comments for Multiversal Warrior
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Deeeeniiiiss • 2025/12/21 December 21, 2025 numToBuy = Math.floor(Math.log(Math.random()) / Math.log1p(-odds)) + 1;
...and then see if the player can actually afford that many, etc.
This technique is known as the inversion method, inverting the CDF of the geometric distribution.
developer response: You are right, the game hasnt got enough sinergies, my first thought when i made the new content was to give choice, but making some parts overly complicated, and then, right now things dont really work together. This may come from the fact that im kind of new in the development world, the only thing i can say is that i want to take this comment to hearth, and im already planning to make the whoke system more synergystic, the only problem is that now changing already existing content is too much of an issue, and only future updates can bring it closer to the main view
developer response: the buy max feature is quite buggy :/, still havent figured out a way to fix it, if you have any suggestion feel free to tell me
I've had a x1024 speed multiplier and the fight took nearly a minute to get to that point.
developer response: long story short, this game needs a lot of optimization
developer response: The memory leak issue is a known bug, i will fix it soon
developer response: The performance update is shaping up, after that i will code the next big update too
developer response: thanks for your pointers! right now the features are revised time by time, for the lag it isnt easy to fix, as a 30k code finding the right culprits isnt very easy, thanks for your review!
there's essentially nothing to do while working on the Hell Lord fights other than swap between builds to squeeze out a bit more training in the first zone, which in turn translates to getting the Univ. Core upgrades for Fire and Water a little faster, and waiting agonizing lengths of time to hit upgrade cost gates to make any further progress in Water. Oh, you can swap between a couple viable Fire builds, but it's pretty punishing as you have to re-buy all the territory upgrades each time which is the main thing you are trying to farm. And I'm not sure all of that repetitive grindy progress on those layers even does anything at all to speed up the late Wind fights, which all use soul stats (which in turn, don't scale with anything except Metal upgrades, as far as I can tell), aside from the Fire build swapping (which, again, is a really unfortunate combo of slow grinding and losing substantial progress if you swap inefficiently). I'm still swapping between training and fighting builds in the first zone simply because progressing those fights is something to do that isn't just slowly farming a number until it hits the upgrade that will get me what I suspect will be a pretty big leap in progression rate once I get .
The item system for Golem and Soul stats seems cool early in Wind progress, but once you pass the Golem fights there are only a couple spots I found where swapping stuff around to beat a tough fight was useful - the later drops just outscale the earlier stuff by so much that it's still far better to stick with the build, which doesn't require any experimentation to find as it's just the last drops for every slot.
Simply rebalancing Soul fights to benefit from global stat multipliers (and ideally using the items and ). Having more fights one could plausibly be progressing at the same time, with different progression layers being more effective at helping you clear specific fights would be nice too. It's a lot of fun before it falls into that "there's only one objective to progress and it's gonna take 3 weeks of swapping the same builds in and out to get there" trap.
developer response: i can assure you that you can see the UI in the game, if is there any bug with the UI i suggest you to talk about it in the Discord server, i will be happy to help. and yes the might be bugged, but just the visual
so you can switch builds during this whole
developer response: It is a problem im trying to tackle, if you enter in the discord there will be surely somebody who can give you his save
developer response: The discord server has a channel dedicated to it


















