comments for drifter's upgrade tree
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GB_RainySoul • 2025/12/23 December 23, 2025 developer response: There is some automation in Layer 2, and you can flip the tree to remove scrolling
I even set it to 99 using the console to make sure it wasn't because other boosts were getting smaller.
I discovered it's due to the
effect() function returning a string formatted number already, which gets parsed wrong when multiplying the gains.At value 98, the effect is "887,950", which gets parsed correctly. At 99, it is "1,021,142", which get mistakenly interpreted as 1021. You can check this by doing
new Decimal("1,021,142"). This is done inside the times function in the break_eternity lib.developer response: Oh, oops... sorry... Welp, the more you know. Will fix soon
developer response: Will take into consideration for rebalancing (more automation), though this game is intended to be very active (meaning lots of clicks.)
Its not hard to reach since you easly get 1e109+ points/sec meaning it takes less then 1.5 hours, just come back after that time and you just saved a lot of effort.
developer response: Yeah, I'm going to make a v2.1 update that will make them (less) brutal
And reverse tree is awesome :D
developer response: Thanks for playing, next update I'll try and make it within the end of the month 😉😉
developer response: Will add soon
Keep the updates coming xD And thank you for what was done with the upgrade between 66 & 68
other than that, only thing I would change is make reverse tree on by default and make money automation not spend money (but that's a future upgrade thing)
5/5!
All jokes aside, pretty good game! I found the differences in choice between ours pretty interesting.
developer response: You were actually my inspiration from this 😳 Thanks for checking out my game!
(Though I did borrow a few things... 😅)
is there a way i can replay it?
developer response: May just come as a bonus in a later update (though you definetly shouldn't get your hopes up, it's really bad)
developer response: I have no story planned for this, so I can't really make a story 🥲
Next update will make subpoints follow reverse tree behavior.
developer response: Likely because the 'money boosts points' effect is smaller because you spent your money. AFAIA there is no code that changes #4 buyable gain except for the compounding effect

















