comments for Remnant: Ash Idle
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FRANK • 2026/01/26 January 26, 2026 +6comment score: 6
idk i beat the water boss easily with the machete, lifesteal and maxed hp build
Has anyone else noticed that this game snagged the coveted /play/666 url?
Nice game.
I like the mechanics of the upgrades all getting more expensive the more you buy.
One balance point though:
The "Greedy" upgrade is always a net loss.
It doubles you gold, but triples all subsequent upgrades, meaning that it'll never actually get to be an advantage.
I like the mechanics of the upgrades all getting more expensive the more you buy.
One balance point though:
The "Greedy" upgrade is always a net loss.
It doubles you gold, but triples all subsequent upgrades, meaning that it'll never actually get to be an advantage.
Trremir, you can use it to grind and just refund it later, it helps you get other upgrades faster, especially combined with later gear. It feels you fundamentally misunderstood the purpose of the upgrade.
would be nice to have a tooltip displaying how you get new weapons, I can only rely upon my best guess. That's not really encouraging when the only other means I have to advance my character is to farm a location for however long it takes to gain gold, with literally no input other than to respawn if the are is a little to tough.
Fast Flow says it increases enemy attack speed, but it actually increases your attack speed. Other than that, fun game!
developer response: this work fine but i wrong write it, there should't be a word "Enemy" xD (in next update is fixed now)
I really enjoyed Path of Exidle :D
developer response: this was my main idea xD
Love the game concept
but there are some pros and cons about this game:
cons:
1. UI kind of is enlarged and doesn't wrap/fit to screen so part of the ui is not visible
2. each level takes too long to leave, making gold coin gain exponentially diminished (Maybe add the resource management tag)
3. armour buy price is invisible most of the time and I don't know it's buy price
4. single clicks on a mousepad from a laptop aren't recognized unless I press in, never seen this bug actually.
5. Reset save button but no export save or import save button or cloud saving?
pros:
1.Love the refund button. (Maybe make it refund individual upgrades.)
2. Cool art, I like it.
3. The speed up buttons are very enjoyed, I do enjoy how they are.
4. I like the map, looks pretty good and maybe could let lore in?
but there are some pros and cons about this game:
cons:
1. UI kind of is enlarged and doesn't wrap/fit to screen so part of the ui is not visible
2. each level takes too long to leave, making gold coin gain exponentially diminished (Maybe add the resource management tag)
3. armour buy price is invisible most of the time and I don't know it's buy price
4. single clicks on a mousepad from a laptop aren't recognized unless I press in, never seen this bug actually.
5. Reset save button but no export save or import save button or cloud saving?
pros:
1.Love the refund button. (Maybe make it refund individual upgrades.)
2. Cool art, I like it.
3. The speed up buttons are very enjoyed, I do enjoy how they are.
4. I like the map, looks pretty good and maybe could let lore in?
developer response: Answers to cons
1. You can zoom out in tweaks from galaxy page in bar under game on the right side
2. in next update i reduced kills to clear area
3. armor and weapons are free to change that's why they haven't price
4. i think i found the problem but i have no way to check this. you can tell me if i fixed this or there still is problem after i release update
5. in future i will make this but i must learn a bit to make this encrypted to not cheat so easy
fun game! bit easy and a bit short, but all it realistically needs is more content (and maybe some explaining on how the formulas work)
not sure why rest mode requires you to end a fight, a way to walk away would be better (especially since some combinations like earth shell + tentacles take forever to end fights with golems)
not sure why rest mode requires you to end a fight, a way to walk away would be better (especially since some combinations like earth shell + tentacles take forever to end fights with golems)
This is a fun little take on an RPG combat system. I found a lot of variety in the options available (debuff spam build with the octopus tentacles, my beloved) and needing to weigh DPS against survivabilty was a genuine challenge. I love how it's balanced right now, but I feel like more content could put a strain on that balance if you're not careful. If this is it, honestly, it's still pretty great, it's a very fun 40-60 minutes.
Not playable on mobile :(
Fun little game. Enjoyed making builds out of the upgrade tree and the builds were pretty varied.
That water boss was complete bs man. Even when you got the proper set up, you had to do the boss fight like 30-40 times until you win because it is pure rng. You have to get nearly max block chance and then just hope and pray that the game blocks enough times for you to last long enough to kill the boss. Terrible boss. The worst.











