drifter's upgrade tree
Posted December 22, 2025. Updated March 15, 2026. Played 26046 times for a total of 45492 hours.
description
A slow and long tree with lots of layers and resets.
This game features clicking sections & lots of purchasing upgrades. An auto clicker is recommended.
Currently unfinished. Likely will not be for a while.
Currently has 300 (main) upgrades, 15 sub-layers & 3 layers with much more to come.
Updates will be often. Open to any feedback.
FYI: When enabling flip tree, you may need to re-open the tab you're currently in.
Music will activate once you swap layers / go to a subtab (options, extra options, etc). This can be disabled in extra options.
Save data is often unstable and could likely reset when an update occurs! Please export your save file and save it somewhere!
latest update
v3.1 - woah update March 30, 2026
Balance changes (automation earlier, slightly faster)
k bye (hopefully this update isnt broken)













newest comments
Two small notes I have are:
- Descension says it requires 1e108 points, but seems to not be possible until 1e111 at the earliest
- The affordable but unbought Descension upgrades are REALLY hard to read. Black text on a burgundy background almost entirely disappears.
Ooh, and a buy max option for buyables would be great. With an autoclicker it takes forever, without an autoclicker, I would assume it is unplayable. Buy max feels like it would be a good compromise to keep it active (not automated), but not require 200+ clicks on every single reset of every single type.
developer response: Good idea, will add buymax and other stuff
I meant the MBascension^1.05 part.
I HAVE passed that stage now so i suppose it doesnt matter lol
> #2MB: Ascension Booster
> Boosts ascension gain by MBascension^1.05.
> Currently: x1.00
> Bought: 0/10
> Cost: 1.00 mega booster
Is it meant to be MBascension? Does that mean how much you've reset for Mega Boosters?
developer response: When you reset for a mega booster, you get both a permanent mega booster that boosts boosters, and a spendable mega boosters to spend on the seperate mega booster buyables
is there a way i can replay it?
developer response: May just come as a bonus in a later update (though you definetly shouldn't get your hopes up, it's really bad)
developer response: April fools update, meant to be a slop layer
top comments
developer response: There is some automation in Layer 2, and you can flip the tree to remove scrolling
I even set it to 99 using the console to make sure it wasn't because other boosts were getting smaller.
I discovered it's due to the
effect()function returning a string formatted number already, which gets parsed wrong when multiplying the gains.At value 98, the effect is "887,950", which gets parsed correctly. At 99, it is "1,021,142", which get mistakenly interpreted as 1021. You can check this by doing
new Decimal("1,021,142"). This is done inside thetimesfunction in thebreak_eternitylib.developer response: Oh, oops... sorry... Welp, the more you know. Will fix soon
developer response: Will take into consideration for rebalancing (more automation), though this game is intended to be very active (meaning lots of clicks.)
Its not hard to reach since you easly get 1e109+ points/sec meaning it takes less then 1.5 hours, just come back after that time and you just saved a lot of effort.