Neon Electrogenesis
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completed
172 ratings
Posted January 12, 2026. Updated January 12, 2026. Played 1688 times for a total of 270 hours.
description
Press the electricity button to move your electron to a higher energy level and create an atom.
Your goal is to produce 100,000,000,000,000 (100 trillion) atoms, enough to create a single cell. Harness the power of Hydrogen, Carbon, Nitrogen, Oxygen, Phosphorus and Sulphur to buy upgrades, make your generation faster, and bring life to this barren world.
Neon Electrogenesis was designed and created for the 2026 New Year's Incremental Game Jam. This year's theme was "Inception," which I interpreted to mean the creation of life, the inception of all that we are.
There was also a bonus theme this year to create a game that did not use text at all. No numbers and no letters. All of the art in this game was made by me using Aseprite, including the game's cover art and all the in-game sprites.
This game is nowhere close to finished in my mind's eye. I will be adding several QOL features as soon as the jam is done, and then I will start working on more content.
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newest comments
I'd say that the hardest part of the whole thing was understanding what each upgrade did and how well, really the most unintelligible part of the game other than the start where you're left guessing how to actually begin.
I suggest you do a quick QoL update to fix the UI and add a small tutorial to show people along with adding extra information (A lot of people like seeing what each upgrade does and how well, percentages and formulas.)
This has a lot of potential to go very well! But right now it'd be a game that would generously stay at 5/10 because it's fun for a first mindless playthrough where you just click whatever upgrades are available to be bought.
Some music would be cool, I know a guy that can help add some ambience as people do like that.
developer response: Yeah lol. Pretty much. Balancing is a bit of an art that I ran out of time for. I do think that my visuals could better communicate these things. Thanks for the feedback, and for playing through the whole thing.
1: Increase Base Value (a * b ^ c)
2: Increase Multiplier (a * b ^ c)
3: Increase Exponent (a * b ^ c)
4: Increase Progress Gain (For the generators, makes them go upwards automatically at a faster pace. For the manual clicker, makes the electricity button launch the electron higher.)
Also, the orbs underneath the upgrades show the colored atom "cost" (nothing is spent when buying).
developer response: That is what I was trying to communicate, glad you made sense of it. I do think the onus is on me to make the visuals much clearer. I really should make buying spend orbs. It was very unintuitive. Thanks for playing!
top comments
developer response: Thank you for waiting out the clicking and finishing it! I definitely ran out of time on this one, and wanted to still release it to the community. I honestly wasn't sure if there was any sense in making it longer? A mistake on my part, but I am listening to the feedback, and there are more and clearer visuals to come. Thank you!
developer response: I appreciate this a lot. I was worried about making the game slow, as it's a jam and I didn't have much in the way of content. Glad the content is interesting, it gives me a lot of confidence to keep working on it. The next iteration will hopefully be clearer, slower, and more satisfying.
developer response: Oh yeah. Rite of passage, I suppose. Thank you for playing!
developer response: That's the spirit
developer response: Buy-max functionality is coming, as well as better symbols, and me making you spend electrons to slow down production. Should balance it out. Thanks for playing!