitive to mismatching things like that haha. Thanks for the feedback and wishlist!

pandastar November 18, 2025
+2comment score: 2
I actually like this game but IDK if I would buy it at the moment. The reason why is because I know this is a demo-but so far the abilities and everything I see are just "make numbers go up/faster." I don't see a clear way to visually optimize/do different builds other than just what makes a build faster I guess, or maybe your order of buildup-but maybe I'm not far enough in to see if that matters? It's a very chill and charming game for sure.

Maybe different focused builds, and stats? Something to improve user feedback or interactivity? Not just oh, let's make more dwarves or give you free ones. Raising numbers and such is fine but like-why should I invest in flamers over laser cannons? Or why not both? Are there building synergies? What's the incentive?

Maybe that's making it beyond the scope of the game and if so-no worries. But I'd like to see some build variety, maybe combinations of abilities-for example, wooden pickaxes that seemingly do nothing, but with flamers you can set up a burn build. Demo dwarf builds that maybe focus on explosions and calamities. Maybe combining or stacking buildings next to each other have different abilities, and that can be good or bad.

Overall though it's a really fun game but I don't see the incentive to keep playing beyond the first few hours, but it is just a demo and in development. Keep up the good work and I will definitely be checking in, and possibly purchasing depending on how the path goes.

developer response: "Numbers go up faster" is kinda the genre haha. And fundamentally there's a lot of reskinned extractors/things for purpose of flavor, like in all genres. But I believe there's decent amount more synergy and build options than in other similar games. It's about discovery and finding optimal builds that beat the game fastest, or seeing how far you can get in endless mode, or eventually hunting steam achievements/ascensions, and yeah just enjoying the atmosphere. You say why invest into flamers? Well because they have good spread and because they support/amplify other units. Why laser cannons? Because they create a lot of gems for runner gem buffs and because they provide the best defense against rocks in the game with their shielder aura. Why not both? Maybe both are good, maybe you won't have the resources for both this run outside endless mode, that's for you to discover. And demodwarfs do trigger calamities faster and can also help move gems closer or shield dwarves with prestige upg. Etc. But I do agree there could be more cross-unit synergies and just more interesting build defining prestige upgrades. And better tuning (which is the harder part) so it feels there is significant meaning to choices, which I feel is often not the case in incrementals, especially new age kind like Nodebuster clones where it all just kinda blends in together and it quickly doesn't really matter what you are doing. Thanks for your feedback!