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Road of Big Number Rewritten

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developed by

developed by VeryrrDefine gamedev

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completed

118 ratings

rated 3.3 stars, 118 ratings.
jsgoogologyprestigetext-basedidle

Posted November 19, 2025. Updated November 19, 2025. Played 9547 times for a total of 11440 hours.

description


An incremental game about Googology. This game primarily follows numerical/ordinal progression. Once the numerical value reaches infinity (ω), it switches to ordinal progression, where ordinal values can become larger.

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newest comments


oskardoescoolstuff June 26, 2026
+1comment score: 1
does anybody know how to beat ? anything i do makes me still have 0 progress in the challenge
Not_important June 23, 2026
+1comment score: 1
The game was good up until Rd Tr.

The entire section is just hours of mindless clicking until you land the 1 in 1,000,000 chance getting the "rd tr" you need, which are often the omegas, which you happen to have an even lower chance of obtaining. And trying to combine RTs past purple rarity almost never pays off, i can combine hundreds of RTs only to get ~3 of a higher rarity in return.

And the fact that the mechanic is based around randomness, i've been stuck for like a day trying to get a yellow omega. With a normal, non-random mechanic there is a mostly standardized rate of progression, you can go whatever pace you want but you still know how much you have left until the end. With randomness it's completely arbitrary, you can complete it in a tolerable amount of time, you might even get through it pretty fast, or, more often than not, it will take an unbearable amount of time if RNGesus has a vendetta against you.

The game is enjoyable but please rework this.
Robokitty77 June 22, 2026
+1comment score: 1
there's a really bad plateau at e17 mult power. I've been here for days, bought a bunch of upgrades, and I've barely budged. the next significant thing is set to unlock at e21 mult power, and getting there would be a massive slog. i'm going to be putting the game up because of it, so imo either some rebalancing or a more clear indicator of where to go is sorely needed
Not_important June 16, 2026
+1comment score: 1
Ignore my previous comment, i figured it out.
You just have to reach g l 16.
I figured you had to progress a certain amount somewhere, but it would've been nice to know where.
Not_important June 15, 2026
+1comment score: 1
How am i supposed to earn and ?

top comments


galaxyuser63274 oversight November 20, 2025
+47comment score: 47
Needs work on the UI (especially in Dungeon) I shouldn't need to scroll within an upgrade box to see the cost, resource numbers shouldn't overlap; some descriptions aren't accurate
yeet counter November 21, 2025
+24comment score: 24
No matter what notation is used, the currencies will either overlap and become hard to read or you'll be using a notation that doesn't actually communicate anything. (ex. power of 1 or blank notation) If you try and fix this by shortening currency names in the HTML then the numbers stop updating. Basically, as soon as you leave the early game, the UI starts getting in the way.
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May I suggest shortening the currency name once the next layer is unlocked? That way there's room for the number. In addition, you don't need more than four significant digits to convey what's needed.
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Two ideas for shortening currency names:
-number, add. power, mult. power, exp. power
-#, +, x, ^
Elohim November 20, 2025
+21comment score: 21
The dungeon walls are very inconsistent, okay, have some secret side roads where you have to go through a wall, but when the white tiles are suddenly walls, I have to complain
Numbas gamedev November 19, 2025
+20comment score: 20
Needs more notations
SolidusSnake donator December 13, 2025
+15comment score: 15
If there was a recent update, it has completely broken the game - even loading a new instance incognito won't load anything.

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