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comments for Super Rarity Orbs [AUTOMATION UPDATE]

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Smerk January 3, 2026
+40comment score: 40
I have only 2 complaints here. Boosts are pointless, they cost too much and give too little. And lack of automation, re-buying all upgrades after each rebirth becomes tiresome quite quickly, would be nice to have autobuyers for those, or alternatively a diamond upgrade to keep upgrades from resetting

developer response: Should be fixed by now

Neutral_flower oversight January 3, 2026
+19comment score: 19
mmm plinko
nipe January 3, 2026
+18comment score: 18
Enjoying it so far, would really like a "max all" button though.

developer response: Suggestion added (as of v0.4)

RandomWebuser January 16, 2026
+12comment score: 12
Since I can't edit, a new comment: why is basic stuff like max buy gated behind a skilltree

developer response: Fixed (v0.6)

WaltJRimmer January 6, 2026
+9comment score: 9
You say in a reply to someone else that boosts become worth it at Rebirths 5-10. I'm at rebirth 21 and I have to say that they're still not worth it. Rarely do I get enough diamonds to be able to afford the original base price, when I do I'm so close to getting the next rebirth that I don't have any reason to use them, and then the one time I decided to buy one just to see I found that it permanently increased the price, meaning that every time I use it that it will become less useful than it used to be.

My point is not that you should get rid of the cost increase, I see why you're doing that, and in fact I'm not telling you HOW to rebalance the diamond system at all. But what I am saying is that it needs rebalanced. Players do not engage with it, we don't find it worth it, and it feels bad watching that cost go up while feeling like the increase in rate of diamonds doesn't keep up with that. There are plenty of ways to try and fix those problems, and any suggestions I could give would probably be the wrong ones. But a problem does exist.

developer response: I see.

Pyrocon January 2, 2026
+8comment score: 8
This UI needs work. There's no reason I should have to scroll down when the whole right side of the page is empty.

developer response: Fixed Pyrocon’s comment
If you have any other comments regarding UI improvements, say it in the Discord

DUMBHA April 14, 2026
+7comment score: 7
Just wondering. Any chance keyboard hotkeys could be added for certain actions? Like, r for rebirth. number keys for upgrades. Stuff like that.

developer response: Given how upvoted this comment is, I will try

genma2612 January 10, 2026
+6comment score: 6
Can you roll a quick fix for respecting qol points before next update please?

developer response: fixed in v0.4a

borkbork January 6, 2026
+6comment score: 6
I'm up to rebirth 41 and I think I'll stop here for now. Good start but definitely needs some work.
hexamiel oversight February 10, 2026
+6comment score: 6
It's alright, but could really use automation.

developer response: That will be on v0.6

MangoKitten gamedev January 7, 2026
+6comment score: 6
Great expansion to the original game, easy 5/5 especially with more to come! One feature that might help is the ability to hold click to repeatedly buy upgrades (maybe 5 clicks/sec) or a max/max all button, my finger is definitely starting to hurt......
scopaf countest March 7, 2026
+6comment score: 6
This game is pretty fun. My only gripe is that I think forcing players to choose between QOL and progression is not great. IMO milestones would have been much better here so you get them at a certain point without having to spend.

Otherwise, good job.
Pennwick February 9, 2026
+5comment score: 5
Feels like theres a major blockage with just how many orbs can fit through the board. Even with 150 max orbs the number is still consistently maxed out. There needs to be some upgrade to shrink orbs or maybe have some way to prestige a spawner that has its speed maxed.

developer response: Prestiging will be implemented next Tier. Thanks for the suggestion!
Also, spawner priority goes to those which has the highest luck.

MertAliYT January 22, 2026
+5comment score: 5
New update suggestion: automations
CleanCutBloons April 12, 2026
+5comment score: 5
Suggestion for a future upgrade: An upgrade that makes the orbs smaller so they can fit through the course easier.
randim82 gamedev January 14, 2026
+5comment score: 5
Rebirths now really reset 10% of diamonds instead of 90%
firz January 13, 2026
+5comment score: 5
1. There is no need to all ui boxes (besides the main windows with plinko machine) being open at all times. I would suggest splitting screen into two boxes with the second one being box with tabbed navigation menu (so that player could choose between upgrades, boosts, rarities, tiers when need it).
2. Tier 2 grind is way to much, need either speed up the progression or downgrade the tier of needed ball to something like celestial or ascended.
3. QoL upgrades like BuyMax, Autobuyer (if it will be added sometimes in the future, which it should), maybe even "keep diamonds/rebirths" should not be using the same extremely valuable currency (tier points) that I am using to update my progression rates (spawners, orb luck, money boost, etc). It feels really bad to "waste" tier points on QoL features instead of speeding up progression by buying progression boosting upgrades. To keep QoL upgrades gated behind progression without making the player to choose between speeding up the progression and getting carpal tunnel from clicking all the buy buttons you could introduce "milestones" to tier points (other games solve this problem this way), so that after getting to 2 total tier points player can automatically unlock QoL features, without needing to spend tier points to buy them. And with current progression speed those upgrades definetly should be BuyMax upgrades/spawners.
4. As others mentioned diamond boosts aren't worth it. In the same time that I could wait to get enough diamonds to get a 2x luck boost for 5 minutes I could just do a rebirth which is faster (at the first two tiers at least) and gives me same luck boost permanently and makes me progress the game. And 2x money boost just doesn't change much. Either increase boosts from 2x to 5x or make them cost less and significally increase their duration.
5. Diamond resets suck. Maybe rework it completely. I would change them to be reseted to a certain maximum (for example after getting 150 diamonds and hitting a reset I would keep 100 diamonds, because this would be current max reset value of diamonds). And this maximum value could be further upgraded with diamonds, adding some kind of additional progression layer.

Overall looking good, could be a nice game with cool mechaincs, just needs some more work.

developer response: For 3 It is often recommended to actually buy Buy Max 1,2 upgrades to get Buy Max 3 (massive time save)
For 5, I will reduce the nerf to 10% instead of 50% in next miniupdate (v0.4c). This buff indirectly fixes 4 and slightly 2.
For 2, I concluded the main factor why you might say that is that it is too repetitive. Thus, I will add the MLF (KOT) upgrade on Rebirth 25 and a Diamond boost per Reb on Rebirth 50.

(The v0.4c update, which is just released should fix most problems (except #1))

JanexTheHero1 January 10, 2026
+5comment score: 5
In the next update (Which I acknowledge likely won't be soon), please add a that returns your (I wasted 2 on ) and set the main upgrades' box sizes to a static amount, splitting them into 2 rows of 2. It's just a bit odd when they rearrange all the time while buying them.

developer response: Well it’s in RL4 tho it’s a placeholder for now

DiSeDgE January 5, 2026
+5comment score: 5
So far great game with fresh gameplay(as for me)
I've seen some people say, and it kinda seems obvious to me. As chances of getting rare orbs increase at the point when the chance becomes 1 in 1, it means that every ball must be that kind(common, rare, epic and so on). But that is impossible(summ of probability must be 100%), so it could be better if the chances were represented as percentages for frequent orbs and 1 in x for rare orbs. And 0% for lower rarities.
example:
common - 0%
uncommon -75%
rare - 24.99%
epic - 0.0095%
Legendary 1 in 99999

I hope you get the point ^_^
Looking forward for future updates!

developer response: yup, will fix that next update

Mamkagod counter January 3, 2026
+5comment score: 5
AHHH i tried to sneak through the obstacles man, can't make it, can't make it, this crap's stuck... OUTTA MY OWN SON, BALL STUCK, BALL STUCK

developer response: Will try to fix in v0.4