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Multiversal Warrior

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developed by

developed by Ontrekin

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completed

263 ratings

rated 4.2 stars, 263 ratings.
jsactiveidlestorystrategy

Posted December 17, 2025. Updated April 30, 2026. Played 40298 times for a total of 59788 hours.

description


Breakthrough This Universe Limits, Reach Another Universe, Stronger Than The Last

IMPORTANT

  • Its raccomanded to play the game in "expand" mode, or in "open original"

  • The save system isnt totally stable, it is advised to save from time to time

Discord:
https://discord.gg/WSGJMPHAnz

latest update


Elemental Update: Hell Prince 1.4.4 April 30, 2026

New Content
Added Prince in Hell
Added Ash in Hell
Added 2 new crusades
Added 2 new treasures
Added new automations
Fixes
Fixed many bugs
Projected Endgame:

view all updates

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newest comments


Jonash June 3, 2026
+1comment score: 1
well the joke is on me now ig
Nerlahh777-Twin June 2, 2026
+1comment score: 1
Fix a fire count and others count, bc if 180UCe is reached but sees NanUCE

developer response: Fix will be available on the next update

arkhaic countest May 27, 2026
+1comment score: 1
so far enjoying it, not too idle and not too active, but i'm seeing typos/mishaps like the text and buttons not scaling properly if you're not in fullscreen or the resolution is smaller than expected, or the text in ascension saying "Each ascension you get an Ascension PointYou can spend Ascension Points in Energy" like there's supposed to be a line break there
arkhaic countest May 26, 2026
+1comment score: 1
really gives me old flash incremental vibes, like the ones on kongregate
Blachoo May 26, 2026
+1comment score: 1
Never mind, I just needed to move

top comments


Deeeeniiiiss December 21, 2025
+30comment score: 30
Was not expecting this game to be as long as it is but I'm really put off by energy, wayy too much micro managing having to constantly switch builds and find out the best combination for pushing certain resources.
Krosis December 20, 2025
+25comment score: 25
The "correct"/efficient way to randomly sample how many tries it would take to beat the odds to level up defense is:
numToBuy = Math.floor(Math.log(Math.random()) / Math.log1p(-odds)) + 1;
...and then see if the player can actually afford that many, etc.
This technique is known as the inversion method, inverting the CDF of the geometric distribution.
Pafk December 22, 2025
+25comment score: 25
The bones and concepts behind this are good, but the automation just does not scale up with the rate of new features, I'm at the point where there's too much micromanagement, and some of it is just not at all necessary to the game design and exists solely to add management to the gameplay.
awWhy December 23, 2025
+15comment score: 15
Game kinda drops in reasons to be doing anything after unlocking heat: fire upgrades do not really help with 'main' content, but main content doesn't even help with fire, heat, water or earth. Yes you do get rarely 2x boost, but first time you get it you already don't really care about it, first time getting boost in water doesn't do anything due to harsh softcaps. Fire has no boost to heat making it one way (useless) synergism, making heat pointless after unlocking water. Water micromanagement with potions is really tidious, potions have practically 0 return value back to water, because once again 'main' content doesn't boost water. There is just no synergy between any realms

developer response: You are right, the game hasnt got enough sinergies, my first thought when i made the new content was to give choice, but making some parts overly complicated, and then, right now things dont really work together. This may come from the fact that im kind of new in the development world, the only thing i can say is that i want to take this comment to hearth, and im already planning to make the whoke system more synergystic, the only problem is that now changing already existing content is too much of an issue, and only future updates can bring it closer to the main view

incraldanerd oversight December 19, 2025
+8comment score: 8
good balancing, but it's prone to lag (specifically in )

developer response: the buy max feature is quite buggy :/, still havent figured out a way to fix it, if you have any suggestion feel free to tell me

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