galaxyBETA
explore
· ·
log in

log me in

log in forgot password

don't have an account?

sign up

comments for Village Idler

sort: go back

oceanflex December 21, 2025
+9comment score: 9
Needs some kind of indicator for which things are purchasable. Especially the characters, if I don't have the shards, I don't want to have to see it. If I do have the shards, I want to KNOW it without having to click in, check on, and click out of the dozens of options. Putting the cost over the icon, or highlighting/circling it in a color when enough currency is acquired would do.

"tutorial" could also use some work, so it moves on when you do what it asks, without having to click on the dialogue to progress it.

developer response: I just added the indicators for everything! For the tutorial I know it was very rushed I did it in 10 minutes. I just want to focus on quality of life and bug fixes and then I'll get to a better tutorial, auto pack opening etc.

soapywater December 22, 2025
+6comment score: 6
rotmg

developer response: Yeah the assets are the same as rotmg. I first saw the assets in a mobile game called Darza's Dominion but that shut down and yeah I played rotmg afterward, wondered how they have the same assets, found out I could buy it and I use it in projects like these where I need a lot of art and I don't have any time to make any.

progress December 22, 2025
+4comment score: 4
good start and cool premise.

- i might have missed something in the tutorial but i had heaps of buildings and was generating quite a bit of cash but seemed to get shards very slowly, even when opening a lot of the highest value packs.
- after i've bought something, it doesn't immediately grey out if i can't buy another. i need to leave that menu and come back to it.
- opening packs should be super satisfying, right now it's just tedious. the slow sliding of cards feels really unresponsive.
- the game progressed way too quickly, i was generating heaps of cash about 5 or 10 minutes in.
- would be cool if there was an incentive to put a bit more thought into how i placed buildings because i just built a massive rectangle.

developer response: I've just fixed the bug of it not greying out when you leave that menu. For the tediousness of the cards I am working right now on satisfying gameplay. I am away and I have to do college applications so I don't have too much time but when I am back home I hopefully will have that sorted. For cash I realized I didn't balance this game well enough so far. I am going to do a major balancing change soon, probably a progress wipe as well. I have just added that characters now move along the paths you make. I want to add that specific buildings give boosts to players.

Parzival13 December 24, 2025
+4comment score: 4
Oh also you're able to put as many buildings on the same tile as you want so I was able to get to 5k/sec in like a minute by only using the first two buildings and at that point there's no reason the buy the more expensive ones because they aren't good enough. So maybe a couple balancing changes? And limit each tile to one building? As much as I love breaking the game I think it would as so much more depth.
Itonoc February 3, 2026
+4comment score: 4
I wanted to change the volume since the loop track is a bit repetitive, what I did not expect is the inconsistency. Half volume is full mute and Full volume is Bass Boosted ear decimation. Found this funny wanted to share. Cheers :]
bigy_bank February 8, 2026
+2comment score: 2
How do you get the gold coin looking thingy?
blu December 28, 2025
+2comment score: 2
I am really enjoying the RotMG sprites! Not sure if its me/my system, but the instructions didn't direct me to the things properly and I felt quite confused by what I am trying to collect from the packs. The characters look fun though I think it could benefit from a ordering by availability because it makes it difficult to check for characters that are unlocked whenever you get enough shards
Thanatos12033 April 29, 2026
+2comment score: 2
You can stack buildings and packs
tschichpich January 7, 2026
+2comment score: 2
As the game is right now I would say throw out the buildings. They are just op.
Also make away to auto open pack you buy. It takes just to much time to open the packs. There is no way to get 600 shards for one char without autoclicker
McDonalds December 21, 2025
+2comment score: 2
I mean, playing on my IPad because i use it for art and other stuff, gor some reason, it never works on some Games, like this one. I am too zoomed in on my IPad, i don't know why though, i had hopes playing it on my IPad.

developer response: Extremely sorry about it not working on your iPad! It runs fine on my phone but I found that there is scaling issues likely due to a setting I had in my game engine. I just changed it and updated the game so see if you can get it to work now. Thank you for trying my game!

Wizzo December 22, 2025
+1comment score: 1
Hey!
The premise is interesting; I'm not the biggest fan of lootbox style of gameplay, but the thought of having that automated via the character system seems like it could be a very promising idea. As of now I don't really see much use in any of the characters, you get too few shards per card pull, making the idea of focusing on that side of automation inept when I realize I have to get 280 shards when I just only got 3... Maybe a way to buy them? Or increase the amount of shards that drop? My ideasguy would be to increase the amount of shards you get or have shard focused packs to create the choice of resources or characters, and then have the shards unlock the characters for you to buy them with resources later on rather than only having 1 dude per 1000 shards.

A couple of things I noticed, some of which were mentioned by others:

— Things only check if you can buy them when you click on their folder, so I'm clicking on the "building shop" button a bunch, waiting to see if I have enough money to buy anything rather than it auto updating.
— The music can't go to 0, no matter how far you try and drag it, it'll always make sound. Maybe adding a mute button by clicking on the sound icon would be nice. Also, adding an option to remove the sound effects would be nice, as there's currently only 1 sound setting, and it only affects music.
— I like how some buildings will build paths to others, and that really inspires me to create interesting looking networks (that don't do anything).
— A click and drag for the map, or the ability to hold down the arrows on the screen would be nice. I noticed the arrowkeys did work which is a nice touch, but once you have a sprawling city it's sooooo slowww.
— I'd like to know what the resources are! Just some tiny flavor text instead of "I need 800 gold circles."
— I like the ROTMG sprites; it was nice seeing them somewhere else. That's what inspired me to click on this game in the first place. Changing them up a small bit would be nice, i.e., I don't think every single building should have a walkway right under it, it makes some building sprites come out in odd ways which ruin the look of it.
— Lastly, the cards opened counter doesn't show anything, and I would appreciate it if I knew what I could get from each pack to see what really makes them different.

Good job so far though! Thanks for letting people test it here. This is a game I'd definitely check out more once it's gone through some iterations.

developer response: Added autoupdating my friend, and I fixed music not going to 0. I just added that the villagers walk along the paths now and soon I hope that villagers will get boosts from buildings so paths will be effective toward managing them and it will work nicely. I will get to dragging for the map soon and the arrow buttons. I have not thought about given the resources a name but your right they should have one. I will give them all names soon. For the building sprites I already have a system implemented for some of them not to give a path I just need to implement it. The card counter also isn't implemented yet I've taken it off for now but in new updates I will change it. Thank you for playing my game!

mcfarjul March 30, 2026
+1comment score: 1
Very fun!
Lustre December 22, 2025
+1comment score: 1
Something is broken, because I opened some infinity packs and it said I got 200 of the red swirl resource, and didn't add anything to my total, which is still at 80.

developer response: I’m sorry to hear this! Just for my debugging purposes, do you know if you received the other resources the card gave aswell or no?

Parzival13 December 24, 2025
+1comment score: 1
This is honestly a great game but getting the characters is nearly impossible so pleaseeee change that. But other that that I love this game and the idea is really good.

developer response: Just boosted shard rates. Thank you for playing my game and for the kind words!

n04hdk March 5, 2026
+1comment score: 1
Can you make it so i can see exacly what i can get out of a pack? Some stuff like the fire thing i cant see from the infinity pack. Also what pack can i get gold coins from?
Pacmoc December 21, 2025
+1comment score: 1
@McDonalds
dunno if you’ll see this but it’s possible opening the original would fix your issues with games that don’t load on galaxy like this one.
Brandly gamedev December 22, 2025
+1comment score: 1
decent but has some issues

- the card card opening speed is capped based on where your mouse is (if you spam click on the bottom, it opens slowly; if you spam click on the top, it opens quickly)
- would be nice if there was a shift + click or something to multi-place objects instead of needing to move your mouse to the bottom every single time
- also the '0/12 cards opened' at the bottomright seems like it's broken; it doesn't update

developer response: For the card opening speed it is because the buttons are fading downward so the cards are sliding down where your clicking as your pressing it, causing a delay. I am trying to think of a better way for pack opening which will prevent this.

I just added that you can press shift to open packs too.

Yeah I want to have a card opened indicator but I never implemented it and its not at the top of my list right now so I removed it in this new update but it will come back soon fixed.

jeb December 21, 2025
+1comment score: 1
Interesting start but needs some QoL and polish. The shops are difficult to navigate and it's impossible to know which character in the shop has enough shards to be bought. The only way to efficiently buy new characters is to click through one by one to check their shard counts. Sometimes it would be around 50 total clicks before I found a character that could be bought.

developer response: Just added indicators for if you could buy something! thank you for your feedback!

seanrrr January 24, 2026
+1comment score: 1
Very fun but had to stop mid game since my laptop is red hot. Could you add a setting menu so we can disable particles from the villagers?

developer response: just added it for you

sillyhistorian oversight February 2, 2026
+1comment score: 1
I love the game, very nice concept ! I think a good idea would be to add the ability to place multiple buildings at a time, and then be able to move or delete them