Village Idler
favorites
completed
77 ratings
rated 2.3 stars, 77 ratings.
Posted December 21, 2025. Updated April 28, 2026. Played 1852 times for a total of 816 hours.
description
Open card packs in order to get resources and shards to purchase buildings and villagers to grow your village to be the greatest village ever! Game is being actively developed and I want to work with the community so comment what you want added and I'll try my best to add it!
latest update
Tutorial Update 2.0 April 28, 2026
This tutorial update is technically a content update, so I've made a new update notification just to push that. A tutorial is now in for the game.
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newest comments
The interface could use improvement. Providing information when hovering over UI elements could do a lot of good (as en example, indicating which card packs give out a resource when hovering over it's icon). The menu for building characters and buildings is cumbersome, I don't know if it would make sense to add categories or sub-menus there?
Overall I feel like you have some pretty cool mechanics built up; you should show them off in the interface more! Nice work, keep going :D
top comments
"tutorial" could also use some work, so it moves on when you do what it asks, without having to click on the dialogue to progress it.
developer response: I just added the indicators for everything! For the tutorial I know it was very rushed I did it in 10 minutes. I just want to focus on quality of life and bug fixes and then I'll get to a better tutorial, auto pack opening etc.
developer response: Yeah the assets are the same as rotmg. I first saw the assets in a mobile game called Darza's Dominion but that shut down and yeah I played rotmg afterward, wondered how they have the same assets, found out I could buy it and I use it in projects like these where I need a lot of art and I don't have any time to make any.
- i might have missed something in the tutorial but i had heaps of buildings and was generating quite a bit of cash but seemed to get shards very slowly, even when opening a lot of the highest value packs.
- after i've bought something, it doesn't immediately grey out if i can't buy another. i need to leave that menu and come back to it.
- opening packs should be super satisfying, right now it's just tedious. the slow sliding of cards feels really unresponsive.
- the game progressed way too quickly, i was generating heaps of cash about 5 or 10 minutes in.
- would be cool if there was an incentive to put a bit more thought into how i placed buildings because i just built a massive rectangle.
developer response: I've just fixed the bug of it not greying out when you leave that menu. For the tediousness of the cards I am working right now on satisfying gameplay. I am away and I have to do college applications so I don't have too much time but when I am back home I hopefully will have that sorted. For cash I realized I didn't balance this game well enough so far. I am going to do a major balancing change soon, probably a progress wipe as well. I have just added that characters now move along the paths you make. I want to add that specific buildings give boosts to players.