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comments for Neon Electrogenesis

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LavenderGrNul January 12, 2026
+29comment score: 29
The upgrades are oblique and unintelligible, and the point generation outscales the cost of the upgrades way too fast to allow for any kind of strategy to form, especially if everything's free, making the game end way too fast. I beat this in what, five minutes?

developer response: Thank you for waiting out the clicking and finishing it! I definitely ran out of time on this one, and wanted to still release it to the community. I honestly wasn't sure if there was any sense in making it longer? A mistake on my part, but I am listening to the feedback, and there are more and clearer visuals to come. Thank you!

maemoon gamedev January 12, 2026
+19comment score: 19
Cool concept, but I feel like most of the game is just clicking the upgrade buttons as fast as possible; I don't really understand what any upgrade does and because they don't actually cost anything, there's no downside to just buying everything, which makes it pretty much impossible to strategize. That said, I think this could be really fun if the game was a bit slower paced and if there were actually tradeoffs between buying different things

developer response: I appreciate this a lot. I was worried about making the game slow, as it's a jam and I didn't have much in the way of content. Glad the content is interesting, it gives me a lot of confidence to keep working on it. The next iteration will hopefully be clearer, slower, and more satisfying.

sbloom85 January 12, 2026
+11comment score: 11
Autoclicker! GO!!!!

developer response: Oh yeah. Rite of passage, I suppose. Thank you for playing!

JRCameron January 13, 2026
+10comment score: 10
I don't understand the end of neon electrogenesis, but I understand it's the best anime of all time.

developer response: That's the spirit

Numbas gamedev January 13, 2026
+9comment score: 9
Needs a buy max button

developer response: Buy-max functionality is coming, as well as better symbols, and me making you spend electrons to slow down production. Should balance it out. Thanks for playing!

Lalhs January 14, 2026
+8comment score: 8
Ngl the bonus theme of not using text is making a lot of these jam entries a lot less enjoyable

developer response: I can understand that. I have to wonder whether or not folks would prefer a game like this to completely adopt text, or simply have tooltips to explain when you hover over things. Appreciate you playing nonetheless.

notsam22 countest January 15, 2026
+6comment score: 6
Pretty cool short game. For those confused, I believe the upgrade images are meant to represent this:
1: Increase Base Value (a * b ^ c)
2: Increase Multiplier (a * b ^ c)
3: Increase Exponent (a * b ^ c)
4: Increase Progress Gain (For the generators, makes them go upwards automatically at a faster pace. For the manual clicker, makes the electricity button launch the electron higher.)
Also, the orbs underneath the upgrades show the colored atom "cost" (nothing is spent when buying).

developer response: That is what I was trying to communicate, glad you made sense of it. I do think the onus is on me to make the visuals much clearer. I really should make buying spend orbs. It was very unintuitive. Thanks for playing!

bunnyalex321 oversight January 15, 2026
+5comment score: 5
I really like the idea, but the game doesn’t feel good to play. I don’t even know if I completed the game or not because there’s no indicator for progress even after filling up all 14 bars on the top, and the description does say the goal is 100 trillion atoms but there’s not even a single number in the game, and I get this was because of a bonus theme for a gamejam but it really takes away from the game. The same 4 upgrades the game doesn’t tell you about are just recycled between 7 generator things and my finger started hurting because there’s no max buy or autobuy and you need to click so much. There’s no depth to the game, as all you have to do is level up your most recently unlocked generator and max out it’s stats as it’ll just make the most currency, but currency isn’t spent on upgrades so again get back to clicking.

developer response: Yeah lol. Pretty much. Balancing is a bit of an art that I ran out of time for. I do think that my visuals could better communicate these things. Thanks for the feedback, and for playing through the whole thing.

unihedron January 12, 2026
+5comment score: 5
Completed in 7 minutes without an autoclicker

developer response: Sounds about right. Thanks for playing. I hope to ensure future folks don't have to click quite as much. I really appreciate folks like you finishing it out.

Enxity oversight January 13, 2026
+5comment score: 5
I'd say that your biggest issue is legibility, graphics are good, gamplay is slightly promising and the idea is cool, just make mechanics more clear and less ambiguous, then maybe work on adding some meaning to the grind and making it less grindey? I mean interesting 15 minutes but it still has work to be done

developer response: It absolutely does! The game needs QOL improvements pretty badly, and the upgrade icons were completed in a bit of an art crunch. I have plans to change them to something cooler and better. Thanks for plating for those 15 minutes! You're appreciated.

Maxalon oversight January 12, 2026
+4comment score: 4
yeah, this is WAY too fast... I don't blame you, though. The jam DID go by pretty quickly.

developer response: Oh man, so fast. Most of the code and art (like 95%) was done over the last 5 days of the jam. It was honestly a bit of a whirlwind, and I wasn't sure how long people would spend on it. Thank you so much for playing through! Good to know I should believe in myself more.

Bushytear January 12, 2026
+4comment score: 4
most of the gameplay was just clicking the upgrades since there never is a wait due to the amount of point generation the upgrades give i could see this becoming a good game with some reset layers and balancing

developer response: Thank you for the kind words! More time than I would have expected initially went into the art for the game, as well as trying out Godot for the first time. There will absolutely be more layers and balancing, although we are not supposed to update the game anywhere until the jam is done.

DEMEMZEA January 23, 2026
+4comment score: 4
Okay game. It was a bit fast, but yeah.
Rando4096 January 17, 2026
+3comment score: 3
This feels like it could be fun, but I think having no text really hurts it a lot. It doesn't make sense at first glance, and just takes a few minutes to understand what you're even doing. There is wway too much clicking, and after a minute or two, you don't even need or want to click an upgrade anymore because you already have the next two atoms and it's too much of an investment. It's strange how nothing actually happens when you win, and it just feel unsatisfying. I hope that this game gets better and more fleshed out with future updates.
kobe22 January 12, 2026
+3comment score: 3
Interesting concept, but really needs a buy max button. And maybe some descriptions for the upgrades

developer response: The game is currently designed without text, but yeah, the symbols could be a lot clearer. Buy max or balancing is definitely in the works.

Enxity oversight January 21, 2026
+3comment score: 3
This game feels a lot like the download ram 2 game, except without story, it has an unique way of gaining currency, which it being as esoteric as it is felt like a breath of fresh air.

I'd say that the hardest part of the whole thing was understanding what each upgrade did and how well, really the most unintelligible part of the game other than the start where you're left guessing how to actually begin.

I suggest you do a quick QoL update to fix the UI and add a small tutorial to show people along with adding extra information (A lot of people like seeing what each upgrade does and how well, percentages and formulas.)

This has a lot of potential to go very well! But right now it'd be a game that would generously stay at 5/10 because it's fun for a first mindless playthrough where you just click whatever upgrades are available to be bought.

ignDevi January 13, 2026
+3comment score: 3
credit where credit is due, the idea seems like it has potential, but its honestly a stretch to even call this a game. i clicked the ball jump button a few times, then spent 5 minutes clicking upgrades that i dont even know the purpose of and that was all that was offered to me

developer response: Absolutely fair. I am very new to communicative design like this. No text was a challenging task for my first solo jam completion. Thank you for playing through. All the feedback I can get helps.

ikke091 January 12, 2026
+3comment score: 3
4:07 without autoclicker
3:28 with autoclicker
There is no way this will become one of the games I speedrun for no reason at all before some automation gets added.
My hands hurt, but I am sure that if something to automate the upgrades and maybe something to make more clear what the upgrades do and its values gets added it will be one of the games that will stay in my head as potential speedrun-game.

developer response: There is 1000% going to be some kind of automation and more layers added. I also plan to communicate what the upgrades do in a better way. I'm honoured you took the time to speed through it, that was way faster than I could complete it myself. Keep an eye on this space!

EpicArtRobloxer January 13, 2026
+3comment score: 3
After finishing this game without an auto clicker, I would say that the two main issues were the amount of clicking and the speed of completion. I liked the no-text part of this game as it adds responsibility to the player and that is neat, and I also liked the idea of the game as it is semi-unique. For a game-jam game, it is quite good which is why I rate it 4 out of 5. So yeah, it has potential and I hope that development of this and any games you make in the future goes well :D

developer response: Thank you so much for this reply! I see the potential, too, and appreciate your view on the no-text restriction. I'll definitely reduce the speed and clicking. Stay tuned for more updates in the future, and thanks for playing!

Captntristan January 12, 2026
+2comment score: 2
Was a fun quick game I’ve liked the game jam games without the text so far that I’ve seen the only unsatisfying part I’ve seen in this is I’ve max out the upgrades from what I can tell but the colors are not all the same four them have lighter blue colors and the rest is a mix of the last three colors but other than that it’s great would be cool to see more gameplay but keep up the good work

developer response: The colours are kind of a pain point for me, too. 14 unique bright colors is not the easiest to make sense of, but I will absolutely go in and make sure that theyre both easier to parse and maybe add some colorblind support too.