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Super Rarity Orbs [AUTOMATION UPDATE]

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developed by randim82 gamedev

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completed

223 ratings

rated 3.8 stars, 223 ratings.
jsactiveprestigepolynomialhours

Posted January 2, 2026. Updated April 1, 2026. Played 23957 times for a total of 36247 hours.

description


Super Rarity Orbs is my first non-TMT project, and is an extension of Demonin's 'Rarity Orbs XL' game, playable here. (https://demonin.com/games/rarityOrbs/)
In this game, I completely rebalanced the whole game's balancing and progression (made it faster early-game), added a whole new reset layer, new orbs, more Spawners, and more!
Time to beat: Approx 20 hours for Endgame, 30 for High, 60 for True, over 5 days for Hyper
Endgame: Rarity ID 39, 13 TP
High Endgame: Rarity ID 45, 15-16 TP
True Endgame: Rarity ID 49+, 17-18 TP
Hyper Endgame: 50 Rarity ID 50s, 19-20 TP

No orbs appearing -> Reload or check console and report the bug
Weather not showing -> Reload

Please use the import/export save feature in case you lost your save

Randim82’s Discord Server

latest update


Fixed critical bug involving players that just started the game that Tiered and got negative TP April 1, 2026

.

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newest comments


DUMBHA April 16, 2026
+5comment score: 5
Also, is it just me, or is the Rebirth button sometimes not working. As it frequently does not respond when I click it, unless I click elsewhere for a bit first.
DUMBHA April 14, 2026
+7comment score: 7
Just wondering. Any chance keyboard hotkeys could be added for certain actions? Like, r for rebirth. number keys for upgrades. Stuff like that.

developer response: Given how upvoted this comment is, I will try

CleanCutBloons April 12, 2026
+5comment score: 5
Suggestion for a future upgrade: An upgrade that makes the orbs smaller so they can fit through the course easier.
bluedrgn123 April 9, 2026
0comment score: 0
really wish the qol upgrades weren't permanent
Ivy32 oversight April 6, 2026
0comment score: 0
I'm just going to suggest a "SUPER EXTREME (Not-recommended)" mode that makes base diamond value 0.1x, luck .5x, cash .5x and, rebirth base 10x (maybe set all drops to </=1x for good measure)
I suggest this because I want to suffer >:3

top comments


Smerk January 3, 2026
+40comment score: 40
I have only 2 complaints here. Boosts are pointless, they cost too much and give too little. And lack of automation, re-buying all upgrades after each rebirth becomes tiresome quite quickly, would be nice to have autobuyers for those, or alternatively a diamond upgrade to keep upgrades from resetting

developer response: Should be fixed by now

Neutral_flower oversight January 3, 2026
+19comment score: 19
mmm plinko
nipe January 3, 2026
+18comment score: 18
Enjoying it so far, would really like a "max all" button though.

developer response: Suggestion added (as of v0.4)

RandomWebuser January 16, 2026
+12comment score: 12
Since I can't edit, a new comment: why is basic stuff like max buy gated behind a skilltree

developer response: Fixed (v0.6)

WaltJRimmer January 6, 2026
+9comment score: 9
You say in a reply to someone else that boosts become worth it at Rebirths 5-10. I'm at rebirth 21 and I have to say that they're still not worth it. Rarely do I get enough diamonds to be able to afford the original base price, when I do I'm so close to getting the next rebirth that I don't have any reason to use them, and then the one time I decided to buy one just to see I found that it permanently increased the price, meaning that every time I use it that it will become less useful than it used to be.

My point is not that you should get rid of the cost increase, I see why you're doing that, and in fact I'm not telling you HOW to rebalance the diamond system at all. But what I am saying is that it needs rebalanced. Players do not engage with it, we don't find it worth it, and it feels bad watching that cost go up while feeling like the increase in rate of diamonds doesn't keep up with that. There are plenty of ways to try and fix those problems, and any suggestions I could give would probably be the wrong ones. But a problem does exist.

developer response: I see.

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