comments for Road of Big Number Rewritten
sort: go backNeeds more notations
No matter what notation is used, the currencies will either overlap and become hard to read or you'll be using a notation that doesn't actually communicate anything. (ex. power of 1 or blank notation) If you try and fix this by shortening currency names in the HTML then the numbers stop updating. Basically, as soon as you leave the early game, the UI starts getting in the way.
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May I suggest shortening the currency name once the next layer is unlocked? That way there's room for the number. In addition, you don't need more than four significant digits to convey what's needed.
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Two ideas for shortening currency names:
-number, add. power, mult. power, exp. power
-#, +, x, ^
The dungeon walls are very inconsistent, okay, have some secret side roads where you have to go through a wall, but when the white tiles are suddenly walls, I have to complain
after testing every notation,I can confirm that powers of 1 notation is the best.
Ok yeah the dungeon needs something to differentiate the keys and something small to differentiate the fake walls because this is just confusing
This game throws a lot of things at the wall and almost none of them stick
I don't really understand
developer response: Yes, They are actually the same thing with different names.
"First multiplication reset inside this challenge unlocks exponentiation Layer" well that was a lie...
seems like a cool game that i'd love to play but i have no idea what the hell is happening in the dungeon
Ah yes, my beloved gamma test
"Senior Guard: unable to kill"... hmm, okay, then i will keep on walking until i can? oh, nothing else to find? Let's be brave (or kill the game) and hit that guard anyway... wow, i die, but i gain skill points (and you must buy the useless +2HP first, for you can't buy the more wanted ATT upgrade, since your mythical health already gives you twice the amount of HP and the +2 is obsolete)? Nice if there were hints, or explanations somewhere that would tell me that up front... wasted 5 minutes walking before i tried to kill that guard! Also, with those hidden passageways... would be nice to know how many keys you have (or maybe colorcode them to match their door?)... i think i had 4 keys, but only 1 door matched :-/
Is there a Discord server for this game? Would be good to have one for questions that people have as some aspects aren't properly or poorly explained.
i cant understand chinese
U2-9 says to automate addition buyables, but it's not working. do I need to turn it on somewhere?
please add WASD or arrow controls for dungeon
I'm stuck on NRC7. Does anyone know a solution?
@Skullord NRC Goal is written in NR study tree side.
Anyone got any tips on M-dilute 3? Got 10k solutions and have no idea on how to progress... Also, why am i only making progress while offline (like 1000x), is it a bug or intended? Cause i cant do anything while actually having the game open.
Game seems like a decent game, but I'm kind of stuck at unlocking M-Dilute 8. cant make any progress in m-dilute 5, outside dilution and can't earn more solutions.
anyone got a solution?
GOOGOLY YEAH BABY


















Needs work on the UI (especially in Dungeon) I shouldn't need to scroll within an upgrade box to see the cost, resource numbers shouldn't overlap; some descriptions aren't accurate