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Neon Electrogenesis

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developed by

developed by theothertallguy

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completed

172 ratings

rated 2.5 stars, 172 ratings.
godotactivepolynomialclickerhours

Posted January 12, 2026. Updated January 12, 2026. Played 1688 times for a total of 270 hours.

description


Press the electricity button to move your electron to a higher energy level and create an atom.

Your goal is to produce 100,000,000,000,000 (100 trillion) atoms, enough to create a single cell. Harness the power of Hydrogen, Carbon, Nitrogen, Oxygen, Phosphorus and Sulphur to buy upgrades, make your generation faster, and bring life to this barren world.

Neon Electrogenesis was designed and created for the 2026 New Year's Incremental Game Jam. This year's theme was "Inception," which I interpreted to mean the creation of life, the inception of all that we are.

There was also a bonus theme this year to create a game that did not use text at all. No numbers and no letters. All of the art in this game was made by me using Aseprite, including the game's cover art and all the in-game sprites.

This game is nowhere close to finished in my mind's eye. I will be adding several QOL features as soon as the jam is done, and then I will start working on more content.

itch.io github

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newest comments


DEMEMZEA January 23, 2026
+4comment score: 4
Okay game. It was a bit fast, but yeah.
Enxity oversight January 21, 2026
+3comment score: 3
This game feels a lot like the download ram 2 game, except without story, it has an unique way of gaining currency, which it being as esoteric as it is felt like a breath of fresh air.

I'd say that the hardest part of the whole thing was understanding what each upgrade did and how well, really the most unintelligible part of the game other than the start where you're left guessing how to actually begin.

I suggest you do a quick QoL update to fix the UI and add a small tutorial to show people along with adding extra information (A lot of people like seeing what each upgrade does and how well, percentages and formulas.)

This has a lot of potential to go very well! But right now it'd be a game that would generously stay at 5/10 because it's fun for a first mindless playthrough where you just click whatever upgrades are available to be bought.

Rando4096 January 17, 2026
+3comment score: 3
This feels like it could be fun, but I think having no text really hurts it a lot. It doesn't make sense at first glance, and just takes a few minutes to understand what you're even doing. There is wway too much clicking, and after a minute or two, you don't even need or want to click an upgrade anymore because you already have the next two atoms and it's too much of an investment. It's strange how nothing actually happens when you win, and it just feel unsatisfying. I hope that this game gets better and more fleshed out with future updates.
bunnyalex321 oversight January 15, 2026
+5comment score: 5
I really like the idea, but the game doesn’t feel good to play. I don’t even know if I completed the game or not because there’s no indicator for progress even after filling up all 14 bars on the top, and the description does say the goal is 100 trillion atoms but there’s not even a single number in the game, and I get this was because of a bonus theme for a gamejam but it really takes away from the game. The same 4 upgrades the game doesn’t tell you about are just recycled between 7 generator things and my finger started hurting because there’s no max buy or autobuy and you need to click so much. There’s no depth to the game, as all you have to do is level up your most recently unlocked generator and max out it’s stats as it’ll just make the most currency, but currency isn’t spent on upgrades so again get back to clicking.

developer response: Yeah lol. Pretty much. Balancing is a bit of an art that I ran out of time for. I do think that my visuals could better communicate these things. Thanks for the feedback, and for playing through the whole thing.

notsam22 countest January 15, 2026
+6comment score: 6
Pretty cool short game. For those confused, I believe the upgrade images are meant to represent this:
1: Increase Base Value (a * b ^ c)
2: Increase Multiplier (a * b ^ c)
3: Increase Exponent (a * b ^ c)
4: Increase Progress Gain (For the generators, makes them go upwards automatically at a faster pace. For the manual clicker, makes the electricity button launch the electron higher.)
Also, the orbs underneath the upgrades show the colored atom "cost" (nothing is spent when buying).

developer response: That is what I was trying to communicate, glad you made sense of it. I do think the onus is on me to make the visuals much clearer. I really should make buying spend orbs. It was very unintuitive. Thanks for playing!

top comments


LavenderGrNul January 12, 2026
+29comment score: 29
The upgrades are oblique and unintelligible, and the point generation outscales the cost of the upgrades way too fast to allow for any kind of strategy to form, especially if everything's free, making the game end way too fast. I beat this in what, five minutes?

developer response: Thank you for waiting out the clicking and finishing it! I definitely ran out of time on this one, and wanted to still release it to the community. I honestly wasn't sure if there was any sense in making it longer? A mistake on my part, but I am listening to the feedback, and there are more and clearer visuals to come. Thank you!

maemoon gamedev January 12, 2026
+19comment score: 19
Cool concept, but I feel like most of the game is just clicking the upgrade buttons as fast as possible; I don't really understand what any upgrade does and because they don't actually cost anything, there's no downside to just buying everything, which makes it pretty much impossible to strategize. That said, I think this could be really fun if the game was a bit slower paced and if there were actually tradeoffs between buying different things

developer response: I appreciate this a lot. I was worried about making the game slow, as it's a jam and I didn't have much in the way of content. Glad the content is interesting, it gives me a lot of confidence to keep working on it. The next iteration will hopefully be clearer, slower, and more satisfying.

sbloom85 January 12, 2026
+11comment score: 11
Autoclicker! GO!!!!

developer response: Oh yeah. Rite of passage, I suppose. Thank you for playing!

JRCameron January 13, 2026
+10comment score: 10
I don't understand the end of neon electrogenesis, but I understand it's the best anime of all time.

developer response: That's the spirit

Numbas gamedev January 13, 2026
+9comment score: 9
Needs a buy max button

developer response: Buy-max functionality is coming, as well as better symbols, and me making you spend electrons to slow down production. Should balance it out. Thanks for playing!

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