comments for Five versions at an incremental the second
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Heg • 2025/12/18 December 18, 2025 Ok so i beat everything in the game (i think) so:
I really like the choice to make it look like a browser, and overall the visuals are a big step up from the first.
Alright on to the bugs. Not much here i only encountered 2:
1.
2.
TLDR: Visually a massive improvement. But i think that the gameplay loop doesn't really work that well.
Now don't get discouraged I think you have a lot of potential. Your artstyle is very charming and I believe you can do some amazing things in the future. I believe in You. :)
Thanks for reading! Can you tell I'm kinda passionate about this stuff lol?
developer response: Cool to see you here! You're probably the most passionate person for the fvaai series lol. 1. Godots button systems are hell to learn i do NOT know how to fix that but ill try my best. 2. In the original fnaf series i think that sometimes you can get jumpscared and win at the same time which is why i allowed you to win even during the jumpscare. 3. for fvaai 3 i havent thought about it much but i'll get on it some time after vacation. oh almost frogot, i had to edit this 4. for the distractions and threats being very close together, im going to try and fix that abit aswell as adding more tension!
I still like this as an internet toy but not that much of an incremental game
developer response: there are things that should happen after a period of time but they are chance based so maybe you just got really lucky? i dont really know how this could happen.
I don't dislike it though, reminds me of that mr. tomatoS game
developer response: oh that game, yeah that i guess is also pretty similar to the schnitczel page but i took the mechanic from a different game
developer response: how the hell did i forget to do that, im gonna make a news ticker to tell the goal. thanks for letting me know about this oversight!
https://imgur.com/a/xB79dh0
developer response: The way that the game knows you clicked the right food is when the number shown + the current hunger adds up to 100. Essentially, if theres 2 or more options with the same number, those options wont trigger the jumpscare.
i got to bootup 3.. and. idk it's the same game.
it has personality. potential. but i can't be bothered to see if 5th bootup is something actually interesting.
developer response: in total theres 4 features so yeah way less than the previous so i can see why its pretty boring










