comments for Neon Electrogenesis
sort: go backdeveloper response: I appreciate this a lot. I was worried about making the game slow, as it's a jam and I didn't have much in the way of content. Glad the content is interesting, it gives me a lot of confidence to keep working on it. The next iteration will hopefully be clearer, slower, and more satisfying.
developer response: Oh yeah. Rite of passage, I suppose. Thank you for playing!
developer response: That's the spirit
developer response: Buy-max functionality is coming, as well as better symbols, and me making you spend electrons to slow down production. Should balance it out. Thanks for playing!
developer response: I can understand that. I have to wonder whether or not folks would prefer a game like this to completely adopt text, or simply have tooltips to explain when you hover over things. Appreciate you playing nonetheless.
1: Increase Base Value (a * b ^ c)
2: Increase Multiplier (a * b ^ c)
3: Increase Exponent (a * b ^ c)
4: Increase Progress Gain (For the generators, makes them go upwards automatically at a faster pace. For the manual clicker, makes the electricity button launch the electron higher.)
Also, the orbs underneath the upgrades show the colored atom "cost" (nothing is spent when buying).
developer response: That is what I was trying to communicate, glad you made sense of it. I do think the onus is on me to make the visuals much clearer. I really should make buying spend orbs. It was very unintuitive. Thanks for playing!
developer response: Yeah lol. Pretty much. Balancing is a bit of an art that I ran out of time for. I do think that my visuals could better communicate these things. Thanks for the feedback, and for playing through the whole thing.
developer response: Sounds about right. Thanks for playing. I hope to ensure future folks don't have to click quite as much. I really appreciate folks like you finishing it out.
developer response: It absolutely does! The game needs QOL improvements pretty badly, and the upgrade icons were completed in a bit of an art crunch. I have plans to change them to something cooler and better. Thanks for plating for those 15 minutes! You're appreciated.
developer response: Oh man, so fast. Most of the code and art (like 95%) was done over the last 5 days of the jam. It was honestly a bit of a whirlwind, and I wasn't sure how long people would spend on it. Thank you so much for playing through! Good to know I should believe in myself more.
developer response: Thank you for the kind words! More time than I would have expected initially went into the art for the game, as well as trying out Godot for the first time. There will absolutely be more layers and balancing, although we are not supposed to update the game anywhere until the jam is done.
developer response: The game is currently designed without text, but yeah, the symbols could be a lot clearer. Buy max or balancing is definitely in the works.
I'd say that the hardest part of the whole thing was understanding what each upgrade did and how well, really the most unintelligible part of the game other than the start where you're left guessing how to actually begin.
I suggest you do a quick QoL update to fix the UI and add a small tutorial to show people along with adding extra information (A lot of people like seeing what each upgrade does and how well, percentages and formulas.)
This has a lot of potential to go very well! But right now it'd be a game that would generously stay at 5/10 because it's fun for a first mindless playthrough where you just click whatever upgrades are available to be bought.
developer response: Absolutely fair. I am very new to communicative design like this. No text was a challenging task for my first solo jam completion. Thank you for playing through. All the feedback I can get helps.
3:28 with autoclicker
There is no way this will become one of the games I speedrun for no reason at all before some automation gets added.
My hands hurt, but I am sure that if something to automate the upgrades and maybe something to make more clear what the upgrades do and its values gets added it will be one of the games that will stay in my head as potential speedrun-game.
developer response: There is 1000% going to be some kind of automation and more layers added. I also plan to communicate what the upgrades do in a better way. I'm honoured you took the time to speed through it, that was way faster than I could complete it myself. Keep an eye on this space!
developer response: Thank you so much for this reply! I see the potential, too, and appreciate your view on the no-text restriction. I'll definitely reduce the speed and clicking. Stay tuned for more updates in the future, and thanks for playing!
developer response: The colours are kind of a pain point for me, too. 14 unique bright colors is not the easiest to make sense of, but I will absolutely go in and make sure that theyre both easier to parse and maybe add some colorblind support too.


















developer response: Thank you for waiting out the clicking and finishing it! I definitely ran out of time on this one, and wanted to still release it to the community. I honestly wasn't sure if there was any sense in making it longer? A mistake on my part, but I am listening to the feedback, and there are more and clearer visuals to come. Thank you!