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drifter's upgrade tree

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developed by

developed by Drifter1240

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completed

166 ratings

rated 3.8 stars, 166 ratings.
tmtactiveprestigeclickerhours

Posted December 22, 2025. Updated March 15, 2026. Played 26046 times for a total of 45492 hours.

description


A slow and long tree with lots of layers and resets.

This game features clicking sections & lots of purchasing upgrades. An auto clicker is recommended.

Currently unfinished. Likely will not be for a while.

Currently has 300 (main) upgrades, 15 sub-layers & 3 layers with much more to come.

Updates will be often. Open to any feedback.

FYI: When enabling flip tree, you may need to re-open the tab you're currently in.

Music will activate once you swap layers / go to a subtab (options, extra options, etc). This can be disabled in extra options.

Save data is often unstable and could likely reset when an update occurs! Please export your save file and save it somewhere!

latest update


v3.1 - woah update March 30, 2026

Balance changes (automation earlier, slightly faster)
k bye (hopefully this update isnt broken)

view all updates

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newest comments


arduousFrivolity April 17, 2026
+2comment score: 2
Haven't quite beaten the game, but I'm enjoying it.
Two small notes I have are:
- Descension says it requires 1e108 points, but seems to not be possible until 1e111 at the earliest
- The affordable but unbought Descension upgrades are REALLY hard to read. Black text on a burgundy background almost entirely disappears.
Ooh, and a buy max option for buyables would be great. With an autoclicker it takes forever, without an autoclicker, I would assume it is unplayable. Buy max feels like it would be a good compromise to keep it active (not automated), but not require 200+ clicks on every single reset of every single type.

developer response: Good idea, will add buymax and other stuff

kai4deden April 15, 2026
+2comment score: 2
reply to my previous comment:
I meant the MBascension^1.05 part.
I HAVE passed that stage now so i suppose it doesnt matter lol
kai4deden April 13, 2026
+2comment score: 2
I cant understand this.
> #2MB: Ascension Booster
> Boosts ascension gain by MBascension^1.05.
> Currently: x1.00
> Bought: 0/10
> Cost: 1.00 mega booster
Is it meant to be MBascension? Does that mean how much you've reset for Mega Boosters?

developer response: When you reset for a mega booster, you get both a permanent mega booster that boosts boosters, and a spendable mega boosters to spend on the seperate mega booster buyables

Firsttimemakingaaccount April 6, 2026
+4comment score: 4
dang it i missed the whole April Fools update
is there a way i can replay it?

developer response: May just come as a bonus in a later update (though you definetly shouldn't get your hopes up, it's really bad)

Sebsi_YT April 4, 2026
+3comment score: 3
How did I randomly get oints and then three days later it got removed? I was only at upgrade 99 when it got removed.

developer response: April fools update, meant to be a slop layer

top comments


GB_RainySoul December 23, 2025
+32comment score: 32
Just started, but the reverse tree option is so amazing, thanks!!!
DozenKey December 26, 2025
+15comment score: 15
What this game really needs is automation. Something for the main tree and/or money buyables. I still like the game, but having to keep scrolling and clicking every time I do a subpoint reset is annoying. Also maybe some hotkeys.

developer response: There is some automation in Layer 2, and you can flip the tree to remove scrolling

domchaco December 27, 2025
+10comment score: 10
I can confirm what other users said about Money buyable #4 being bugged from 99, the boost drops dramatically.
I even set it to 99 using the console to make sure it wasn't because other boosts were getting smaller.
I discovered it's due to the effect() function returning a string formatted number already, which gets parsed wrong when multiplying the gains.

At value 98, the effect is "887,950", which gets parsed correctly. At 99, it is "1,021,142", which get mistakenly interpreted as 1021. You can check this by doing new Decimal("1,021,142"). This is done inside the times function in the break_eternity lib.

developer response: Oh, oops... sorry... Welp, the more you know. Will fix soon

sir_pinski gamedev January 26, 2026
+8comment score: 8
I really want to like this game, and I persisted through it for a while, but the incessant clicking without automation is just too much, even with inverting the tree (which was a nice QoL feature for the short term, but still doesn't change the hundreds of clicks per refresh). The progression was fun, but the constant clicking is a deal-breaker unfortunately.

developer response: Will take into consideration for rebalancing (more automation), though this game is intended to be very active (meaning lots of clicks.)

ikke091 January 29, 2026
+7comment score: 7
Usefull tip for the first descention reach 5.9e112 points instead of 1e108 to get enough 2 upgrades instead of 1.
Its not hard to reach since you easly get 1e109+ points/sec meaning it takes less then 1.5 hours, just come back after that time and you just saved a lot of effort.

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